
Natsuna's boring mundane life is interrupted by Slimes, Boss Monsters, and Unpaid Overtime!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
일상적인 삶에 게임에서 나올 법한 요소들이 등장하면서 단조로운 생활에 차질이 생기는 이야기. My Mundane Life Is Threatened by the Troopes of an RPG!!! 는 게임의 제목에서부터 뭔 게임인지 스포일러를 다 해 놓고 들어가는 게임으로, 주인공의 단조로운 회사생활 앞에 전혀 평범하지 않은 인물들이 등장하면서 생활 양상이 조금씩 바뀌는 걸 볼 수 있는 게임이다. 별 볼일 없는 회사에서 별 볼일 없는 사무직을 맡고 있는 주인공 Natsuna 는 어느 때와 다름없이 회사로 출근하던 중, 회사 앞을 가로막는 슬라임을 보게 되고, 먹을 걸 주지 않으면 움직이지 않겠다는 슬라임의 말에 어쩔 수 없이 옆 건물 편의점에서 각종 음식을 먹여서 지나갈 수 있게 된다. 단순히 여기에서 끝날 줄 알았던 RPG 요소의 등장은 날이 지날수록 강도가 점점 더 심해지고, 여기에 대응하는 주인공의 행동을 감상하는 게 이 게임의 주 재미 요소이다. 게임의 장르 자체는 간단한 캐주얼 / 워킹 시뮬레이터 장르의 게임으로, 그렇게 게임성이 깊은 건 아니고 아이템을 찾아서 상호작용하거나 NPC 들의 대화를 들어주면 스토리가 진행되는 방식이라 난이도라고 할 게 거의 없는 수준이다. 게임성보다는 스토리와 개그 요소에 중점을 맞춘 게임인데, 위에서 주인공의 행동을 감상하는 게 재미 요소라고 적었지만, 이 게임 내 주인공은 리버스 이세계물마냥 각종 이상한 일이 생겨도 태연하게 그리고 귀찮다는 듯이 대응하는 특징을 지녔으며, 엔딩까지 이 초심이 끝까지 유지되어서 예상과는 좀 다른 결말을 볼 수 있을 것이다. 게임의 스토리는 짧은 만화 에피소드마냥 한 사건이 끝날 때마다 짧은 오프닝 음악으로 새로운 에피소드가 시작되었다는 걸 알리면서 사건 별 구분을 확실히 하고 있으며, 하루가 끝나고 주인공이 잠에 들 때마다 한 챕터가 끝나고 다음 챕터가 시작되는 형태의 시간 순으로 진행되기 때문에 스토리를 따라가는 건 전혀 어렵지 않다. 여기까지 읽으면 가볍게 즐길 수 있는 잘 만든 개그성 게임일 것 같지만, 사실 게임플레이 및 스토리 면에서 둘 다 완전히 추천하기는 조금 애매한 게임이다. 전자의 경우, 게임플레이가 단순한 거 자체는 문제가 되지 않지만, 게임 개발에 사용한 엔진인 RPG Paper Maker 의 한계 때문인지는 몰라도 특정 오브젝트와 상호작용하거나 NPC 들에게 대화를 거는 게 불편한 상황이 종종 나와서 – 특히 챕터 2 때 이러한 문제가 제일 강하게 느껴졌다 – 게임 진행에 불편을 느꼈다. 후자의 경우, 게임의 아이디어 및 몇몇 연출은 좋았으나, 재미있는 소재를 쓴 것 치고는 스토리가 뭔가 밍밍했으며, 중간중간 쌓아오던 스토리의 구성 요소들이 아깝게 느껴질 정도로 무언가 깊이 풀어 나가려다가 정작 심도를 어떻게 보강할지 몰라서 단편 게임으로 마감한 느낌이 강하게 들었다. 게임의 플레이타임이 약 20 ~ 30 분이라 위에서 말한 에피소드 식 전개로 빠른 분위기 전환 및 사건 해결을 노린 건 이해가 가지만, 차라리 이 등장 인물들과 컨셉을 가지고 좀 더 긴 게임을 만들었으면 하는 바람이 있다. 이를 잘 느낄 수 있었던 특징이 엔딩인데, 엔딩의 경우 스팀 평가들을 보면 호불호가 갈리는 것처럼 보였으며, 개인적으로는 엔딩 자체는 괜찮았지만 뜬금없이 이런 엔딩이 났다는 생각 또한 생기기 충분한 시점에서 나왔기 때문에, 즉 빌드업이 조금 더 있었더라면 그래도 더 깔끔한 결말로 생각되지 않았을까 하는 생각이 들었기 때문이다. 결론적으로, 완성도가 높다고 할 수는 없지만 약 30분 동안 시간 죽이기로는 나쁘지 않은 단편 캐주얼 / 개그성 게임이라 일단은 추천. 추천을 남기기는 하였으나 점수로 따지자면 5점 만점에 2.5 점 정도의 애매한 추천으로, 해보고 싶다면 적당히 할인을 할 때 가볍게 해 보는 걸 권장한다. 참고로 각 에피소드가 끝날 때마다 저장을 할 수 있는 게임이지만, 게임 자체가 짧아서 굳이 세이브 / 로드 기능을 많이 쓸 필요는 없는 게임이다. 여담) F12 스크린샷 키가 안 먹히는 게임이라, 스샷을 찍으려 하다가 게임이 종료되는 참사를 겪지 않기를 바란다 ……
I want to preface this by saying that making a video game is a tough process regardless of the scale you're working at. Programming is hard, writing is hard, animating is hard, et cetera. A lot of work went into this game, and as far as I can tell, it's developer AsleepOnStream's first game ever. So I want to start with what I liked about the game and then go into some constructive criticisms. First of all, I enjoy the premise. It's almost like a reverse isekai, where the adventure comes to the protagonist and not the other way around. I think the characters work well for what they are, mostly archetypes. You have the tsundere, the stuck-up boss, the tired