
Join your friends on a mad-as-a-squid, couch-multiplayer race to the most bopping octopus party of the year. Slap your friends down with your tentacles to wrestle the only present out of their grasp, and make it to the party first. Guaranteed to make you smile!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.71−88% | 92reviews | 87% | — | $1.2K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這款遊戲 只有一種模式 一種地圖,玩起來就是一直往終點衝刺 然後也沒特別好玩。
Perfecto para niños y niñas.
muddledash '
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, German, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
класная игра
Muddledash is a lighthearted multiplayer racing game that takes a very simple objective and turns it into an energetic contest of movement, timing, and friendly sabotage. Developed by slampunks and published by PQube, the game revolves around colorful octopus-like competitors racing toward a party while fighting over a single present. Instead of treating the race as a straightforward sprint to the finish, the game makes possession of the gift essential, meaning that reaching the destination first is worthless if another player manages to steal the present before the end. This small twist gives the entire experience its identity and keeps competitors interacting throughout every round. The gameplay is designed primarily for local multiplayer competition with as many as four players. Everyone races through obstacle-filled environments while trying to grab and protect the present. Players can jump, slap, kick, bump into rivals, and use positioning to interfere with whoever currently possesses the gift. Because the present can change hands repeatedly, a player who dominates most of the race is never guaranteed victory. Someone trailing behind can exploit a collision or poorly timed movement and suddenly become the favorite to win. These reversals give matches an amusing unpredictability that suits the game's party-oriented design. Movement deliberately contributes to the comedy. The characters do not resemble conventional athletes, and their wobbly, squirming appearance makes even ordinary races look ridiculous. Despite this visual silliness, players still need enough control to navigate effectively, avoid obstacles, and choose the right moment to attack opponents. Muddledash therefore combines accessible controls with just enough physical chaos to make mistakes entertaining. It does not demand the precision expected from a serious competitive platformer, but becoming familiar with movement and learning when to interfere with another player can noticeably improve performance. One of the more useful features is the changing nature of the courses. Rather than asking players to memorize one fixed route and repeat it indefinitely, stages vary between rounds. This helps preserve uncertainty and encourages competitors to respond to the course in front of them. Experienced players can still become better at the fundamentals, but familiarity does not completely eliminate the possibility of unexpected situations. The changing environments work especially well with the present-stealing mechanic because different layouts create new opportunities for collisions, escapes, interceptions, and sudden changes in leadership. The presentation reinforces the playful atmosphere. Bright colors, strange creatures, exaggerated movement, and humorous hats give the game an immediately recognizable personality. Customization is largely cosmetic rather than a source of meaningful progression, but the selection of hats gives players an easy way to personalize their characters and tell them apart during hectic races. The visual approach also makes the game approachable for a broad audience. There is no complicated story that players must understand before beginning. The premise essentially amounts to reaching a party with the only available present, which is enough context to justify all of the ridiculous competition that follows. Muddledash is particularly well suited to couch multiplayer because much of its entertainment comes from playing alongside other people. Stealing the present immediately before someone reaches the party is mechanically satisfying, but the reaction from friends sitting nearby is what transforms such moments into memorable ones. Steam's Remote Play Together support also provides another way to experience its multiplayer focus when participants cannot share the same physical space. Gamepads are the natural choice for this kind of setup, especially when several people are competing simultaneously. The game's simplicity is simultaneously one of its strengths and its biggest restriction. Muddledash is easy to understand and quick to start, but it is not attempting to provide an enormous amount of progression or strategic complexity. Players looking for an elaborate single-player campaign, extensive character development, numerous interconnected gameplay systems, or a highly technical racing simulation will find the scope limited. Most of the experience remains centered on variations of the same basic idea: race toward the destination, secure the present, prevent opponents from taking it, and survive the resulting chaos. That narrow focus means the game's lasting appeal depends heavily on the group playing it. With enthusiastic friends, even familiar mechanics can remain entertaining because human opponents introduce unpredictable behavior. One person might aggressively pursue the gift from the beginning, while another may stay behind and wait for an opportunity to steal it near the finish. Rivalries naturally emerge, and players can sabotage one another simply because of something that happened during a previous round. When played alone or without a regular multiplayer group, however, much of this social energy is inevitably reduced. Technically, Muddledash is an uncomplicated production with modest system requirements and a relatively small storage footprint. Its Steam release also includes achievements and several standard platform features. These additions provide some secondary objectives, but they wisely remain supplementary to the main multiplayer experience. The game's real progression comes less from unlocking elaborate rewards and more from learning its movement, recognizing opportunities, and becoming increasingly effective at stealing or defending the present. Overall, Muddledash succeeds because it does not overcomplicate an idea that works best when kept straightforward. Slampunks created a party racer where the actual race is only half of the challenge, while PQube published a game whose colorful personality makes its competitive premise immediately inviting. The single-present concept ensures frequent interaction, changing stages introduce useful variety, and the physical antics of the characters make victories and failures equally amusing. Its limited scope prevents it from becoming a particularly deep or substantial experience, especially for solo-oriented players, but that is not really what it is designed to be. As a compact multiplayer game for friends who enjoy chaotic competition, opportunistic stealing, and plenty of playful interference, Muddledash delivers a charming and entertaining experience. Rating: 8/10
I love this game so much! I originally owned this on my switch and just a day ago got told it's on here too and imediately bought it, lol. It's a qick game you can open up and play with a couple of friends and have loads of fun :D
My kids love this game (and I do too). The design is great for supporting players of different skill levels; no one is left behind. The varied levels make it always new and interesting. And the music is great.
