
In 2023, industry leading pharmaceutical company "HT Pharmaceuticals" found the complete cure for COVID-19, and they released the vaccine to the public. 9 months later, not much is left of mankind. Complete supply missions and conduct research studies to help find the cure to the infection.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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"MY TIME ALIVE" ist ein First-Person-Shooter. Ach ja. Es war nur eine Frage der Zeit, bis irgendwer die COVID-Pandemie mit einem Zombie-Shooter kombiniert. Wir sind ein führender Virus-Wissenschaftler und haben mit unserer Firma "HT Pharmaceuticals" eine Heilung für COVID 19 gefunden. Wir haben die Welt geimpft und sind stinkreich geworden. Dummerweise, nach einer Tragzeit von neun Monaten, wurden alle Menschen zu Zombies. Wies halt so geht. Ähnlich schwachsinnig zusammengeklöppelt wie die strunzdämliche Geschichte erscheint das Gameplay. In verschiedenen kleinen Levelabschnitten gilt es meist Zombies zu schnetzeln und zum Levelende zu gelangen, das oftmals sehr unvermittelt durch eine plötzliche Cutscene auftaucht. Dazu gibt es noch langeweilige Missionen, in denen wir einfach nur irgendwas hohlen sollen ohne daß uns Gegner in nennenswerter Form tangieren. Diese Abschnitte wirken wie Spielstreckung, denn das ganze Spiel ist leicht in deutlich unter einer Stunde zu schaffen. Und doch ist der Titel keine komplette Katastrophe, denn an einigen Stellen merkt man, daß sich jemand zumindest Mühe geben wollte. Die Cutscenes sind sogar vertont, wenn auch die Sprecher komplett talentbefreit sind. Und der Shooter funktioniert zumindest einigermaßen, wenn auch etwas arg ungelenk. Die Gegner-KI hat allerdings wieder einmal lediglich den Befehl, auf den Spieler loszulatschen und neigt zum Festlaufen. Die arg hölzern konstruierte Story kann man übrigens auch in einer Art Horde-Modus umgehen, in dem einfach immer schwierigere Wellen kommen. Die Unity-Grafik befindet sich auf typischem Indie-Shooter Niveau, alles andere als schön aber man hat auch schon mal Schlimmeres gesehen. DIe Sounds sind zwar passend, wirken aber arg generisch. Immerhin ist das Spielchen preislich recht günstig. Empfehlen kann man es dennoch nicht oder zumindest nur denjenigen, die auf ungelenke Indie-Shooter stehen. [h1]Wertung:[/h1] 5/10 Atmosphäre 3/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 4/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Virus-Variante. [h1][b]5/10 Gesamtwertung
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] MY TIME ALIVE is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of generic Unity Asset Store assets and made... you guessed it... a zombie survival shooter. I never get tired of seeing those same old zombie assets. There's some utter cringe voice acting in this one, which kind of makes it seem the developer wasn't aware what they were doing or that gamers don't like asset flip garbage... but asset flip garbage this most certainly is. It has no value or merit as a real game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 100,000+ genuinely made games on Steam? Of course not! MY TIME ALIVE is way overpriced at $6 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
A valiant effort from Barty Games and by far his best game yet... Right now at launch it's a C- in my book but it could be a B+ or even an A... if he makes several pretty simple changes to his game. *SPOILER WARNING* (Only watch about 30 minutes of this video if you don't want to be spoiled of the story and how it all ends) https://www.youtube.com/watch?v=B_iVvnVgDkk&t=82s Brilliant end game gameplay however and I give Barty HUGE props for his creativity and open mind for the way the game changes things up the last part of this game! Well worth the $3 price tag.. and again.. if he makes some small changes I advised him of, this game will be a great deal for the price! Recommended.. but not "highly" recommended "yet"... Let's see what the young Barty can do with my help and suggestions I've given him.. * NOTE: I got a free key from Barty and he has become a good friend, but that makes me HARDER on him rather than being biased. Trust me on that much. This is EASILY his best title yet, no joke. - I strive to make him he best that he can be. He's a smart kid.. let's see him prove it with this game!
It was a really short story but I really enjoyed it. Levels design was nice. The AI definitely needs some work but it wasn’t to the point of immersion breaking. The wave survival mode was decent also. Overall I recommend. Fun but short game.
