
Mutant Football League 2 is a hard-hitting, arcade-style football game that combines intense gameplay, wisecracking mutants, weapons, deep strategy, and outrageous humor. Prepare yourself for the most insanely brutal football you’ll ever experience.
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About
Mutant Football League 2 is the outrageous, over-the-top spiritual successor to the ‘90s Sega Genesis cult-classic hit Mutant League Football.
This is not your parents’ football game or a bloated simulation that chases realism at the expense of fun. MFL 2 is a brutal, darkly comedic 8-on-8 arcade-style action-packed football game. Teams of Mutated Super-Humans, Monstrous Orcs, Skeletal Deadheads, and Armored BruiserBots are pit against each other in fantastical arenas packed with deadly traps and sinister hazards like buzzsaws and giant mutant worms. This “anti-Madden” blends the pick-up-and-play accessibility of arcade sports games with strategic depth and a buttload of monstrous mayhem. Referees don’t just blow calls — they get blown up. Players don’t just fumble — they explode into limbs and pink mist.
Create. Mutate. Dominate.
In Mutant Football League 2, you’ll create your dream team of mutant freaks and customize your team’s player composition and tactics. The right team is your ticket to gridiron glory, and you’ll have to define their playing style. Will you deploy a relentless offensive by mutilating the opposition? Or will you slice through the enemy’s defense with razor-sharp, brainy maneuvers? It’s up to you to show the world your prowess and become a true MFL legend. Under your guidance, these mutants will rise from scrubs to legends, crushing the competition with style and savagery across Mutant Football League 2’s single-player Season, Dynasty Supreme franchise mode, and online multiplayer.
Brace yourself for exploding body parts, comically horrific deaths, and blood splatters that paint the field red. Whether getting blitzed by a rampaging monster or succumbing to a trap-laden end zone, every game is a symphony of unpredictable chaos. Dirty Trick plays even allow teams to commit bannable atrocities; those poor refs… Nothing and no one is safe.
Choose from over 36 MFL teams composed of maniacal mutant versions of pro football superstars — 32 pro-league teams like the Karcass City Creeps, Killadelphia Evils, and Blitzburgh Steelheads, and 4 minor league teams like the Orcs of Hazards and Tokyo Terminators. MFL player cards also unlock historic players who can be signed in Free Agency; So, if you’d prefer to be a special snowflake, you can create an original team and craft a legacy of your own.
Evolve your mutant baddies to unlock new armor sets, mutations, and weapons such as chainsaws, shotguns, and more. Hell, you can even use SkillRoid Boosts to give your players special abilities during a game. We ain’t natty out here.
Become the ringleader of the freakshow in MFL2’s franchise mode. Start at the bottom of the league and claw to the top, turning pro by beating the competition across several seasons and winning Mayhem Bowls. Draft rookies every season and train them up to build a powerful roster.
Design your team's arena, strategically placing lethal hazards and manipulating the weather — buzz saws to trim the competition, fire geysers to turn up the heat, or drop a blizzard on those fools. Make your stadium into the kind of place where only your team loves to play, and everyone else just prays to survive.
