
Hello, I'm Mr. Elevator. Are you seeking a bizarre puzzle game? If you want a game where five people in an elevator explore a strange world drawn like early Windows Paint, listening to odd symbols and sounds to solve mysteries and descend to the deep floors, this is it.
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"BitSummit 2024 Sponsor Award PlayStation®PRIZE, INNOVATIVE OUTLAW AWARD NOMINEE"
This is an adventure game where five protagonists—men and women who boarded the enigmatic talking elevator, "Mr. Elevator"—solve puzzles in a mysterious otherworld they are lost in, searching for what each of them seeks. Freely explore the unique world, drawn in the style of early Windows Paint software, and thoroughly enjoy the puzzles that appear before you.
I'm Mr. Elevator.
Are you looking for something?
If you're in trouble, I might be able to help.
It seems that five men and women have wandered in here.
Are you... looking for someone?

There are many doors lined up. Let's try knocking or hitting them.
Oh, the door opened.
Sometimes you may walk in the dark,
And in vast fields, you may encounter strange creatures or stone statues.
Does a broken smartphone have any use?
This looks good for turning screws.
Sometimes you might hold a book and think about how to use the items you found,
And you might listen to a walkie-talkie.
How is it? Do you think you'll find what you're looking for?
If you like, you can take your time to find what you're looking for.
I'll always be watching over you.
■How to Play (Press Esc to show)
Move: W, A, S, D
View: Move mouse
Run: Shift
Right hand: Right mouse button
Left hand: Left mouse button
Move cursor: Move mouse while holding a mouse button
Action (while pointing the cursor at an object you can interact with):
Right hand: 3, 4, C, V
Left hand: 1, 2, Z, X
Switch Items
Right hand: E
Left hand: Q
Zoom Item (while holding an item):
Both hands: Hold both mouse buttons
Switch Cursor (when hands are out): Shift
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
就体验简单来说,这是一部瑕瑜互见的作品。考虑到Gift10的开发经验,本作的解谜部分略显发挥失常:整体难度偏低,谜题深化不足,偶有卡顿也是tricky,比如操作说明不到位,比如流程中毫无预兆又一击脱离的谜题要素(几何、字母),在极简场景里不知所云不得要领就会有些尴尬——建议及时游戏内扫码对接官方电波,避免坏了逛街兴致。 不过,随着流程推进,其作为轻量AVG轻快、生动的表现则越发引人,尤其真结局的展开令人惊喜:一是这段内容带玩家返回旧关卡收集新线索然后时空收束迎来小高潮确实调动情绪,二来自家《嘛逗哩咔地产公司》彩蛋的出现给故事划上了开放的句号。 一些细碎想法: 1)东张西望,敲敲打打,其实能做的不多,但陆续的恰到好处的“原来还能这样”将好奇、得意、困惑、急躁调和成了更丰满的感受,不知不觉就跟角色一起迷失在简笔异世界了。 2)后期某些谜题我觉得像是开发者捡回了过去设计纸笔解谜的宝贵经验,一些步骤实际去画一画、记一记、推一推,参与感和趣味性跟前期的密室小游戏味道是不同的,更有逻辑性、更有得咂摸。 3)我不知道Gift10对本作抱着怎样的态度,也不了解团队未来的创作方向,但我的确很喜欢这次尝试:尝试为解谜注入更多活力,尝试模拟类玩法的设计打磨,尝试拓展充实自家的原创设定。作品呈现出的种种可能以及因可能而生出的想象与期待,也是独立游戏的魅力之一吧。 4)本地化质量值得称赞,零星语法的不自然、语音的不清晰在全流程语音、完整汉化的工作量面前不值一提。 5)负面的,美术风格很棒,但有些细节处理略糙,比如偶尔忽略了对重要局部结构的厚度、空间纵深和质感的描绘,一定程度影响了沉浸。当然还有就是区域定价的老问题,个人建议等等折扣,取决于你对10-15小时流程日式趣味怪谈步行模拟的喜爱程度。是的,悠哉的步行模拟。 [url=https://store.steampowered.com/curator/34646096-80-Days/]更多评测 [/url]@[url=https://steamcommunity.com/groups/80days]80days[/url]
Mr. Elevator is an interesting puzzle game with bright colors and primitive hand-drawn art. It is an adventure that plays out in 6 segments, each beginning with a unique character taking a ride in an elevator. It is an “escape” exercise with some inventory and quite a few diverse exercises in translation (sounds to words, symbols to hand gestures, colors to music, one language to another, etc.). Each segment begins with a discussion between the character and the elevator in a voice that is automated and sterile… just what one might expect from a talking elevator. The door then opens to admit you into a unique landscape which must be