
To return to the land of the living, I am willing to be the enemy of the entire netherworld! Due to a wrongful conviction, the protagonist has to appeal before the cremation of his physical body is done. But what awaits him at the end of this journey is another preposterous conspiracy...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
東方玩太多了 反而不習慣大量亂數彈往臉上撒的節奏 還有大量限制移動範圍的攻擊...讓我不靠炸彈過關的念頭直接消失 不過玩起來還是很棒 唯一不習慣的大概是移動到上方之後的自動吸收速度有點慢
作为一款小游戏,游戏性还挺好,常规类东方,对话里也埋了不少梗,但游戏的逻辑(操作和主菜单)有点坑。。。手柄菜单界面操作极其诡异。。全靠鼠标点。。游戏的话移速略快但还好,但吃符要人物往上才能自动吸,日常怪清完符还没吸一半下一波怪都来了。。。
家人 我想沖 但牛牛說這遊戲太難了 沖不動 還在尋思要不要退款
[h1]弹幕游戏NO商业互吹Yes[/h1] [code]关注[url=http://steamcommunity.com/groups/cbjhs/]纯白鉴黄师 [/url],社保是什么? 黄油玩家,你本来就很纯洁 [/code] 宣个群:751560621 [quote] 阎萝大人不要闹是由艾斯貝洛制作Gamera Game发行的一款二次元弹幕游戏,弹幕游戏其实在steam上的数量并不多,主要以东方的同人游戏为主比如东方幕华祭,突然出现一个不是车万的弹幕游戏实在是令人挺惊奇的,虽然本作的质量没有东方系列那样高质量,但总体素质还算不错。 [/quote] [h1]无厘头的剧情,可爱的阎萝大人[/h1] [quote] 本作的剧情叙述方式跟主流弹幕游戏一样,都选择了对话交代剧情的方式来交代整个游戏的剧情,不过本作作为剧情向弹幕游戏家里几个幕间场景来强化剧情,游戏的剧情比较搞笑主人公是一个普普通通的上班族,但是他突然发现自己莫名其妙的到了地府,他得到了一个神秘老人的帮助然后大闹地府,之后发现原来是新上任的阎王把他错判了生死,然后你就要去挑战十殿阎罗来尝试让自己回到阳间,不过目前玩家只可以挑战三个王者,游戏的剧情还没有完善剧情总体来看走的是无厘头萌系风格,毕竟阎王要是靠谱的话就不至于判错了。 [/quote] [h1]游戏的系统设计[/h1] [quote] 作为弹幕游戏本作的系统跟东方大体相似但也有不同,最明显的的就是本作的升级系统,这个系统我觉得设计的并不好,因为满级之后和一级没升游戏基本上是两个完全不同的难度,而游戏想获得升级所需的点数也异常艰难这就导致玩家可能会反复刷同一个关卡,一些关键的功能比如受击点缩小、自动吸收业、死亡不丢失业都需要解锁,这就很不合理了。本作的弹幕密集程度很高主要是因为这个游戏的子弹太大了,boss还有碰撞体积。 游戏另一个比较新奇的设计是本作的三种法器,金钱剑、墨笔、铃铛三个法器里最好用的是无敌的铃铛,升级满之后可以在无敌时间内射击,法器的出现给了玩家极高的游戏容错率和更多的应对弹幕方法,现阶段的问题是金钱剑过于鸡肋首先本身的CD不算太短,打boss近身也极其容易翻车。这种不限次数的道具加入就容易导致特别强或者特别鸡肋两种极端情况出现,游戏的平衡改如何改进是制作组在后面应该考虑的问题,现阶段升级可以使游戏发生翻天覆地的变化,我觉得这并不是很好的设计。 EA阶段目前最明显的问题还是游戏的内容太少了,目前游戏只有三个关卡如果是弹幕高手的话可能两个小时不到就通关了,这个内容目前显然不能够满足玩家,反反复复的打几关也很容易让玩家感到厌烦,如果不愿意修改升级系统的话建议制作组增大游戏的经验收益来达到平衡。 [/quote] [h1]优秀的立绘及音乐[/h1] [quote] 本作的人物立绘要比东方系列好上不少,应该是找的画师设计的形象几个阎罗王都很可爱,不过男主就十分渣了一看就是路人甲的脸,但是本作的弹幕设计却远不如东方系列华丽,虽然阶段多但没有东方幕华祭那种艺术感,游戏有个彩蛋就是城市的背景里会出现很多国产gal的安利,所以才说本作是一款商业互吹游戏,还有一个特典的设计玩家搜集碎片可以解锁每个人物的艺术集,数量很多但有个很明显的问题就是碎片给的太少游戏太肝,碎片的掉落比经验还少,而刷弹幕游戏我本人实在是感受不到什么乐趣。音乐的话中规中矩可能也是听东方的钢琴曲习惯了,音乐跟弹幕的配合也感觉不出来。 [/quote] [h1]总结[/h1] [quote] 阎萝大人不要闹作为一款弹幕游戏只能排到中流,相比东方系列本作的优势在于精美的立绘和搞笑的剧情以及法器设计,但是本作的游戏平衡、经验掉落、弹幕设计都远不如东方系列,游戏目前也仅有三关,好在游戏价格便宜15块钱完全是可以接受的,就当看个CG了。 [/quote]
整體不差,熟練使用法器的話遊戲難度會下降不少,但熟練法器需要一點練習
還不錯玩,沒看下面的留言還真沒注意到有那兩個標籤。 有升級的系統直覺上是會越打越簡單,圖鑑嘛~反正在拚無傷不放炸彈時遲早會農到開完的。 彈幕設計的幾乎不用讓你到處跑,稍微少了點樂趣
