
"My Butler" is a game where you can enjoy falling in love with your personal butler. Each butler is a celebrity; sometimes they'll approach you softly...and sometimes forcefully.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在Dogenzaka大包里算是界面和翻译都还不错的了,没有那种很明显的排版毛病和特别令人难受的机翻。 三个可攻略人物算是都挺戳我的 特别是米仓!啊天哪!(全程无声尖叫) 辉良我也是真香了 幼驯染那个人设我刚开始有点。。。懵。。。啥玩意这人设一开始,这不该归到毒舌应该叫病娇了吧我的天 后期倒是能看懂他人设了不过真的还是有点。。。 啊还是米仓最戳我萌点了[spoiler](手铐什么的啊啊啊啊真的エロ気満々!!)[/spoiler]
Мои ожидания совершенно не оправдались, увы. Первый дворецкий - сексуальный маньяк, верящий только в силу инстинктов; второй - друг детства аля бесящий цундере; третий - доминирующий садист извращенец. И вот зачем мне, простите, этот цирк садо-мазо сдался? Никакого уважения к ГГ, одни похотливые мысли, намеки, приставания, и тому подобное. Надеялась, что будет возможность пройти рут с остальными двумя дворецкими, но судя по всему они недоступны. Да и моральных сил нет проверять... До конца игру так и не буду проходить. Лучше снова в Mystic Messenger зайду.
Like many others I feel that the game lacks depth and is a My butler without the butler element. If it was renamed something like a gameshow or something else it may have a better shot from that angle. The desire for more depth for stories in today's audiences is getting more prominent and it would probably get increasingly pivoted in that direction as more works in their respective forms are produced. A pity for the art style which seems pretty good. but the butler thing is not working for them.
实话没有推完三条线的欲望, 就挺一般的
actual normie slop, i think i would've had a more fun time watching paint dry
2025.01.16-01.19 全通时长显示4.4h+ 一句话感想:我受够你们这群随地大小亲的异性恋了。 没啥好说的,纯纯人设作。还没发生啥呢就开始亲密接触了,也不知道怎么就心动了。如果立绘再好看一些我或许会原谅一点。男女主给我最大的感受就是:一些有暴露癖的异性恋情侣随地大小亲(没有说所有异性恋都这样的意思)。 感觉不是黑泥向因为我也没有很恨,吐槽这么多单纯是因为这作槽点多而已。 故事主线就是女主的阿姨是艺人公司的老板,说有三个艺人不擅长和女性接触,让女主到别墅跟作为执事的他们相处三个月,评判他们是否合格,以决定他们还能不能留在演艺圈。但实际选一个人之后最后也就评判那一个人。 所以我觉得这个剧情想当嫂子的爱看,特别是神咲线,为有嫂子瘾的人量身定制简直。 三个男的,我一句话评价: 米仓:传统霸道型男主 辉良:说是什么抖S但就是小学生——喜欢“欺负”自己喜欢的女孩,看她害羞感觉身心愉悦 神咲:青梅竹马重男,算是狗系吧 所以相对来说神咲感情发展迅速我还能理解一点,毕竟有感情基础。但另两个我很难评。再有就是三个男的多少都跟有x瘾一样,特别是约会和特别剧情,中心思想就是想做,打得我有点绿色青蛙五个字了。虽然我知道就是十几块钱的游戏谈“恋爱感”离不太开这些。 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 【以下含重大剧透】 神咲 见多识广的我一上来就发现这小子肯定还记得女主并且对女主有意思。不过想写反转也太用力过猛了,我无数次想给他订购《说话的艺术》,又是说女主碍事——还一个甩手把女主推进池塘里了,虽然是不小心、又是说自己没有为重逢开心——虽然后面解释说因为想一直在一起而不是重逢,我只想说编剧你不会写前后反差可以不写,简简单单地写个地雷男就行了。 说他重/地雷主要是他的经典吃醋发言:不想看你跟别的男人说话,我恨不得用眼罩盖住眼睛、用耳塞堵住耳朵。我在屏幕前心如止水地表示:那你付诸行动,别还没点破事儿呢就限制女主。 这条线应该是三条线里最能过把嫂子瘾的。这小子参加节目就是因为女主小时候说喜欢这节目的冠军、还答应他如果他取得冠军就嫁给他;一跟女主确定关系就想退圈,还留在演艺圈是因为女主说他做创作型歌手很合适;直接在电台公开,还说这首歌是怀抱着想跟心上人永远在一起的心情写的——他下了班匆匆跑到女主家跟女主一起听电台,然后电台里这么说完他就求婚了。第一次见每个行为都能狠狠踩粉丝雷的,有点牛。 米仓 “你是我第一个动真情的女人”,这句话一放出来大家就懂这条线的含金量了吧。 而且他一上来就给女主按摩脚,还亲了……如果我没记错就是亲的脚吧……真受不了你们恋足癖。 这条线也挺过嫂子瘾的。比如女主过生日带女主出别墅看夜景被拍到,于是直接带女主杀到杂志社说“这是我女朋友,我超爱她,要写就写事实”,还在各位编剧面前大吻特吻,我真服了你们暴露癖了!!! 辉良 相比前两个人这个角色就显得有点平平无奇了。 这游戏有个通病,就是说男主以前在别的女人面前多么多么不走心,然后女主多么多么特别,但除了他自己和其他角色口中听到这样的表述(就像是管家说“少爷已经很久没有这么笑了”)以外根本看不出来。 所以我看他说他在女主面前说“我以前在所有人面前都只是在表演他们想要的我而已,只有你不一样”的时候,我满脑子都是:男人的嘴骗人的鬼!但当然对这种(虽然不是小作坊但做出来一股子)小作坊感的作品来说,男人说什么就确实是什么。 反正总结就是古早味很浓。说起来他们应该只是明星不算爱豆…?倒也没什么粉丝大骂嫂子的情节。
My Butler is a compact but earnest otome visual novel that leans fully into its romantic fantasy premise. Developed and published by Dogenzaka Lab, it places the player in the role of a young woman suddenly relocated to her wealthy aunt’s mansion, where three handsome celebrity butlers—an actor, an idol, and a model—await. The setup wastes no time establishing a dreamy, escapist tone, framing the mansion not just as a place of residence but as a stage for flirtation, emotional dilemmas, and evolving intimacy. It feels designed for players who enjoy stepping into an elegant, heightened version of reality, where luxury, charm, and romantic possibilities overlap constantly. The narrative