navigated and solved. Each segment has multiple puzzles to work through. Tools at your disposal include a lighter, voice recorders, a walkie-talkie, a screwdriver, etc. Mr. Elevator was a tough game for me. Hints are available, via web pages that require Google translate to view in English. These provide both graduated assistance and the full solution for each enigma. While I solved much of the game without help, I admit that I used the hints more than I would have liked. With 20/20 hindsight, there is certain elegance to the puzzles. However, there are quite a few logic leaps required that were not intuitive for me at all. The game uses an interesting mechanic, with you controlling TWO hands that both have a long reach. Many of the exercises require using both hands and quite a few require you to coordinate their movements. It is not always clear how to accomplish your current task ( such as burning paper, clapping hands, snapping fingers, recording specific phrases, etc.). Some of my time was spent knowing a solution but having no idea what key strokes were required to implement it. There are no subtitles and headphones (or speakers) are required. There is a bit of spoken text, but all critical conversations can be repeated. So much of Mr. Elevator is based on sound that you would not be able to play without it. As a result, the absence of subtitles becomes moot. The game auto-saves several times within each segment but, if one is not careful, it is easy to find yourself repeating puzzles to return to an unsaved position. About half the achievements are hard to miss if you finish the game. The others are a mystery that can be solved after your first pass through. I really enjoyed Mr. Elevator and appreciated the creativity of the landscapes and the puzzles. I found it to be a difficult game which may mean that I am not as smart as I think I am or it may mean the developer was a bit obtuse. If you enjoy challenging adventures and don’t mind a good bit of ‘try this and try that,’ then I would highly recommend Mr. Elevator. I would also encourage you to stick with it after "finishing" with less than 100% completion. The last few puzzles are truly rewarding to solve and they are definitely worth the extra time it takes to uncover their secrets! [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
「音」をテーマにした変わった謎解き集。 音を聞けない環境、音声の聞き取りが苦手な人(字幕モードは現時点で実装されていません)、音感に自信の無い人はプレイができません。 ◆よかった ・ふにゃふにゃの味のあるグラフィック ・音や音以外の要素からなる、様々な種類の謎解き ・ヒント機能あり。答えも見ることができる。 ◆よくなかった ・めちゃくちゃ気持ち悪いキー配置が最後まで慣れない(このキー説明がゲーム中に一切なく、「ヘルプ」からしか確認できないのも変なデザイン。謎解きのヒントが表示されるかもしれないので「ヘルプ」だと積極的にクリックしたがる人少ないんじゃないか。「コンフィグ」内にするのが普通だと思った) ・効果音のチープさ(映像のこだわりに対して、音が”素材集”過ぎる。音のゲームなのに) ・チャプター選択してもエレベーター君の語りから始まるので、しゃべりおわるまで待つしかない。 ・一か所、ある知識が無いと絶対に理解できない超難問が。これは、説明不足が原因でプレイヤーが付いていけてなくなっちゃってる不備だと思う。 ・ある時間制限ギミックの目標タイムが非常にシビアで、前述した独特な操作による入力が成功せず、「謎は解けているのに」1時間かけてもアクションが下手でクリアできず。先に進めなくなりました。ヒントページで解答手順動画をアップしてください。 ・BGMやSEの音量を0にしても、必要なBGMは流れるし、SEも最大音量で鳴ります。理由は理解できますが嘘は書かないでほしい。 こういう変わった謎解きもあるよ、という意味でupvoteです。が、マドリカ不動産シリーズの方が謎の質的にはオススメです。 https://www.youtube.com/watch?v=1OmzBQ_MVmw
Decided to try this after seeing its soundtrack among Kirby composer Jun Ishikawa's ambient music (under the name Mushio Funazawa). The environments and (often sound-based) puzzles are varied and clever. It can be difficult to know what to do in places and I likely wouldn't have reached the end without the hint site referenced in the game (requiring browser-based translation). Enjoyably odd, overall, with more depth than you might expect based on the graphical style.
