
You’re Melon, a tiny hamster with a huge goal. Collect mix-ins, roll fast, and build momentum to churn the biggest ice cream scoop ever in this whimsical, on-rails runner.
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About
Meet Melon — a very determined hamster balanced atop her trusty ball, rolling headfirst into the most colorful, chaotic worlds you've ever seen. Help Melon achieve the greatest feat in the history of the universe:
Roll the biggest scoop of ice cream the world has ever seen!
From sun-soaked sandy beaches to glittering underground crystal caverns, fiery volcanic islands to mysterious midnight landscapes, Melon's got ground to cover and treats to collect, and nothing is going to stop her. Even if her owner Shank keeps trying to put her down…
Race through hand-crafted levels packed with obstacles, enemies, and sweet collectibles scattered across every path.
Dodge charging foes, weave between towering crystal formations, and navigate crumbling terrain as the world rushes past at full speed.
After each run, flip open Melon's scrapbook and track your treats collected, your time, and your score.
Climb the ranks, beat your personal best, and work toward unlocking everything this sugary little world has to offer!
Move, Move, Melon!! is designed to be completed in a single sitting, with most players finishing the story in about 20–25 minutes.
Move, Move, Melon!! was created by a team of students through USC Games' Advanced Games Project, a year-long capstone program focused on developing and releasing original games.
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Languages: English**languages with full audio support
Reviews
It's that time of year again, time for me to indulge in student project games popping up after the semester's end. First of the year, Move, Move, Melon!! This reminds me not a little of an on-rails homage to Super Monkey Ball, except this time you're an ice-cream addicted hamster looking to gather up ingredients to get your fix. It's not that difficult but does get a little twitch-flinchy at times, particularly in the sections where camera perspective switches to side-on. If I had one complaint, it would be the lack of controller support; gameplay is functional on the keyboard, but would feel such more natural on a controller. All in all, Move, Move, Melon!! is a fun little race that doesn't take all that long to conclude.
Who is Melon? For the blind, she is light. For the hungry, she is bread. For the sick, she is the cure. For the lonely, she is company. For the sad, she is joy. For the prisoner, she is freedom. For the poor, she is treasure. For Shank, she is a pet hamster. For me, she is everything. If Melon talks, I listen. If Melon points, I look. If Melon commands, I obey. If Melon has a million fans, I am one of them. If Melon has one fan, then it is me. If Melon has no fans, then I am no longer of this Earth.
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Concurrent players on Steam, sampled daily since tracking started.
no controller support, no resolution and format support