
"My Beautiful Misinterpretation of Words" is a collection of experimental art games I vomited over the span of a year. The gameplay and visuals dramatically varies every moment. One may say it is less of a "game" but more of an "experience". Now, I welcome you into my mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
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It is...an experience, a slice of a very specific time in my life.
This is a SHORT game(?). Takes only about ~20 min. The longest play session I've seen is about 40 min.
It is the combined games of all games in the collection with the same tile. It is a collection of art games I made over the span of a year -- then recomposed at the end of the year to allow them reflect what I was feeling at that specific moment.
Therefore, the art style from game to game dramatically varies. I have the background of an visual artist, so that is what I know how to do the best :)
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The answer is at the end of the game :)
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These are all part of my game assets...I don't know if this helps or falsefully build up some expectation.
...ok, what I am saying is, I have trouble to put my game in a genre.
I can promise to these will appear in this game.
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Honestly, totally expected. I designed this gam to orientated toward in person demo, so I would be by your side to help you progress or answer any questions.
But, since I do maaaybe want more people to play it, it is on the internet high sea now.
Put the entire game title in your search engine, and you would find my own walkthrough videos. I fully acknowledge this is not the most conventional game, and it is honestly hard to play, so I want to help out.
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So now, that being said, I was gonna leave the suspense here, but by the judgement of the description rule I shouldn't do that -- so I am talking a bit more about it.
The control in this game is mouse and its various means of taking input + keyboard.
Scene 1
In which the player plays the inverse perspective of visiting a gallery
I personally enjoys visiting museums and galleries from an young age and frequently visit them. They are an early inspiration for me, and still educational to today.
Control: Mouse
Scene 2
Now it's time to be part of the scene, but now you are an content creator.
But without much previous experience, things can go very wrong....
I started to roam around the high sea of open internet since young, and before I realizing it, I was creating content as well as consuming them.
Scene 3
Sometimes it is helpful to look back on where did one started.
So this time, I looked back at my good-old internet days, of why I started to love creating.
Scene 4
Now, where are we heading to next?
If you played through the end, you know too much about me now lol
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Have questions of the game? Wonder how and why did I get to here? Don't worry, keep playing!
If you are truly stuck: reach out to me! Or you have questions after playing: also reach out to me!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
stumbling into someone's self reflection and their little victories and defeats touching and sincere
ITS FINALLY HERE!! I got so excited when I got the e-mail about it's release. [h3] opinion [/h3] this was - an experience! - it felt like a fever dream. there was so much going on at the beginning I did not know what was happening but it felt really nice! there was so much media and the creator portrayed it in so many different ways.. it was lovely! the music, the visuals, the story behind it, it was only getting better. my favorite part was probably the drawing one and/or the one with the pigeon! this game really motivated me to CREATE something myself too. [h3] should you play this? [/h3] if you're looking for an experience which is giving weird core and internet nostalgia vibes you should definitely try playing it! it really doesn't take long so give it a try :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
i freakin love miku
this is what being on 10,000 mg of jimsonweed is like
pigeon.
It's great to see a game I once played on itch appear here again. More than just a small game, it feels like an attempt at self-expression. The art style is quite unique! My favorite moment is when “I” seem to be sitting in a livestream from a first-person perspective, feeding myself pizzas, plump pigeons, and also comments on the floor as they appear. As the number of viewers increases, the entire scene and text gradually turn red. There was a long stretch where it becomes almost impossible to control anything, and the only thing I did was to receive comments on the corner. Tbh It made me wonder whether those red words appearing at the side were somehow taken from the real world. Also love the ending part. It looks like a harmonious personal world - the author must really like jellyfish lol
非常美丽非常感同身受 仿佛看到了作者灵魂的一部分 不知不觉已经泪流满面了 Keep creating. You've got this -to you and to me
Oyun bir yıl boyunca kustuğum deneysel sanat oyunlarından oluşan bir koleksiyon. Oynanış ve görseller her an önemli ölçüde değişiyor. Bunun bir "oyun"dan ziyade bir "deneyim" olduğu söylenebilir. Şimdi seni aklıma davet ediyorum.
This was awesome! I love surreal art, and video games (duh) and this game was the perfect combo! It was a little hard to understand what was going on for a bit in the first fish part, but i got there eventually. I love looking through things like these, little hidden gems so to speak. I am a highschooler, senior next year, and have thought about art school many times. I don't think i'll be going to art school, but this may have changed my mind, seeing that you were so free with this, and how awesome it all turned out. Thank you for posting this to the public, and I hope this got you a good grade!
niche game i love niche games so frikin awesome 10/10 very nice frutiger aero 2000's older brother core windows 7 aesthetic thank you for making this game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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