MY TIME ALIVE is a modest, story-driven survival shooter that attempts to blend post-apocalyptic tension with light RPG progression, delivering an experience that feels grounded in familiar ideas but shaped by the limitations of a small-scale indie project. Developed and published by Barty Games, it frames its world around the aftermath of a failed scientific breakthrough—one that was meant to cure disease but instead triggered widespread infection. This premise, while not entirely original, gives the game a narrative anchor that sets it slightly apart from more generic survival titles. You step into the role of a former scientist tied to the catastrophe, now navigating a ruined city alongside scattered survivors. This perspective adds a layer of narrative intent to the experience, as your character is not just trying to survive but also seeking to understand and potentially correct what went wrong. The story unfolds through mission briefings, environmental context, and occasional interactions with other characters, offering a basic framework that supports the gameplay. While it introduces an interesting angle, the narrative remains relatively straightforward and does not develop into something deeply layered or emotionally complex. Gameplay centers on a mix of first-person shooting and simple progression systems. Missions typically involve venturing into infected areas, gathering supplies, and eliminating hostile threats before returning to safety. The mechanics are easy to grasp, making the game accessible from the start, but they also remain largely unchanged throughout the experience. Combat is functional, relying on standard shooting mechanics without introducing significant variation or depth. Enemy encounters follow predictable patterns, and while they provide a sense of danger, they rarely evolve into more complex or strategic challenges. The progression system adds a light layer of structure, allowing players to improve their abilities and equipment over time. However, this system is relatively limited, offering incremental upgrades rather than transformative changes. As a result, the sense of growth is present but not particularly impactful, and it does little to alter how the game is played. The overall loop—explore, collect, fight, return—remains consistent from beginning to end, which can make the experience feel repetitive during longer sessions. One of the more noticeable aspects of MY TIME ALIVE is its pacing. The game is structured in a way that suits shorter play sessions, with missions that can be completed quickly and without significant buildup. This works in its favor, as it prevents the repetition from becoming overwhelming, but it also reinforces the sense that the game is limited in scope. There is little in the way of large-scale exploration or dynamic world-building, and the environments, while serviceable, lack the variety needed to create a strong sense of immersion. Visually, the game reflects its indie origins. The environments convey the idea of a desolate, infected world, but they are relatively simple and often lack detail. Character models and animations are basic, and while the presentation is functional, it does not stand out in a crowded genre. There are moments where the atmosphere comes through—particularly in quieter sections where the emptiness of the setting is more pronounced—but these moments are not consistently sustained. Despite its shortcomings, the game has a certain straightforward appeal. It does not attempt to overcomplicate its systems or present itself as something larger than it is. Instead, it offers a clear and contained experience that can be enjoyed without a significant time investment. For players who appreciate smaller projects and are willing to overlook technical limitations, there is a degree of satisfaction in its simplicity. However, it is difficult to ignore the lack of depth and variety. The game introduces its core ideas early and does little to expand on them, resulting in an experience that feels static rather than evolving. The narrative, while functional, does not provide enough engagement to carry the repetition, and the gameplay systems lack the refinement needed to maintain long-term interest. In the end, MY TIME ALIVE is a game that shows ambition within a limited framework. It presents a familiar survival concept with a slightly more personal narrative angle, but struggles to build on that foundation in meaningful ways. It works best as a short, contained experience rather than a deeply engaging one, offering a glimpse of potential that is not fully realized. Rating: 6/10
有成就 没中文 《我在世的时光》 2023年,行业领先的制药公司“HT制药”找到了完全治愈新冠病毒的方法,并向公众推出了疫苗。这种病毒能在感染后的几秒钟内,将健康的人类变成吃人肉的怪物,而且它只能通过咬伤或血液传播。9个月后,人类分散成了更小的群体,分布在世界各地,而世界的其他地方则被遗弃,任由感染者在其中游荡。最初的疫情爆发地是纽约。在疫情爆发前,你是HT制药公司这个项目的首席科学家,所以你了解病毒的作用机制。在项目接近尾声时,你带着丰厚的财富退休了。如今,你是一群生活在城市深处的幸存者中的一员,为了生存而艰难挣扎。完成物资补给任务,并开展研究工作,以帮助找到治愈这种感染的方法。 __________________________________________________________________________________________________________ 游戏特色: - 丰富的剧情故事,全程有配音的单人游戏体验。 - 在游戏过程中,结识不同的角色,看看他们的人生旅程会如何发展。 - 找到治愈方法,拯救人类仅存的希望…… 还有更多精彩内容…… ______________ 如需了解更多关于游戏发布的信息,请查看社区中心。谢谢!
"My Time Alive" is another great installment from "Barty Games". Short and sweet, definitely worth the $3 price tag. Recommend playing for just the small adventure that it is.
Very short game, but well put together. Buying this game is supporting a small creator, and iif you have bought any of the past games I promise you this is a huge step in the right direction. These games are definitely not top tier by any means, But fun enough for a quick playthrough.
To be honest the game is a bit too short. Other then that the graphics & the storyline are decent. Need a bit improvement in the hitbox section. By checking other game by Barty Games i can say it is way much improved then the other ones. would love to see the next game in the coming years.
I just gave Truth Seekers by this same developer a shot and I liked what I saw. Then I noticed they had a singleplayer story based game and I really wanted to try it. Its a bit short but the story is well paced and pretty good honestly. There is voice acting throughout the game. Some is better than others, but I appreciate the effort. The way the game switches up the gameplay at the end was a nice breath of fresh air. Overall I say the game is worth it!
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