This is a tough one to recommend. On paper, this seems like a shmup for more casual fans: --The main Mode is Story Mode that lets you take on the (difficult) stages, one stage at a time, complete with continues. And you don't get penalised for using continues either; so long as you complete the stage before running out of lives and continues, it counts as a victory. --Players get three bombs per credit and three very helpful skills. One skill creates a static bullet absorbing field, another skill makes the player fully invincible for several seconds while the last skill lets you cut through enemies and certain projectiles. --There is a (mostly) permanent upgrade system that strengthens your character's abilities (including those skills I mentioned previously) However, recommending this to casual shmup players is very hard as the English translation is not very good. While Chinese players may still get something out of the plot, English reading players are stuck with a machine translated version of the game. Menus are perfectly functional but the story and dialogue are not good. You can still intuit what's going on in individual scenes... but you shouldn't need to do that in the first place. So... we have a shmup where the main appeal (the story) is lost thanks to a shoddy translation. ...But it's also not as simple as that. Even if the translation were good, there are design decisions that seem to go against the casual demographic they're aiming for: --The game caps out at three bombs and three lives. This means completing levels (especially the later ones) can be legitimately tough, even when playing on the "easiest" difficulty and utilising all the powerful skills. --For some reason, later bosses have the ability to regenerate health if you use certain skills (like the invincible bell). The idea seems to be "we don't want the final bosses to be too easy" but it feels like that should have been reserved for the higher difficulties. --There is no practice mode, so getting another shot at the difficult bosses requires you going through difficult, 4+ minute stage portions again --There are some very gruelling patterns, even on the easiest difficulty. (Dis)honorable mention has to go to that Stage 5 Boss' final attack (you'll know what attack I'm talking about when you get to it) Casual shmup fans might not get much out of this. There are also some smaller (but still very annoying) problems: --There is a big delay between hitting the skill button and the skill activating. Even if you press it in advance, sometimes your character dies instead of deflecting a bullet or turning invincible. --The skip cutscene button and skill change button are the same. It's very common to get the wrong skill at the right time when replaying levels. --There is no quick retry button from the pause