
Trapped in a laboratory, something hunts you, constantly mutating. Will you be able to save yourself?
Modeled estimate, not a reported figure. How we estimate →
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About
"That blaspheme abomination adapts as quick as a nightmare; now it's a beast, now its fluids are corrosive, now it spits acid, now it lays eggs around to bring waves of apocalypse to the world, now the bioluminescent appendages it chases our hope with blind us all. We know up to 144 mutations of that being and our bowels gave us the perfect answer to survive them all... running."
"Our hope is trapped in a morphing labyrinth, their brain tarnished by fear and dread. Their senses, blurred among horror shadows, crawl in twisting corridors, looking for an exit, a mirage only proved real by the items laying around this god-forsaken facility.
What hides behind the next door? Heaven? Hell? Or... another nightmare?"
"Our resolve holds the culmination of all our mistakes and efforts, the Chronus Abyssus. Survival wouldn't be possible without the item-combining, nutrient-absorbing and all those other features in such a fatal environment. We need our hope to survive and retrieve our equipment as well..."
"May our desires be sacrificed to the heart of Dagon to surface from the pit of madness. Sacrifice arcane resonances and part of your soul forged by the experience of countless deaths to survive longer and longer."
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Reviews
still learning the mechanism of this game. will continue learning by doing gameplay video https://youtu.be/1s0wwqyA0gk
[h2][b][u]Note:[/u][/b][/h2] This is a review originally written for [url= https://www.opiumpulses.com] Opium Pulses [/url]. The full article can be found [url= https://www.opiumpulses.com/article/892/mutation-review] HERE [/url]. Feel free to take a look at the Opium Pulse Steam Curation page [url= https://store.steampowered.com/curator/3800356/] HERE [/url] as well. [h2][u][b]Authors Note:[/b][/u][/h2] I was absolutely delighted to be informed that the developer was kind enough to take the time to read my article. Additionally, he was kind enough to clarify some areas where I needed to correct some facts, and gave some further understanding. The article below has been updated to reflect this. Of note, while published under the Ossified name, this was the passion project of one person (who has been accurately credited below) over the course of a year. During that time he made no profit off Mutation, entirely self funding. I would like to take the time to thank the developer for reaching out, as I am always happy to be further educated on titles I review. I would absolutely love to make a full revisit to Mutation when it's had a bit more time, as overall it is very clear he is passionate to deliver the best experience possible. That being said, this review may have a change of rating in the future. [h2][u][b]Main Article Below:[/b][/u][/h2] Mutation is both developed and published under Ossified Games though the game itself was passionately developed by, a single member of the team: Manuel. Playing as Subject 1753- a convict sentenced to death. While you may have thought it was a god-send, an alternative, perhaps you did nothing more than purchase a one way ticket straight to a procedurally generated Lovecraftian nightmare. Simplistic in it’s current execution, seek out items and codes to make your way out, and help yourself survive. In addition, meld with your eerily sentient suit… and find a way to survive. With a thrilling concept, and the promise of an ever-evolving Abomination hot on your heels, I couldn’t wait to dive right in. The excitement, however, waned within minutes. While claiming to be procedural generated, and they are (arguably) “unique”, but it only extends to a “skin deep” visual level. Halls and rooms are basic carbon copies, arranged in various ways, adjoining large vast empty rooms. Some rooms are curiously filled with things like… multiple toilets, where items can be stashed. Other rooms may have cabinets or crates scattered randomly on the ground. With little rhyme or reason, it’s a lot of traversal with very little payoff. Not only do you need to collect 4 pieces of a code to help you escape, but your stress health and thirst gradually decrease over time, requiring you to keep yourself nourished. Easier said than done. Items are few and far between, and you’ll more often than not die of hunger or thirst than by the Abomination or zombie-like corpses that roam the halls. The presentation