
Gig work is rough...but gig work in the netherworld is a nightmare! "Move Out Manor" is an intense block-pushing game set in a cursed mansion. Rid the manor of the owner's occult items and close the portal to the underworld.
Modeled estimate, not a reported figure. How we estimate →
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"Move Out Manor" is an intense block-pushing game set in a cursed mansion. Rid the manor of the owner's occult items and close the portal to the underworld.
Aleister recently started doing gig jobs around town. After all the tasks he'd managed to accomplish, helping someone move out seemed like a piece of cake.
However, Aleister would soon discover that while gig work is rough...gig work in the netherworld is a nightmare!
Pack up the cursed items in the house into moving boxes by pushing them onto paranormal packing devices.
Ship out the cursed boxes by pushing them onto the conveyor belt that the moving company conveniently set up throughout the house beforehand.
Cursed items and boxes glow with a mysterious green flame.
Ghosts and ghouls are in every room to stop you. Make sure to avoid them or you may be trapped...forever.
The previous occupant of the big house on the hill known as The Manor had some strange hobbies. Since he stopped paying his mortgage and his whereabouts are unknown, the bank repossessed the house. Nigel’s Moving Services was assigned the task. Since it was a big job, Nigel decided to put out some ads for a few more hands.
Clad in blue coveralls, Aleister walked through the front door of The Manor. After packing a few items, he noticed something peculiar. He was able to make one comment before being sucked up:
“What’s this strange swirling Vor-TEXXXX?!?”
Will Aleister make it out of The Manor in time? Only if he packs up and pushes out all the cursed items. Good thing speedrunning was in the job description!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
If you can pick this game up for under $2, and don't mind a little mindlessness, then I think this is good buy. The boss type battles are awesome, I think they add the sort of danger and time pressure that the rest of the game is missing. That being said, most of the levels just feel like a mindless chore. The low variance in mechanics means that you essentially can't fail, except when you get hit by a ghost, and honestly that feels more frustrating than anything else. The amount of boxes you have to load up in each room is pretty big when you consider that you're mostly just pushing different item combinations onto a square. It's essentially mindless fetch quests in sokoban form. There's no brain burning like chips Challenger, isles of sea in sky, or more mania. There's not enough variance to make this feel like more than a tech demo to me. Though it's a pretty good tech demo. I hope the Dev builds on this to make something truly great. In short, I love what this game is trying to do, but it really feels like more of a chore
I had so much fun with this! I've never seen a sokoban with bosses before and they were a heart-pumping challenge. It really made you think fast on your feet and I felt like a genius wizard when I finally beat them. It's a short and sweet game, but I did enjoy my time. I wish there was more! I received a key from the developer for free and made videos on my Missy Spooks Youtube channel playing the game.
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Modeled estimate over time.
Good level of spook, puzzling and intensity! Love the latest revamp! I played through again and the added variety of music and art definitely increases the intensity of the bosses. Took me some time to finish the last boss and got stuck in the garden puzzle. Would like to see more stages or perhaps an endless mode!
Game will be Removed Soon https://steamcommunity.com/app/3130060/eventcomments/690867325685139375?snr=2_groupannouncements_detail_ [quote]We've made the difficult decision to shut down our studio, Baluster Games. Thank you to everyone that played, reviewed, and supported our games, Baluster Games[/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.