
Become the groundskeeper of a neglected graveyard. Find friends amongst the deceased, learn their stories, and give them a peaceful afterlife. Experience the juxtaposition of death in a cute and cozy atmosphere.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
soso so charming
The game is so cute, and I love that the music in the game is so relaxing. Somehow there are a few things i wish the DEV could fix. - Time moves too fast, should give us more time to do our morning chores then enough time to interact with the ghosts at night - Logbook bug, after day 4 onwards the log book doesn't seem to appear when pressing B, there is audio but I can't access and see my quests. - Pickup / Interact error - sometimes after clicking the interact button, the narration doesn't seem to play and my item don't seem to enter my inventory - Grave Cleaning - I have to alt+tab to ensure my brush can clean the grave - Some items seemed to be stuck, even after clicking the screen says its picked up but the item is still there. - Would be nice if the bush doesn't block the north broken tombstone - after loading my previous safe, all flowers or things i planted died.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Cannot even play the game, only crashes
The game is incomplete. It does not control well at all and though the art is cute the UI is poorly managed. Nothing feels like it reacts when pressed and many of the tasks are hard to do because the game does not react right to control input. Examples include cleaning the headstones, which would sometimes allow me to clean them and other times would just not react to my cursor or keyboard inputs. It is a cute concept that seems to have more going on but I could not stand to keep playing it as is. A game can look cute but still be near unplayable.
İhmal edilmiş bir mezarlığın bekçisi olun. Ölenlerin arasından arkadaşlar bulun, hikayelerini öğrenin ve onlara huzurlu bir ölümden sonraki yaşam verin. Sevimli ve samimi bir atmosferde ölümün yan yana gelişini deneyimleyin.
免费 没中文 没成就 《我的小墓园(My Little Cemetery)》 《我的小墓园》试图将死亡主题与可爱温馨的氛围巧妙融合。你将成为长期被忽视的米德维奇谷墓园(Midwich Valley Cemetery)的新任管理员,让这片土地重焕美丽与宁静。你会发现,有些鬼魂仍在此徘徊 —— 通过照料他们的坟墓、与他们交谈、满足他们的心愿,你可以与这些鬼魂成为朋友。 完成日常维护任务以赚取资金,用于购买工具、幼苗和装饰品,让墓园愈发美观。种植植物以吸引各类动物,为鬼魂与小动物们打造一个共同的庇护所。在这段任期结束时,你有望了解逝者的故事,给予他们安宁的来世,甚至可能引起死神本人的注意。 探索鬼魂的故事,建立情感联结。 按照自己的喜好定制墓园。 解锁更多定制选项。
Very cute little game but my computer hates running it. It freezes, won't close out of screens, and I have the hardest time trying to talk to the ghosts. You have to hit them at just the right angle to get them which usually involves chasing them around their gated area for a bit. Other than that it's adorable and I wish my computer liked it better.
Me gusta el juego es sencillo y relajante, me gustaria que estuviera en español y que los subtitulos sean mas lentos ya que me fue dificil leer lo que decia porque se pasaba el dialogo.
This game is so cute, relaxing, and fun!!! I love the music and art style!!
"My Little Cemetery" is kind of like someone tried to make Stardew Valley but in a cemetary.... the concept falls flat fast. What do you do in the game? You manage daily tasks like planting and beautifying the graveyard to attract various creatures, including the ghosts. The gameplay mechanics involve caring for the deceased, learning their stories, and fulfilling their requests to give them a peaceful afterlife, but none of this is implemented well at all... it's a bit of a disaster. Despite not being in Early Access this comes across as incomplete and utterly unpolished, with framerate issues and no apparent optimisation done at all. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. The graphics aren't great, low poly/low quality 2.5D assets cobbled together with a very annoying camera angle and a clunky interface. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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