
MycoRelic is a cooperative third person action-RPG set on islands inhabited by tribal mushroom robots. Loot derelict foundries to upgrade your robotic body. Explore ancient temples to infuse your fungus with forgotten elemental powers.
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About
You are a sentient fungus, reanimating the scrapped robotic body of a long-dead machine.
Cooperate with your friends to solve puzzles, defeat bosses, and clear dungeons. Join your friend's world bringing your character and items with you.

Dodge, block, parry, and engage the hostile tribes and creatures of the island. Master a variety of weapons, each with their own move sets and statistics. Equip yourself with armor that suits your playstyle and aesthetic.

Start with a decrepit, moldy frame. Replace it to overcome the dangers of the environment, support your combat style, or enhance elemental effects. Expand your stamina, boost the integrity of your frame, and increase the potency of your fungal magic.

Infuse yourself using the elemental power within each fungus. Combine effects to produce explosive results. Use fire to burn your enemies and scorch a path through barricades. Cast healing water to rejuvenate your friends and block roaring flames. Call upon the spiritual essence of the world and empower your allies.
Jump, air-dash, and mantle over obstacles. Hone your platforming skill and discover new pathways across stony cliffs, burning magma, noxious mangroves, and spore riddled chasms.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good souls-like with some strange quirks. These quirks don't bog down the gameplay, I'm playing as a mage right now, with my friends as tanks and it's very fun. Not easy! Good game.
Idk if intended but VERY early you come across crabs, 2 husks drop per crab, You find a trader 5 mins later who gives 50~ moldmetal for the 32 arrows u can buy with the 2 husks, there are about 20-30 husks you can grab and a reset right inbetween everything... TO TOP IT ALL OFF , A bank 2 steps away making a very early VERY abusable way to store thousands of metal to insure levels are FREE! .... That aside great game very fun wish combat felt more "combo-y" otherwise fun, One other thing, I equipped a ranged/melee weapon., On PC 1 / 2 swap between your 2 weapons yet when I press for secondary it bare hands me?
Pretty decent game, with remarkable potential. Besides some small issues which can easily be fixed with well engineered balancing, there where no glaringly bad aspects about it. Right now it's roughly a 6.5/10, but with enough well spent time it could easily be an 8/10.
Really good PVE expirience. Have enjoyed this on and off stream for hours with friends and it's been a blast. If you enjoyed the Elden Ring Seemless coop mod, you will enjoy this. And this is coming from someone who doesn't enjoy souls-likes a whole lot. Not perfect though. If you spec for the disc launcher, you have very few deffensive options when playing solo, asside from standing back. You also can't reload canel, which leaves you vulnerable. The most recent patch kinda nerfed tank builds and I hope its not a sign that they'll be leaning into an excessive difficulty cieling like so many other souls-likes.
fun game just needs to be finished
a fantastic soulslike-breath of the wild like - bionicle like game. Fresh air in the genre in more ways than one. Cannot recommend enough and I'm sure it'll get better with time.
Decent game, good mobility, very nice art direction, fun PvE... when the game is not unbalanced to high hell. Disc Launcher needs a major buff for players, as it's just clunky and unable to be defensive for players. Tank builds seem to have taken a serious hit and been reduced in their capacity to absorb damage and enemies have seemingly gone from being balanced to back to what they were once before. Electricity damage is broken, with it's range being sporadic at best. The water mages in the Storm Temple are still far too hard hitting with their spells, even against heavily armoured players. And then there's the damage of the archers from the grass village, which is just bonkers. The patch before the last one made enemies fair, they had health that wasn't too insane and damage that was punishing but fair, but now, everything has become a nightmare all over again with enemies being supremely powerful and players having to basically plink away at them nonstop from range. The fire temple boss also needs less health, fighting it in a 4 player party was still extremely long and an absolute slog. I wish I could enjoy Mycorelic more, but at the moment, it feels like the game is actively punishing the player for playing it.
Дважды отлетели сейвы. 1-ый раз на несколько часов, неприятно но терпимо. 2-ой раз на несколько дней, весь второй остров который я зачистил, после убийства мужика на мосту. Все предметы, весь прогресс, всё пропало. Рака яичек разработчикам за такую халтуру.
I enjoy this game. I really do. It’s a great game. I enjoy it difficulty at least in the starting area. In just a second area, the difficulty ramps up way over what’s necessary like I agree once you get to second Aria, it should be at least a little jump from difficulty cause like the starting area is kind of like the whole starting like out face. You’re learning how the game works and everything and once you get the second Aria, it should be a more difficult experience, but I feel like it would be better if there was options for less difficulty because it took me a while just to beat the first actual box and none of them in the second area. I am scratching my head trying to figure out what I’m supposed to do next what I’m missing because I am nowhere near strong enough to beat any of the bosses and that’s me sitting at full green level gear, wondering what’s happening and I feel like there should at least be different game modes for different levels of difficulty like you could say sports for like the easiest difficulty mycelium for medium difficulty and mushroom for the highest and like the lowest difficulty could be like the enemies do a bit less damage and you don’t lose your stuff when you die or something like that making the game a little bit easier so that you can progress faster and enjoy the game and then the Mycelium difficulty would be like just how the base game is and then the mushroom difficulty could be like the enemies do 120% damage and you do 75 of them something like that but aside from the difficulty issue the game itself is really good like even though I can’t beat any of the bosses. I enjoy the fighting. They’re really unique and interesting in a sort of way. I can’t find anywhere else and the fighting system is amazing. It’s cool and works really well. I like back to the main issue is because enemies do so much damage. You’re just kind of forced to go into a arranged build unless if your a God to your gamer with unbeatable reflexes and can no hit every game I don’t know, but you get the point it’s a good game, but the difficulty ramping isn’t great or at least isn’t the best it could be which makes every other aspect of the game a little bit worse because you can’t enjoy them as much side from the scenery the scenery is amazing
This game is amazing but some of the bosses are completely unplayable. I have 8 hours in the demo so in total as of right now I have around 16 hours played. Its very good with the adventure aspect and level design, but everything else is super clanky and the bosses are the worst I've seen in any game that I've paid for. The ones I hate are all the pink and purple ones. The enemies deal far to much damage and so do the bosses. The hitboxes are also very inaccurate, but only for the bosses. I think the game could teach you its mechanics better. Obviously this game is still in early access and basing my gameplay off of that, it's great. Seriously, it is one of my favorite early access games I've played, up there with Half Sword. But since it cost money, I have to view it as a full game. Especially when it costs $15. Get the demo for sure and play that. If you love it then buy the game. The demo is the first part of the game (I think). Anyway I still have to give it a good review because the game is in early access. I will keep playing and it seams to be getting free constant updates so I have high hopes. I like the idea and the mechanics and it runs very smooths on my PC with 0 crashes. Also I found out about this game from IronPinaple. Edit: I think that it is actually very important to mention that I played my entire playthrough up until now only in single player. There is multiplayer but I don't have anyone to play this with.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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