
A super-simple loop-based click RPG where button-mashing makes the world inflate! No levels. No EXP. Just HP, Attack, and items—grow until the numbers break.
Modeled estimate, not a reported figure. How we estimate →
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About
“Multiplier Goblin” is a super-simple, loop-based click RPG that fuses classic RPG flavor with clicker addiction.
Your controls are dead simple: mash the confirm button. Defeat enemies, collect items, and watch your ATK and HP explode through pure multiplication (Multiplier).
There are no levels and no experience points here.
Only HP / Attack / Items.
As your collection grows, your power goes from 1…2…3… to millions, billions, and beyond.
“Is this an RPG… or a clicker?” — feel the blissful moment when that line melts away.
The story is simple.
A goblin whose village was burned to the ground gains unstoppable power through rage—and takes revenge on humanity.
This isn’t about cutscenes. The real star is the grind: looping, optimizing, and powering up efficiently.
And then, over 240 heroines (enemies) stand in your way.
Get stronger. Smash them faster. Push further.
When you’re ready, dive into Challenge Mode for high difficulty, earn better rewards, and power up even more—enjoy endless inflation!
★ Features
Mash the “Confirm” button: simple, yet insanely addictive
No levels & no EXP: a clean design with only HP, Attack, and items
Multiplicative growth through items: feel the thrill of numbers exploding
Loop to grow stronger: optimization and efficiency are the fun
240+ heroines (enemies): crush wave after wave of opponents
Challenge Mode included: high difficulty → rewards → even more growth
★ Recommended for
Anyone who wants the rush of numbers skyrocketing over complicated builds
Fans of looping, optimizing, and efficiency
Players who love “an RPG wearing a clicker’s skin” with fast-paced growth
Anyone who wants to mash, feel good, and realize the digits have gone off the rails
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
To offer a quick summary of this game, I'll give you a few bullet points. >This game is a clicker. >This is a grind game. >The art (and the dlcs) are made with NovelAI, meaning it's all AI art. If those didn't scare you off, or if the idea of a clicker drew you in further, this is a solid pickup. It's a bit expensive at $20, so you may want to wait for a sale, but it combines the concept of a clicker with a sort of meta progression system; hearts and energy boost your stats, which you then use to take down stronger girls with bigger payouts. You can farm energy forever by clicking the same girl, but you can only get so many hearts per stage. When you leave a stage, your energy resets but you keep the hearts you gained and the money you earned, which you can take back to the shop to buy upgrades that will help you clear stages faster or earn more money. Oh and, as a little tip: you'll get more stats from having a little of every colour than you will from having a ton of two colours.
Игра хороша, полное прохождение заняло часов 6-8. Первым делом надо выкачивать монетки за бой и уменьшение автотаймера, Потом кристаллы за бой. От регенерации и шанса крита смысла пока не вижу особого. Хотелось бы ДЛС побыстрее получить). Есть некоторые косяки в изображениях, но это АИ, что поделать.
comparado a otros juegos tan buenos de este desarollador el uso de la ia se noto en la falta de esencia en el juego
没有回想模式
игра на любителя . но мне понравилась люблю крикеры и фармилки
:)
勝利後も攻撃が継続できる=勝利してからが本番で 攻撃時にモリモリ増えていくステータスは確かに気持ち良い。 早い時点でお金の増やし方に気づけば5~6時間でエンディングまでたどり着けると思う。 チャレンジモード含め実績全クリはオートクリッカーなしでは苦行。 ・オートセーブがあるとよかった。 ・ギャラリーモードがないのはちょっともったいない。 ・DLC で交替できるキャラのうち、オークは勝利画面の体位が全部同じ「抱えバック」で手抜き感強い。
Люто задолбало делать ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК ТЫК. НО одно ОГРОМНОЕ НО,достаточно большое разнообразние тяночек,вынуждает кликать чтобы увидеть как орк начнёт пить чай с няшной аниме девочкой )))))) ( Советую покупать сразу с длс,это доп сценки с каждым персонажем )
本作で初めてこの制作陣様のゲームをプレイしましたが・・・ 満足したとともに、現時点での評価が賛否両論なのも納得でした。 このゲーム軌道に乗ると快適だけど・・・ 開始後から少しの間は、早期のアイテム購入が必須なのに、 アイテムを買え始めるまでがキツい点は、少しストレスになります。 「攻撃一回毎に所持金が増えるアイテム」を買えてからが、 やっとマトモに活動し始められるようになります。 ※その前に、「クリア報酬が増えるアイテム」から買う事になりますが。 ヒロインたちのビジュアルが好みに合えば、個人的には「買い」だと思います。
[h2] Art [/h2] Well... this uses AI art. I understand that the dev wants to add tons of mobs (about 100+?), and it will take lots of effort to draw that much. Using AI seems logical if you are a small team in this case. At the very least the art style is not bad, so the results aren't that bad. It's a gamble whether an illustration is great, decent or just outright incoherent. The incoherent ones are terrible, and I tend to avoid my gaze when I notice something wrong. Not great. Some pieces are really great though, mostly the ones with smaller breast size (I'm very biased). The dev hasn't drawn any flat scenes yet to my knowledge, so I'm pleasantly surprised. [h2] Gameplay [/h2] Very simple clicker/idle game, with an overly complex naming scheme for number tier, and an enigmatic damage calculation logic for some challenge stages. After a thousand, the game displays with K. After K, it's M for million. Fair enough. After that comes G, T, P, E, Z, Y, and some other things I haven't unlocked. I spent most of the game not remembering what comes after what. Damage calculation might be wrong, or I'm too dumb to understand. An example, a debuff makes you lose 30 weakest attack crystals every time you defeat an enemy. I defeated a big enemy, got tons of much stronger attack crystals, lost 30 weakest ones, and my stat plummeted by 5% in total. I don't understand... [h2] Goblin [/h2] - Much worse goblin than the other games. The tiny guy with the tiny sword is literally me. But this new one isn't. - The old goblin exudes charisma, confidence, determination, willpower, strength, intelligence, leadership skill, righteous vengeance, ... But all I feel about the new goblin is repulsion. It's also why I waited for the DLC to use other characters. #BringBackTheOldGoblin
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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