is, overall very empty, and there is VERY little to hold interest, aside from some very repetitious assets. Navigating through the long halls and enormous rooms a hassle, but navigation in general leave much to be desired. While the game offers an easy mode that allows you to “ask” your suit about exit locations, you are also given view of the whole map layout- additionally pointing out materials and nutrients that give you XP to aide in leveling up. However, outside that easy mode (that MASSIVELY nerfs your experience) you have no use of your map. I found this wildly baffling. I would have thought that you would have at least had the map unveil as you discovered rooms. But no. Bare minimum, a functional compass? Again, no. It sits, worthlessly in the bottom right of your screen, twiddling it’s thumbs, looking for something better to do. You’re left to wander the lengthy halls and vast room with no help of any sort, and it’s absolutely infuriating, and at the end of the day, feels as though it’s not considerate of players time. The music, unfortunately, falls flat as well. It feels as repetitive as the fathomless halls, doing very little to impress. The same can be said about the sound design. While initially it may have you on the edge of your seat hearing a critter scurry through the air vents, it loses impact quickly. Controls feel unpolished and clunky, and how they work with the UI feels very minimum. There is no true pause menu, so if you need a break in your run, you’ll be meeting death via surrender. The corpses roaming the halls only vary ever-so-slightly, all of them moaning the exact same audio loop as they go. If you want to shove them, you best pray you’re aiming just right in the hit-box, or you might find yourself out of stamina, and a goner in the process. While patch-notes imply there was a tutorial implemented, I never saw an option for one, nor was I offered one in my initial play through, and you’re really left to find out what you should be doing with no help or guidance. (Of note, this was very likely a bug that I encountered, as it is clear the developer has implemented one- I was just very unfortunate in my runs.) And sadly, that fact alone hugely overshadows the really cool concept of the thing that is hunting you: The Abomination. Boasting up to 144 different combinations via mutation, its just presently not enough to be a driving factor. The concept of the skill tree, while interesting, is frustrating based off of not being given enough points for anything to feel impact when it comes to upgrades. Not only that, but the rate of experience gain is so slow (even on a standard difficulty, easy mode being disabled) That you’ll be playing through multiple runs. I roughly sank 2 hours into the game before I got 1 experience point. It felt incredibly unrewarding, to say the least. Ultimately, Mutation feels like a game with a solid concept, but it presently feels like it needs to have far more going on before it had even hit Early Access. Lacking basic quality of life features, and lacking the attention and care in details that would seem like a bare minimum, there’s not much to be had here. Do I think it’s a poor idea? Absolutely not. Do I think it requires a heap of work from the ground up to make it something truly unique that stands out and carries it’s own… yes. However it is clearly a passion project. While I may recommend leaving the Tome untouched for now, the developer is clearly more than committed to providing the best experience possible. That said I think this is a title worth keeping an eye on, and I would strongly recommend giving Mutation a follow to see how it continues to progress- even a small gesture bolsters a large amount of support. Overall, I look forward to seeing how far this game goes in the future- and look forward to revisiting it farther along in development.
Mutation offers a compelling premise—survive a Lovecraftian nightmare as Subject 1753—but falls short in execution. Procedurally generated levels feel repetitive and resource scarcity makes survival more tedious than tense. Combat and progression lack impact, while audio and visuals quickly become repetitive. A major issue arose when the game crashed roughly two hours into my playthrough, and subsequent attempts to load back in resulted in repeated crashes, halting my progress entirely. At this time, I can not recommend this game. I recognize that Mutation is the work of a solo developer, and while it has the potential to become something special, it’s best to keep an eye on its progress for now.
