
A colorful pixel-art metroidvania/point-and-click adventure hybrid about magic, cute witches and joys of vandalism.
Modeled estimate, not a reported figure. How we estimate →
About

Being a student of mystical arts is hard work, doubly so if you are Belle MacFae - a freshman student at Hagmore School of Magic. The teachers and the staff are mean, her friends are few, and her grades suck. Worst of all – Belle has a tendency to be at exactly the wrong place at exactly the wrongest time. Like tonight, for example, when she stayed up late to practice her fire magic, but instead got framed for upsetting an ancient ritual. And what better way is there to punish an unlucky first-year student, than to charge her with an impossible task on the worst night of the year? Re-create the Walpurgisnacht Brew, or be expelled, and with all manner of spooks taking over the school, expulsion is starting to sound better by the minute.
Inspired by games like Slightly Magic, Puff in Dragonland, and the Dizzy series, Mystik Belle is a hybrid of a classic point-and-click adventure and a modern metroidvania.

You may experience all of the following while playing this game:
Get hopelessly lost in the massive school building and its surrounding areas.
Find items and solve inventory puzzles. Or just clog up your pockets with useless junk.
Interact with other inhabitants of Hagmore. Learn clues, help them out, ruin their day with angry flies.
Fight through hallways infested by over 60 unique monster types.
Defeat 8 bosses.
Learn new magical and not-so-magical abilities.
Ogle at retina-burningly colorful pixel art.
Punch Cthulhu in the face.


PLEASE be advised: Mystik Belle is NOT just a metroidvania - it's a true adventure game. You will not get far without having to solve inventory puzzles or talking to people.
By default, the game contains some language not suitable for younger kids. A much more kid-friendly E-10 version of the dialogue is included, and can be selected from the options menu.
OSx version of the game doesn't support the Steam features like the overlay, achievements and trading cards. I will look for a way to get this sorted out as soon as I can. You can still get the game's internal achievements which will transfer to your Steam achievements once this is fixed.
I am temporarily unable to update the Mac version of the game due to changes to OSX and introduction of mandatory developer fees. I will resume Mac updates once I have the money to pay Apple their ransom.
Native Linux version of the game appears to only reliably support the Xbox 360 controller. This is a known issue of all GameMaker Studio games.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, French, Italian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
must be one the nicest metroidvania games i played in a while is pretty colorfull cute and casual with some really funny and cool sense of humor pretty casual but can give you hours of fun totally recommend it
Mystik Belle is a metroidvania / side-scrolling adventure game created by pixel artist and solo developer darkfalzx. It is the story of the titular Belle, a student at the Hagmore Magic Academy, who is framed for ruining the Waplurgisnacht Brew on the night of a very important ritual and is charged with recovering the ingredients in order to make a new one. Right off the bat, this game is beautiful. You can really tell that the developer specializes in pixel art and animation as all of the sprites in the game look incredible and have extremely fluid animations. The backgrounds are fine on their own, however the lighting system gives them a great sense of depth with the lighting coming from windows and light sources within the room and dynamic shadows based on your relative position to the light sources. The only thing I didn't really care for were the bosses, but I don't think most people will have the same reaction. The fact is the bosses are made of multiple sprites moving together like Wolfteam used to do, which is a look I've never been a fan of. The non-humanoid bosses, like the spider, look fine doing this but the more humanoid ones like the Werewolf and the True Final Boss just look awkward to me. Not a gamebreaker or anything, but something I personally disliked. The gameplay is kind of a mixed bag. I liked the metroidvania elements fine enough, though I kind of prefer finding health upgrades around the map rather than the level-up system this game uses. I also kind of wish there were more attacks as just the fire and lightening spell for the whole game is a pretty limited arsenal for even a 3-5 hour game. The adventure game puzzles were alright and spiced things up for the most part. However, there were times when the game got unnecessarily obtuse towards the end. For example, there was a part where I needed to get acid and a container. I had several items which could serve as a container, but the game would only accept one particular item which is something you could find earlier in the game, but Belle refuses to take it for no reason and it's not something you would immediately think to use. There was a pool of boiling acid two rooms over from where you need to combine the items, but the game won't accept that acid. It wants a specific type of acid that I didn't even consider because it looked more like a background element than an interactible, and the room had so many hazards I wasn't focusing on it at all so I forgot about it completely. Plus, in an adventure game, you typically don't have much space to traverse if you missed an item or a puzzle step cause the areas are typically pretty condensed, but Mystik Belle being a metroidvania where what you need could be anywhere, even in an area you've already been to, kind of exacerbates the issue since you've have so much more distance to trek over. Thankfully most puzzles only require items, which are marked on the map, but for the instances like those above that don't follow the same rules the rest of the game does it can be a nightmare. Mystik Belle is a game that I enjoyed, but also wished for more. The mechanics are solid for what they are and I do love the attitude and the charm of the game. One thing I neglected to mention is that a number of characters have custom sprites based on their changing circumstances which is a level of work that you don't see often even in the best metroidvanias. However, the gameplay was pretty basic overall and I would have liked some more avenues of progression. Thankfully it seems this game seems to be getting a sequel in the form of Winter Belle although darkfalzx has gone silent as of late.
A fun little mix of a platformer and an old point-and-click adventure. The art, music, characters and story are all quite charming. Some of the puzzles can be a bit obtuse, but nothing too bad. It's on the shorter side but well worth a play through.
A pretty fun but short metroidvania The pixel art is amazing especially the way it uses shadows
Я помню, как сдлчайно наткнулась на эту игру на торрентах, и пошла покупать хд Очень сказочное приключение-платформер с дерзкой героиней и тайнами, окружающими этот волшебный мир Единственный минус: до спид-рана я пока не доросла, но может быть, когда-нибудь, но это не точно
Когда я увидел эту игру я очень влюбился в ее графическую составляющую. Когда я пошел искать информацию о ней, нашел сайт, где производитель выложил несколько кодов с раздачей этой игры. и мне удалось ее заполучитьь. Игра ништяк, в духе кирби старых, а стиль вообще изумительный
metroidvania super confuso e nada intuitivo, alem dos erros que crasham o jogo, geralmente é erro de som, desisto desse jogo
Отличная метроидвания
Its a fun journey that tells an interesting story while not taking itself too seriously. It controls well and the visuals are simple but lovely! Short and sweet.
귀엽고 가벼움
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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