service worker, the creepy guy, the happy-go-lucky sidekick. They all do a good job of providing interesting dynamics for the world since they're so different. I also like the animations that precede each chapter of the game, particularly the [i]Kamen Rider[/i] send-up. The music was also well-done, and each track incorporated recurring motifs that added life to the game. The aesthetic, while simple, was very fitting and gave me PSX vibes. Now, I want to get into the things I didn't like so much. One major thing was the gameplay. The game billed itself as an RPG and even had RPG stats in the menu, like HP and MP, so I was expecting a combat element to the game, even if it was just for comedic effect. But there were no combat encounters to be had. The titular RPG tropes utilized in the game are quests and a shopkeeper. The quests are okay in theory, but they're a bit of a hassle in practice. The first quest can easily softlock your save if you don't do it correctly. The second quest is incredibly oblique, as it asks you to spot visual differences in a hub world you were just introduced to no more than ten minutes ago. Some of the differences are obvious, granted, but some are so hidden that it took me forever to find them. The rest of the game is more or less like a visual novel, which is fine, but I would have liked to see more interactivity in the latter chapters. The writing could have used a bit more polish, in my opinion. The game has a very tongue-in-cheek tone, which works for the most part. However, the commentary from the characters on the video-gamey tropes and archetypes never evolves beyond "I can't believe this is happening" or "No thanks, I'm too busy for that." Not to suggest that satirizing RPG tropes is inherently bad--as I said up front, I love this premise! But I feel like the moment-to-moment dialogue never fully capitalizes on the potential of it. The game also tends to state its themes directly rather than let the characters convey them through their actions. The credits sequence, which includes an extended dialogue scene, flat-out explains the entire thesis of the game in very plain terms. The lack of subtlety sticks out like a sore thumb for a game that relies heavily on its writing to hold player interest. I'd like to say that this criticism, in particular, comes from a place of love; I am a screenwriter, and one of my biggest vices is telling rather than showing. I want AsleepOnStream to keep this in mind for their next project, so if you don't hear it from anyone else, take it from me. Overall, I am intrigued to see more from AsleepOnStream and fully support them in their next endeavor. This game was pretty ambitious for a first title. If they can carry on that ambition in the future with a bit more polish, they have the potential to make something truly great.