structure follows familiar genre rhythms, but it executes them with sincerity. Most of the storytelling unfolds through dialogue-driven scenes, internal monologues, and relationship-defining choices that steadily funnel the player toward one of several romantic routes. Each love interest has a distinct personality and emotional arc—whether playful, guarded, confident, or unexpectedly vulnerable—and the game encourages multiple playthroughs to fully experience each path. The branching structure isn’t overly complex, but the emotional tone shifts depending on how assertive, accommodating, or curious the protagonist chooses to be. While the overarching story remains grounded in everyday domesticity, the romantic pacing, small dramatic twists, and moments of quiet connection provide the core momentum. Presentation plays a major role in the experience, and My Butler relies on polished character art and a soft, inviting aesthetic to support its tone. The butlers are drawn with care, emphasizing expression, posture, and personality, while backgrounds reinforce the fantasy of living in a refined, luxurious household. The soundtrack is gentle and unobtrusive, accenting romantic or comedic beats without overwhelming the text. The interface is clean and intuitive, making it easy to navigate dialogue logs, save files, and route splits. It is clear the game prioritizes accessibility—whether for longtime otome players or newcomers dipping into the genre for the first time. However, the game’s straightforward nature also exposes some limitations. The protagonist can feel passive at times, reacting to events rather than actively shaping them, which may frustrate players who prefer more agency in romantic visual novels. Some character interactions lean heavily on familiar tropes—celebrity glamour, protective affection, misunderstandings—and occasionally rely on contrivances to push the story forward. The writing leans toward melodrama and sweetness rather than psychological depth, which suits the game’s tone but may leave players wanting more nuance. Additionally, the overall length is modest, meaning routes can conclude quickly once emotional momentum takes hold. Despite those shortcomings, the appeal of My Butler lies in its comfort rather than innovation. It understands the core fantasy it wants to deliver—being adored, chosen, and cared for—and offers it without hesitation. The atmosphere is warm and romantic, the pacing is relaxed, and the characters are presented with enough charm to keep their storylines engaging. For players seeking a short, feel-good otome experience with attractive love interests and multiple endings to discover, it fulfills that desire reliably. It may not challenge genre expectations or offer complex thematic exploration, but as a gentle romantic escape, it succeeds and remains inviting throughout. My Butler is best approached with expectations aligned to what it is: a light, character-driven visual novel meant to entertain, comfort, and indulge rather than surprise or provoke. For fans of cozy romance stories, celebrity fantasies, and replayable route-based narratives, it offers a pleasant and approachable experience. For those seeking deeper emotional writing, stronger protagonist agency, or more ambitious branching structures, it may feel limited. But within its niche, it remains an appealing and charming entry in Dogenzaka Lab’s catalog—one that understands the enduring allure of being someone’s chosen romantic priority. Rating: 5/10
Its a good way to pass the time, Characters are are the typical stereo types found in otome games.
其实我觉得还挺好玩的,和小时候看玛丽苏小说剧情一样狗血【就喜欢这样的】
人设比较普通,内容相对较少(攻略对象只有3人),剧情比起同公司其他作品来说算还行
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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