
My Lovely Empress is an empire management sim inspired by Asian mythology. As the Emperor of the Crimson Empire, you will build relations with neighboring rulers, balance internal factions, and ensure the prosperity of your people, all before you reap their souls to resurrect your beloved empress.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总的来说是个画风东方妖怪水墨风格,融合了一定的民间传说的my lovely作品,优点是妖怪娘的设定比较贴合民间故事,设计上还是用心了的,不同的灾厄对应UI都有对应的改变,看得出来还是做了一些细节的。 缺点就是个人剧情偏单薄,以及做了那么多铺垫的妖怪娘为什么不让我攻略!!!!!明明妖怪才是忠臣 [h3]剧透游玩历程:[h3] 一周目没搞清楚情况,在那一个劲的发动灾祸,好家伙,越发动灾祸人越少,人越少越没法满足刁民,刁民不满足灵魂不够还得发动灾祸,直接死循环勉强凑够了3500灵魂结局,其他女王一个没行动点去开好感。 二周目不管什么强效复生精华,练满妖怪再说,好嘛总算找到正确的打开方式,富得流油。就是到了最后献祭了所有妖怪,朕的心在滴血啊。[spoiler] 然后还被皇后随手吃了[spoiler] 。怒读档后走了最佳结局 [spoiler] 全100好感直接开后宫[spoiler]
At least in this game, I have a loving mother. Seriously though, this is a very good visual novella with kingdom management elements, a genuine hidden gem with amazing art
刁民模拟器
老婆一个比一个漂亮
一个剧情驱动+看画的游戏,几个小时就能通关,问题是加了一堆妹子又不能开后宫,召唤的妖怪也没有恋爱线,最大的问题是结局,我不想剧透,这个剧情我玩到最后感觉就是作者看不得小说里的好结局,主角有好结局他就浑身不舒服
I had fun, but if you're going into this expecting the same gameplay and being able to romance the spirits like My Lovely Wife, you won't get that. You can't romance any of the spirits, which I found a bummer. It is still fun though and personally I enjoyed the story of this far more than My Lovely Wife.
告诉大家一条真理:玩这公司的游戏,千万别救老婆和娘,另寻新爱开后宫才是正确的人生走向
Enjoyable story and interesting endings
佛耶戈模拟器:举目破败,永失吾爱
Gotta get my empress back
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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