Tim Kitzrow, the iconic voice of your favorite sports franchises — NBA Jam, NFL Blitz, NHL Hitz, and MLB Slugfest — commentates MFL 2, reciting plays and talking all kinds of smack. BOOMSHAKALAKA!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game shouldn't have been released in such an unpolished state. $30 for a buggy game that looks worse and plays worse than its predecessor. The game is fun, until the many issues that plague it drag it down. I wouldn't have minded waiting longer for this to come out provided it was fully polished/completed. The handoff glitch where the QB refuses to hand the ball off properly to my running back is absolutely infuriating, and torpedos my enjoyment of this game. It's costed me more games than count on all my digits. Like, it literally punishes me for trying to be a power running team with an aggressive defense. Speaking on defense, it's a joke in this game too. At least if you're a human going up against the CPU. The CPU REFUSES to get tackled no matter how high my tackle rating is. Even no named backup running backs with 0 IQ seem to effortlessly steamroll my 80+ tackle rating defenders. Sacks are impossible vs the CPU unless you use a dirty trick, as there's ALWAYS someone open on every play. Speed matters until it doesn't. The rubberbanding basically makes speed a stat that works for the human player for the first half, but not the second half. The CPU in general seem psychic in that that seem to know everything you're going to do. They perfectly guess or call plays that counter your dirty tricks, and in the second half, they PERFECTLY adapt to whatever you were doing the previous half. The glitch where they pick you off and the screen keeps flipping still happens. The lag that happens right before you get a kill. CPU Blitzers catching the ball better than your WRs. The list goes on... As far as team building goes, you should be able to pick what creatures your team consists of (i.e.. all skeletons or a mix of robots and trolls), you should be able to choose what dirty tricks you start with and disable buying them during the season. Also, where are the werewolves, demons, and aliens? Why are they STILL not in the game? ALSO, in the first game, leveling and developing your players was much easier, due in part by the CPUs in that game being more reasonable, and also due to the order in which things are leveled/unlocked. For example, as a blitzer in the first game, it was much easier to improve d-linemen because hitting power was one of the first things you got to upgrade. This made getting kills earlier easier. Overall, just so many things wrong for a game that costs $30. It wants to be fun, but its flaws make it very hard to want to keep playing...
I think the game has potential but I think it should have stayed in early access longer. It lacks in content such as plays, voice lines, or even powers the teams or stadiums have. some stadiums will have 7 modifiers others will have 5 they are all near the endzones. That's not to say I haven't had some fun, I did request a refund at one point but cancelled it last minute because the redeeming factor for me was co-op couch play or remote play. I did play with my friend via remote-play, and your able to play co-op or against them in quickplay or the games Coach/dynasty mode. This was prolly the only redeemable factor as it made the game a lot more tolerable, and had us laughing and having a good time. We turned down commentary because it literally is the same voice lines repeated. Overall the game is lackluster unless you have someone to play with, I have the commentary turned down pretty much all the way, the only story is their coach/dynasty mode, isn't much going for it at this point only holding onto it because it made for a fun time with my friend.
A pretty fun and entertaining game. The Hazards are fun to play around as well as the dirty tricks. I didn't have too much problems with losing players during a game until I went against the Creeps. That fields buzzsaw just got soo many players. As well as their dirty tricks. Was a little balanced out as their field got their own players too. I have really enjoyed Dynasty so far. Pretty satisfying building up your guys to become better as the season goes on. Getting upgrades through Free Agency, and Trades is pretty good too, and pretty balanced. So you can't just go crazy with it getting a new team more or less.. I am excited to continue the Dynasty and see how good I can get my team. Adding this later, and maybe I haven't gotten to a point where you can do this, but for Dynasty I wish there was a way to permanently change your dirty tricks instead of having to spend to change them every single week. It can be a bit tedious and kind of annoying. At least let me change the explosive pass one without having to do it every single week. In my experience with it. It's just not worth it.
football. more enjoyable than madden
great game, however sometimes when i tackle the ball carrier, he gets back up and runs it in for a TD. In dynasty mode I essentially have to trade off my entire starting team from the year before. after 9 weeks i will finally get my salary cap back to positive and then the next season rolls around and i go 40-100million in debt in cap space
Fun arcade football game and has no in game microtransactions so far.
sadly softskinned clueless dev like crazymax can't take feedback and the game will lose players, can't reason with low IQ
I didn’t know MFL 1 at all, so jumping into this game was an amazing surprise. The game is insanely fun, brutal, and pure chaos in the best possible way. Every match feels intense, the Dynasty mode is super addictive, and it’s one of those games where you say “just one more match” and suddenly hours have passed. I’m genuinely excited to see what the future holds for this game. I’d love to see more stadiums, deeper team customization when creating your own franchise (custom colors, logos, identity), and the return of classic races from the first game like demons, werewolves, and aliens. The only downside is that the commentators can get a bit repetitive over time, but honestly that’s minor compared to how much fun the game is overall. An excellent game with huge potential I can’t wait to see what’s coming next !
good
fun! a bit buggy but who cares if you enjoy the experience!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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