menu. You have to quit back to menu and go through all the slow menus again. With how tough the game is, all the wasted time from the menus really adds up. I would say "this game is probably only best for hardcore STG fans" but I'm not sure of even that. Besides the stuff I just mentioned (like the delay between skills), there is no Arcade Mode and it seems tough to route this game as extra lives and bombs seems to be random (one of the upgrades is even "increase the chance of random bomb drops") The only potential fanbase there is for this game is anyone who found this game via the "Sexual Content" tags, and even those players might be disappointed (the ones checking this out for the "Nudity" tag DEFINITELY will be. Despite the tag, there does not seem to be any Nudity whatsoever). While there are images of the (female) bosses in cheesecake style drawings, all those images are in an optional Gallery Mode that requires you to grind in-game currency... better hope you're good at shmups. The short version: --Story heavy shmup that's been machine translated --Casual STG fans might be turned off by the difficulty of the later stages --Hardcore STG fans might be turned off by technical issues and casual-friendly game design --If nothing else, the game looks good. Both the graphics and the cheesecake stuff (if you're into that) If suffering through shmup levels to get some pinup art is your idea of fun, this game might be for you. I can't really recommend this game anyone but more experienced STG fans
不怎么推荐 划 重 点 这福利的程度是很小了 刷半天解锁的CG还TM是有差分的 每个CG都有3个差分 然后力度最大也就一个出浴图 其他都是非常普通的CG 我的弟弟毫无波动.jpg 作为弹幕游戏来说很多弹幕设计都很初见杀 比如后面的射长枪的小怪 速度快还会炸 有些boss的技能出演十分影响判断 比如像素关的背景是否有碰撞的 又如偶像关最后的光炮 初始攻击时很细一条无预警激光直接涂脸 估计是因为有设计法宝可以花式抵消攻击所以就放飞自我了 然而手感也不怎么样 操作和UI其他评论也有提到
太短了
[h1] 游戏介绍 [/h1] 《阎萝大人!不要闹》是一款由艾斯貝洛和koloro联合开发的竖板射击类游戏。游戏讲述主人公由于被冤枉雷劈致死,然后下到地府向阎王讨教说法,但是发现这阎王竟然是一个新手实习生…… [h1] 游戏的体验 [/h1] 游戏主要是以竖板射击的方式向大家展现,其中操作的方法和东方系列的射击游戏类似,所以可以很快的入手,其中自机身上有判定点,可以好好的利用来进行弹道的躲避,但是这个判定点我个人觉得有点大,稍不注意就会凉凉,所以如果能小一点我觉得比较好,然后游戏为了更加有乐趣,并且增强自机的生存率,神秘老头会给你送上奇妙的道具,我个人觉得最好用的,最必要的就是那个铃铛,第二面的时候,对面会给你上各种封锁走位的设计,而且持续时间也比较长,再加上小怪的弹幕配合可以说各种需要走位,而且后面还有一个一波完全封锁式的大叉子,这时就需要用铃铛巧妙无敌躲过,关键字无敌,所以这个道具就强在了这里,而且在难度上我觉得还是挺高,如果不是小怪初见杀,弹幕密集起来真心有点难受,最起码刚开始我并不是很适应,通过死了很多次之后,由于了解其布置,则慢慢好了起来,所以很需要适应。游戏的画面很有中国风味,主菜单还是一个转动轮盘的方式,可以说很有新意,并且游戏里面的画面很有一种地府的味道,各种恰当的妖怪设计,并且充斥剧情之后,使得游戏变得更有感觉,但是轮盘固然新意好,却是略显繁琐,反而不如一个屏幕全部选项展现出来这样便捷,ctrl的切换有点难受,希望可以调整一下键位。 [h1] 游戏总评[/h1] 总体来说,这款游戏还是很不错的,希望能改掉问题,使其变得更加完美。 评分:6/10 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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