起初被这很抽象的画风吸引了,所以我们要扮演五位主角乘坐电梯先生去异世界逐步解开谜团 游玩第一关的时候我发现这居然有中文配音,鼠标左键操控左手,右键操控右手(跟着我左手右手一个慢动作)进行互动——敲门和捶打,我们可以根据声音的不同、图形的多样以及提供的道具来解密 不会不要怕,游戏中内置攻略,只需扫描二维码即可查看,每一步骤都会详细的说明 40分钟通关「电梯男」我以为没了,原来还有四关,每天玩上一关放松放松不赖,后续再简单修改一下评价吧 下面内含剧透,请谨慎浏览 第二关神秘博士是围绕神秘生物和神像展开的,我们需要拿着精密仪器例如录音笔,这一关主要靠的就是声音 第三关女高中生为了证明自己,而忍着恐惧来直播,所以我们要靠翻译道具与手机里的录音来结束这一关 第四关分解君为了寻找自己的叔叔而踏上了这趟电梯之旅,他有着可以用来拆解螺丝和剪断电线的机械手,最后我们要用这双机械手打败怪兽取得胜利 第五关求职者中我们拥有不可思议的力量,靠着在墙壁上放着的魔法书来通过这一关,在其中我们需要借助魔法书上的提示做出手势 第六关电梯男后半中我们会发现在箱子里有个对讲机,通过声音提示和图纸道具来解谜 开门以后我们会面临两个选项,一是直接坐电梯结束这一关,二是拿着身上的钥匙解开一扇门(当然两个都可以选择,但是要重复这一关就是了) 第七关搜寻密室——进门以后我们要拿着打火机,根据官方攻略找到5个隐藏房间 第八关大家——最重要最难的地方来了,要拯救所有被困在电梯事故里的人,需要操控5名乘客在30秒内利用各自的能力互相合作,这里我被卡住了好几次还是靠着b站的攻略视频通关的
用了四十分钟通关了第一章,本以为就这么短?原来是有五章(可能不止),那明日继续慢慢玩,感觉挺有意思的,提示的网站做的也很详细,很认真的作者
[h1]It's a fun game, but not enough care was taken in localizing to English.[/h1] There are many puzzles which are poorly translated [i](oddly enough, the translation puzzle falls into this category)[/i], which make perfect sense if you then check out the [i]Japanese[/i] hint website, and only [i]after[/i] consulting [u]multiple translations[/u]. Even the made-up language for the aural translation puzzles are deeply rooted in Japanese linguistic conventions (essentially Japanese gibberish, which again, will either take some time or a background in Japanese, which I luckily have). Combined with the clunky speech-to-text narration, it's not all that immersive of a game. The fun comes from puzzles which rely strictly on pattern recognition, problem-solving, and intuition- not those which necessitate endlessly translated hints. So overall: a unique aesthetic and a fun game [i]with a glaring caveat[/i]. [b]I cannot recommend this to native English speakers.[/b]
독특한 비주얼의 퍼즐 월드. 아직 2개의 지역만 클리어했지만, 개인적으로 좋은 경험은 아니었다. (-) 초반 퍼즐은 아주 쉽거나, 아주 억지(비직관적)스럽거나 둘 중 하나였다. 힌트를 따로 제공해주긴 하지만, 힌트를 외부 웹사이트를 통해 얻어 억지로 풀기보다 직관적으로 풀어가는 퍼즐 게임들을 선호한다. (-) 자막이 없는 게 너무 불편하다. 찾아보니 스팀 토론장에 이미 많은 사람이 요청하고 있었고, 개발자는 "플레이어가 오디오를 듣고 머릿속으로 이미지를 확장하거나 채워나가는 것"이 핵심 컨셉이라 의도적으로 넣지 않았다고 한다. 근데 직접 플레이해보면 자막으로 제공한다고 하더라도 무슨 차이인지 모르겠다. 문제는 번역과 TTS에 있다. 예를 들어, "잇는다고 말씀하셨죠." 라는 문장이 있는데, 이는 다음 문장들과 발음이 같다. - "있는다고 말씀하셨죠." - "잊는다고 말씀하셨죠." 의미는 같지만 다른 발음인 "연결한다고 말씀하셨죠." 가 오히려 명확하게 들리기 때문에 굳이 "잇는다"라는 표현을 사용했어야 했나 싶다. 이 문장이 아니더라도 TTS 보이스가 나올 때 다른 소리와 겹쳐져서 여러 번 다시 듣거나 아주 주의 깊게 들어야 하는 경우도 발생한다.
Pretty good game, the vibes and puzzles are reminiscent of Madorica Real Estate. There are no subtitles yet and sound is really important so hopefully you can understand oral english (or japanese/chinese) and have no hearing issue or you may not be able to play properly.
現時点で1人目までクリア。たくさんの謎解きを堪能できそうです。 個人的に気付くのに少し時間がかかった操作として、所持しているアイテムは”Q”キーで左手、”E”キーで右手で取り出すことができました。
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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