便宜好玩的派對遊戲,有紅的潛力。 缺點是一定要兩個人以上玩,沒有朋友DLC的就乖乖洗洗睡。 這遊戲越多人會越好玩,但初次嘗試兩個人玩就玩得很開心了。 我猜可能是因為宣傳不足所以導致評論不多。 總之是一個非常推薦的派對遊戲。
Definitely too costly for its simple premise, but also extremely fun to play with friends or partners even if they're generally new to gaming. Wish it had more content than it does, but can't really act like it wasn't fun to play every single time I've picked it back up with someone be them new or old to its premise.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣶ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⡿⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡶⢿⣿⡿⠛⠛⠓⠶⢦⣄⣀⣤⣾⣿⡟⢷⣽⡟⠁⠀ ⣠⣴⣶⣶⣦⣀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠋⠀⣾⣤⡀⠀⠀⠀⠀⠀⠈⠹⣯⣻⣎⣷⣼⠟⠀⠀⠀ ⠿⠿⠿⢿⣤⣙⠻⣦⠀⠀⠀⠀⠀⠀⣾⡇⠀⠀⠙⠿⠗⠀⠀⠀⠀⠀⠀⠀⠘⠻⣿⣾⠏⠀⠀⠀⠀ ⠀⠀⠀⠀⠈⠙⢷⣞⢷⡄⠀⠀⠀⠀⢻⡇⠀⠀⠀⠀⣾⣷⡀⠀⠀⠀⠀⠀⠀⠀⠈⠙⣦⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠘⢿⣿⣦⡀⠀⠀⠀⢻⡄⠀⠀⠀⠹⣿⣿⣿⣿⡇⠀⠀⣠⣤⣄⠀⢹⡇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⣿⣶⣤⣄⣼⢷⡄⠀⠀⠀⠀⠉⠉⠁⠀⠀⠀⠙⠻⠟⠀⠀⡧⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠻⢦⣄⣈⣙⣦⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⠇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⢿⠀⠀⣠⣀⠀⠀⠀⠀⢀⣀⣤⠾⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⢰⡟⠙⣧⠀⣾⠋⠉⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢈⡇⣼⠁⠀⢿⡀⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣀⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⣿⠀⠀⠘⣧⠹⢶⣤⣴⢞⣛⣷⣦⠀⠀⠀ ⠀⠀⠀⠀⠘⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⢰⡏⢀⣤⡀⠙⠷⣤⣤⠾⠋⠉⠉⠛⠀⠀⠀ ⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⡿⢸⡇⡾⠀⠈⠿⠋⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠸⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⢰⡿⠁⣼⣜⣇⠀⠀⠀⠀⠀⠀⠈⠛⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣾⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡻⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.7K | 1.1K | 94% | $4.99 | |
| $114.4K | 230 | 49% | $19.99 | |
| $1.2K | 25 | 92% | $2.99 | |
| — | 0 | — | — | |
| $26.1K | 73 | 95% | $9.99 | |
| $5.9K | 25 | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 92 | 93% | $0.99 | |
| $1.2K | 59 | 85% | $1.99 | |
| $1.2K | 87 | 83% | $0.99 | |
| $1.2K | 60 | 75% | $1.18 | |
| $1.2K | 63 | 65% | $0.99 | |
| $1.2K | 53 | 79% | $0.99 |