UNA PICCOLA PERLA DA TENERE D'OCCHIO Mutation è un titolo che punta in alto, ma si trova a dover bilanciare ambizione e realizzazione pratica. Il gioco propone un’ambientazione post-apocalittica lovecraftiana intrigante, che riesce a distinguersi grazie a un’ottima direzione artistica. Tuttavia, sebbene l'atmosfera catturi l'attenzione, il comparto tecnico non sempre regge il confronto con le aspettative: la grafica è funzionale, ma manca di quella rifinitura che avrebbe potuto elevare l’esperienza visiva a un livello superiore. Il gameplay è un mix di luci e ombre. Le abilità mutanti del protagonista sono sicuramente il fulcro dell’esperienza e offrono varietà e creatività nei combattimenti e nella risoluzione degli enigmi. Tuttavia, l’equilibrio del sistema di progressione non è sempre ottimale, e alcune mutazioni finiscono per essere più utili o interessanti di altre, lasciando poco spazio per sperimentare. Inoltre, i combattimenti, pur offrendo qualche momento di adrenalina, possono risultare ripetitivi a lungo andare, soprattutto per chi cerca una sfida più dinamica. Dal punto di vista tecnico, Mutation soffre di alcuni problemi che possono influire sull’immersione: bug occasionali, cali di frame rate e un'interfaccia utente a volte poco intuitiva. Sono aspetti che, se migliorati con aggiornamenti futuri, potrebbero rendere il gioco molto più fluido e godibile. Un altro aspetto che lascia margine di miglioramento è il comparto narrativo. Sebbene la trama sia interessante nelle sue linee principali, la sua esecuzione a volte manca di mordente, con dialoghi che risultano un po' piatti e personaggi che avrebbero potuto essere sviluppati meglio per coinvolgere di più il giocatore. Detto questo, non si può negare che Mutation abbia delle qualità. La colonna sonora è evocativa, le idee dietro il gameplay sono ambiziose e la passione dello sviluppatore è evidente. Tuttavia, il titolo richiede pazienza da parte dei giocatori, soprattutto per chi è disposto a chiudere un occhio su alcune imperfezioni in favore di un’esperienza unica nel suo genere. In conclusione, Mutation non è privo di difetti, ma è un progetto che merita di essere tenuto d’occhio (soprattutto perchè sviluppato da una singola persona). Con qualche aggiornamento e maggiore cura nei dettagli, potrebbe trasformarsi in un piccolo gioiello. Per ora, è un titolo interessante che saprà conquistare chi apprezza le idee originali, anche a fronte di qualche imperfezione.
Acredito que o jogo pode melhorar mais. é legal, da um suspenses e sustos. os mutantes são legais. Seria bom uma tradução em portugues BR mas o desenvolvedor disse que terá futuramente. O jogo é dificil, não há muitos itens e são necessários para sobreviver, como aguá e comida. Então, tem que ser rapido para não morrer de sede e fome. As salas achei meio vazias, e como foi colocado os objetos como privadas, camas, caixas e armarios. Que estão do nada no meio das salas. Talvez isso é um ponto a melhorar. E também achei bem dificil acertar o chute nos mutantes. Mas isso deixa o jogo um pouco mais dificil, talvez seja valido. Mas acredito no potencial do jogo. Estou jogando em acesso antecipado, então melhorias virão. Recomendo testarem quem puder. Para quem quiser ver a gameplay curta veja no meu canal [url=https://youtu.be/6uUJlchPHOk]https://youtu.be/6uUJlchPHOk[/url]
Se sei un amante di Lovecraft e/o dell'Horror devi giocarlo. E' qualcosa di molto particolare e diverso rispetto a quello che si vede solitamente nel mercato attuale, un indie che esce fuori dai canoni anche osando su diverse meccaniche e scelte, di cui personalmente ho apprezzato la maggiorparte. Intrigante, penso sia la parola che riassume bene il tutto.
il gioco si presenta ad uno stadio molto embrionale, si percepisce la complessità che vuole raggiungere l'autore anche se i passi da fare sono ancora molti: qualche bug grafico, comandi poco responsivi, l'audio un po' troppo mono laterale in certi punti della colonna sonora. Tutto sommato però mi sento di consigliare l'esperienza, c'è tanto spazio di miglioramento e potrebbe diventare una piccola perla indie.
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