
"Murasaki" is a puzzle explosion game. Use explosions to clear the screen of pesky obstacles filling it up. The only controls you need are the directional buttons and two other buttons (Z and X)!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A very unique bullet hell, navigating through the patterns and setting up a huge bullet-clearing explosion are always satisfying. Character designs are pretty cool too.
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i love
Somehow I feel like I like this game even more than Murasaki Tsurugi, and I like Tsurugi * Note: The singular Steam guide for this game contains a variety of helpful hints and easter eggs, give it a read
A lot of fun!
Extremely fun puzzle shmup. Despite only being 6 stages long, there is a lot of replayability with the various achievements and score incentives you can shoot for. The soundtrack is also really good.
Really fun STG that puts a refreshing spin on danmaku gameplay. The devs are obviously massive Touhou fans and like minded folks will likely appreciate it. The crux of the game is bouncing colored blocks into each other to set off chain explosions to destroy enemy bullets, with the catch being that you can only shoot one bullet at a time. Sounds simple but in practice it can be a fiendishly tricky task, like trying to line up a billiard shot through oncoming traffic. With a handful of stages and two characters to choose from, there's a lot of fun to be had in playing for score. Visual clarity is good, as attack patterns are easily identifiable. Mechanically, this game is solid, but I know some people will miss having a precise marker for the character's hitbox like in other shooters. Overall difficulty is fair provided you have an understanding of the mechanics. For a quirky little shooter, this game also has a lot of soul. Character design is solid, and I love the banter between the player characters and the stage bosses. The game also strikes a good balance with just enough world building to get you invested in the scenario. I'm not ashamed to admit that the boss in stage 5 had me tearing up a bit. The music also slaps unreasonably hard. Influences include jazz fusion, funk, lounge music, some bits of rock, baroque, and even a touch of modern classical. Not a single bad apple in the whole bunch, and always feels fitting to the situation. Whoever watson is, they were cooking real good on this project. There's also a lot of cool sequencing that the game does with the soundtrack and gameplay. This game is criminally underrated, and the price is honestly a steal. While you might consider passing up Murasaki for it's sequel, I'd recommend picking up both, as the first game does a better job of introducing the mechanics for the first time, whereas the second builds upon it and is a bit more difficult. A solid recommend in my book.
有卡 有成就 没中文 紫 一个濒临毁灭的神秘世界。被命运与责任交织在一起的、意想不到的救世主。一场由音乐、魔法…… 以及生存驱动的使命。 《紫》是一款融合了射击与解谜的游戏,在宁静的风景与优美的音乐中,带来紧张刺激的高速玩法。你一次只能发射一颗子弹,必须依靠谋略、反弹角度与精准时机才能活下去。 随着关卡推进,随机形状会不断出现:击中这些图案即可引发巨大爆炸。如果你能让对应形状互相反弹碰撞,就会触发连锁反应,运气好的话能清空整个画面。别犹豫太久,敌人瞬间就会将你淹没! 如果无法找到清晰的射击角度,每位角色都有使用次数有限的特殊攻击。合理利用它们来摆脱绝境,或是给多位 BOSS 致命一击! 角色 海里 主角中的兄长,海里扮演着哥哥的角色,尽管与皋月并无血缘关系。他移动速度较慢,但远程射击可以覆盖整个屏幕,非常适合反弹连锁。不过这也意味着他无法快速连射。 海里的特殊攻击是螺旋爆炸,覆盖大部分屏幕。这种爆弹可以吸收敌人子弹并摧毁多个目标,请谨慎使用。 皋月 年纪较小的主角,皋月冲动又固执,这一点在她的攻击方式上体现得淋漓尽致。她可以在屏幕上快速移动,但射击距离极短,有时甚至无法命中敌人。 不过,利用她的高速连射,你可以让爆炸方块弹得比海里更远,更容易与其他方块形成连锁攻击。注意别弹得太远,否则爆炸无法波及敌人! 她的特殊攻击是十字形能量波,威力比海里更强,但时机稍有偏差就容易打空。请合理使用。 找到你的节奏,在闪避与爆炸间保持流畅的韵律。一旦精通机制,《紫》会带来极致的满足感 —— 混乱的战斗与宁静的音乐形成美妙而矛盾的碰撞。失败意味着迅速而痛苦的死亡。不要只盯着眼前的子弹,要预判之后爆炸会在哪里发生。 《紫》包含一段漫长而悲伤的故事:每一章通关(甚至失败)都会解锁新的剧情、背景、角色档案与音乐曲目。想要真正理解整个故事,你必须同时精通海里与皋月。这很难,也极具挑战,但全部解锁后的满足感无可比拟。 设置 启动游戏时,你可以通过 “启动设置工具” 打开配置程序。 在这里可以调整屏幕大小、背景音乐 / 音效音量、按键绑定等。 帝国的陨落。黑暗的崛起。两位英雄,独自对抗一个破碎的灵魂。
Everything's satisfying about Murasaki. All of the levels are fun to play, and each remains fun throughout the level. Even the tutorial level is worth playing and replaying because it has such an interesting boss with such good music. The levels are fun even after you know them well, and aren't so quickly trivialized. Even the scoring is unusually satisfying. In similar games where you get points for killing enemies, knowledge of the level allows you to kill an entire wave before it even gets bullets off. Enemies flooding the screen with bullets is what makes the game fun, but preventing that fun gets you points more reliably. In Murasaki the enemy bullets matter more than the enemy for points, so the more-fun gameplay is also the higher-scoring gameplay. The bosses have a ton of character and move around the screen and react to your play in satisfying ways. If you damage a boss you'll interrupt the boss's dialogue. If you beat a boss quickly enough you'll get a 'duel' which gives you another harder round, which you can decline to save the run, just like you can more defensively clear the screen if you have to. The setting and story have a great tone, which reminds me a bit of Dept. Heaven games like Knights in the Nightmare. It's a little sad, a little serious, and a little funny. It's all very genuine and human while not being shy about being a game. On the Steamdeck there's some jank: it always crashes when I leave the Collection, there's a broken replay file, and input occasionally gets stuck. The Steamdeck forces resolution by default but on normal Linux some gamescope customization is needed to get a larger window. The sequel, Murasaki Tsurugi, has none of these problems but it's not a remake of this game: it has different bosses, levels, and a different feel to the gameplay, so I recommend this game and am playing it despite the jank. EDIT: the sticking is much worse with a controller, so map a controller to keyboard input. There are so many subtle touches. You're never invulnerable, not during specials and not even after beating the boss. Neither the tutorial nor the dialogue interrupt the gameplay. The characters feel very different to play and add a ton of replay value. The Collection motivates more gameplay and also explains the game and adds some character. The little bit of physics makes the levels less somehow static and mechanical than these games can feel sometimes - less like a puzzle that becomes uninteresting once solved, contrary to the "puzzle explosion game" billing. Mursaki may be a little off-putting at first. I complained that it didn't have replays - but it has a better than normal replay system! The start of the second level made me think I'd triggered some copyright protection and the dev thought I was pirating the game. Best to read the manual out of game, and the very good guide in the Steam community section. There's a Spanish translation in the forum, and looking at that, I'd like to make some other translations after I get far enough in the game that I won't spoil anything from reviewing the text. Cons: it's too cheaply priced, and the player % on my achievements is way too low. Play Murasaki! Very brief comparison: Touhou's a little more thrilling, with seat-of-the-pants dodging that leaves you amazed that you're still alive; Murasaki is a little more oppressive, after bad play has you trapped in a corner or against a wall.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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