This was an enjoyable experience. It is a straightforward story with a meditative message. I appreciated the atmosphere and the clever characters. I was particularly pleased with the episodic effect. The main music made me merry. Even as I peck out this poor prose, I perceive that I am persuaded to play it again. JUSTICE KICK!!! Also, don't smoke.
a short charming very fun adventure game. also, it has a pretty thoughtful story.
i think something wrong with the guy who maked this one. could be violent and dangerous? could like videogames? both terrify me to think about. important note: i am morally required by the council of game ethics to inform that i know the guy who made this one. heh, this is but a taste of... my journalistic integrity... this right arm of mine, sealed within is an ancient power from times long since passed, imbibed insides me by the ancient sages's, teached me the wise knowledge to know how the game's ought to be judged. and let me tell you, this game is
The premise of the game is so much better than the execution. I was expecting something completely different when this game was maybe at best a lackluster visual novel. The actual artwork of characters and especially the scenes between "levels" was good. The music was also good. The actual art of the game during gameplay, not so good but it could have been forgiven for this being more than just walking back and forth with a few point-and-click actions. Also I have to dock points for actually having a character say "lol" in what definitely wasn't an ironic "this character is so zany" type of way.
I wanted to like this, as it sounded like a fun concept for a short game with an important message to send, but throughout the whole thing, I honestly didn't really feel anything. Presentation beyond the chapter intros, UI graphics, and overall aesthetic felt empty, hardly any interactivity (maybe that's intentional), and not much buildup toward the ending. As a result, the protagonist's concluding words just don't land. It even feels conflicting with what she's been through, making it hardly convincing to me as someone who also feels like their actions just aren't rewarded enough. I'd like to add that there is a couple bugs where giving the slime multiple food items softlocks them, and proceeding out of your home on the semi-final chapter without talking to [spoiler]"yourself"[/spoiler] also ends up softlocking. Let me know when these are fixed and I can update the review to reflect that. The game feels rushed out, but I hope the dev can improve from this and make greater games (that are also short). They have something good going with the charm of character designs, and again, not all of the presentation was bad. It's other areas like the storytelling, visual indicators, and emphasis on creating atmosphere where I think this work fell shorter on.
At first this seemed like just a fun little game to dink around in, but I really enjoyed the way all the chapters came together at the end. I feel like this game provided exactly the sort of short little adventure that I often forget I need in games.
I will unfortunately go with the not recommending for this game. There are a few problems: - First of all, the game is somehow kinda laggy. It should be quite clear that the game is not high demanding on the hardware, but somehow the gameplay kinda stutter at all time, probably due to poor optimisation. - Following the first problem is the controlling. The stutter plus the wonky control make the game kinda hard to play. - Next is the NPC and items. They are placed weirdly so interacting with them is not as straight forward as it seems. For example, NPCs are mostly a paper thin cardboard like figure that you can pass right through, so if you try to talk to one, it's kinda hard to move to the NPC correctly, where you will often overshoot hence passing through them. Combine it with the wonky control and stutter this issue is really bad. - The game is really short. So short that the trailer has basically shown everything. In fact, quite a significant portion of my play time comes from trying to find out why the game is lagging,entering and leaving full screen etc. I think the actual game is probably less than half an hour even if you try to interact with everything. - The text doesn't actually all display properly within the UI. Some of the text overflow out of the textbox. If I try to use fullscreen, the situation is far worse, distorting and causing the text to fly everywhere. With that being said, I look forward to the announced remake and hopefully the issues listed above can be addressed, especially in term of longer story.
a bite-sized adventure filled with cute characters and a humorous yet thoughtful story to tell!
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