
A Mystic Gate created by the gods suddenly appears in the human world. Adventurers challenge themselves with the tests that await them beyond the gate. In order to earn your wish you must defeat hordes & bosses in this roguelike dungeon exploration bullet hell!!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 28reviews | 86% | — | $5.8K |
| $9.99 | 56ratings | 73% | — | not modelled | |
Engagement
Reviews
La media hora que jugué fue suficiente para darme cuenta que es muy parecido a Enter the Gungeon. Si te gustan los Roguelites de este tipo, lo más probable es que este te guste. Dejo algo de gameplay por si quieres darle un vistazo: https://youtu.be/YL5L6fxyl_I
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 轻松向的肉鸽地牢冒险,该有的都有,适合新手玩家,感觉需要调整的地方在于手感上面,因为移动速度过慢,总导致感觉操作的爽快感大大下降,如果能加快一下人物的移动,个人感觉会更轻松爽快
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Spanish - Latin America, Simplified Chinese, Traditional Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 28 reviews with recorded playtime.
[h1] 《Mystic Gate》:一款中规中矩的肉鸽清版射击游戏 [/h1] 本作是一款与《挺进地牢》极为相似的肉鸽清版射击游戏,不过前者更为困难。整体游玩下来,给我的感觉相对一般,但也对得起这个价格了。 正入游戏名所述,进入地下城,收集钥匙,打开BOSS房,并将BOSS击杀来完成愿望。值得一提的是游戏支持中文,最好顺便将换枪键改一改。不过令人奇怪的是按M打开地图,却不能按M关闭,且无法进行更改,说实在的,有点不方便。 【即便右上角存在小地图,但游览全局还是打开地图方便些】 简单说说战斗,一般会有两把枪,外加一个主动技能,比如展开领域能让敌人无法靠近,但不能隔绝子弹。可惜的是游戏打击感有点轻飘飘的,击中敌人跟打在棉花上似的。此外地图布局以大方格为主,导致俺常用伎俩便是秦王绕柱,有点单调。由于需要钥匙,一般情况下,玩家得探索全图并击杀小怪,略微有点拖节奏。 不过本身自带五滴血(地图上有血瓶),外加枪械自动换弹,玩下来倒也不咋受苦,跟《挺进地牢》不是一个量级。而且被击中时,主角会有强烈的震动,所谓反馈感十足。 顺便吐槽一下,清完一个场景的敌人,主角会停滞片刻导致无法躲避迎面而来的子弹,个人觉得没必要这么设计。 再提提商人,千万不要顺便攻击它,跟《修仙故事:轮回》和《挺进地牢》一样,不会有好果子吃,直接架起一杆机关枪开始扫射,还好房间门不会关闭,算是制作组给的下马威吧。 至于BOSS战,个人觉得设计还行,加上激昂的BGM,能让人兴奋起来。不过可惜的是会召唤小怪,跟《遗迹灰烬重生》如出一辙,着实让人难受。 写在最后,游戏整体表现中规中矩,多样的武器和技能,不过还是建议打折谨慎入手。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏看得出大框架是借鉴了《挺进地牢》,双枪切换的设定得以保留,各种脑洞的枪械也不少,而更爽的地方是比起枪牢的弹药限制,本作枪械都是无限子弹的!可以射个爽不用担心好武器没弹药了,手感还可以,只是手柄键位不能设定LT跟RT的键值有点奇怪,切枪没有背键的手柄会略难受,而音乐跟音效相对略平庸,不过好在敌人与boss的设计水平都还算在线,城镇解锁要素不少,能肝的东西挺多,总体游玩体验还行。
good
スキルなど豊富にある割に4回目で全クリできてしまった まだまだアップデートの余地があると思うのでこれからに期待
Let's Play/Video review: https://www.youtube.com/watch?v=zz8MDpYAykc Total time to beat the game was about 5 hours. I do think it's theoretically possible to complete the game in under an hour if you're really good. However, it certainly feels like there is a bit of a "grind" factor to the game in the form of permanent upgrades. The permanent upgrades that increase the odds of finding a good weapon or increasing the amount of damage you do with a weapon type are huge incentives for replay of the dungeons. Each dungeon will have a random set of rooms which will make each run unique. There are specific enemies you will run into in each dungeon which also helps them stand apart from previous dungeons. Within the dungeon you'll find a shopkeeper who sells health potions, weapons, and skills. In addition to the shopkeeper you can also find chests that have gems or weapons. The gems are used to purchase and upgrade abilities, and gold is used for the shopkeeper. Gems are maintained through death, but your gold will disappear into the void when you die. Sound design is a bit of a mixed bag for the game. The music feels like a very short clip that repeats forever. While it isn't bad, it isn't particularly memorable. Weapon sounds are typically good, but the sound effects for things like the beam weapon are bad to the point that you may avoid them altogether. Graphically the game looks great. Enemies have unique appearances and the variation of weapons goes far more in depth than color changes. I did find the color schemes of the dungeons and enemies would occasionally cause them to blend in with the background and make it a bit difficult to see. Your robot buddy would also more often than not just get in the way of enemies. Boss design looks very cool. Overall I recommend it for roguelike fans and think you'll have a blast.
[h1][b]还需进步的小巧弹幕肉鸽[/b][/h1] 《Mystic Gate》是一款像素风弹幕Rogue游戏,诸多内容借鉴了同类型的佼佼者《挺进地牢》。 本作的背景故事很简单,有一天,这个魔幻世界中突然多了许多特殊的门,此为神创造出来的试炼之门,通过后便能实现任何愿望。 游戏的关卡与《挺进地牢》、《以撒》这种类似,一张大地图上随机生成了互相连接的房间,玩家则需要逐一清空来寻找Boss房通往下一关卡。 不过本作的规模相比上述二者要小得多,所以其用了钥匙的设定,玩家必须在各个房间战斗获取3把钥匙才能打开Boss房,这样的设计避免了还未成长起来就跑去给Boss送菜的尴尬。 游戏拥有两把武器栏位,可随时切换使用。 有一点非常不错,本作采用了无弹药量设计,玩家只需要专注输出即可,而且只要停下输出的步伐,系统会立马自动换弹,且这个换弹是可以打断的,也就说不影响玩家立马开第二枪。 游戏的战斗模式也和枪牢很像,敌人会展开各种不同的弹幕攻击,玩家则要用走位和带有无敌帧的翻滚去躲避。 不过第一关的敌人设计有点不太上心,各种反直觉的哥布林发射弹幕、鸟儿发射炸弹等设计频出。 作为一款肉鸽游戏,本作同样拥有局外升级,游戏将其划分为了主动技能和被动技能。 主动技能诸如回血、提高移速、获得护盾、子弹时间、降低敌人攻击频率等。 被动技能则是一些提高金币获取量、减少武器装填时间、低血量时增加攻击力、提高生命值等效果的内容。 游戏的手感比较一般,初始枪械瞄准度有点差,而翻滚则是按照角色面对的方向进行的,因此只能使出较为僵硬的八向翻滚。 本作支持简体中文,不过是机翻的,但对于上手是没有影响的。 整体来说《Mystic Gate》的表现中规中矩,喜欢这个类型想尝尝鲜的话,建议打折购入。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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