
Move Code Lines is a game where you fix programs and make them print needed output. But the only way you can achieve that is to change the order of lines in those programs, and set custom input.
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Move Code Lines is a puzzle game where you fix programs and make them print needed output. But the only way you can achieve that is to change the order of lines in those programs, and set custom input.
Find your way through a maze of code in more than 130 puzzles
Work with arrays, conditions, loops and functions
Change speed, or even pause execution, and watch programs working line by line
The most difficult levels require writing your own utility programs outside the game that will help you solve puzzles
Programming language that you will interact with is ChaiScript. It is very similar to Python and JavaScript, but it's another language.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good
自分でコードをコーディネートするのではなく 設けられたコードを使って問題と同じ出力結果に並び替えるパズル間隔でできるゲーム 説明は英語なのでプログラミング初心者には個人的にはおすすめしない
Very cleaver and keeps me entertained to learn about coding. Thank you for creating this game, would be great if this was an app too for a mobile device! Very well worth the money!
I enjoy that this is helping me learn a bit about coding. However, I do wish that it included some tutorials. I'm kinda just winging it. It would be good as a supplement for someone who is learning code through a course. I'm almost a complete beginner, so there's a lot I'm not entirely sure of. It is a bit like a fun puzzle though.
先に同作者の新作である Escape From Hard Drive を触っていたが、 このゲームの方がそこで面白かったギミックが初出であったため、 そっちに書いたレビューと混ぜつつ書きます。 昨今ではプログラミング系のパズルゲームというと、 何らかの方法でプログラムを記述するもの以外では、 パズルゲームの構造自体が関数・モジュールと化して、 パズルを解くことがプログラムを書くことになっていると言うか、 そういうギミックがプログラム的に取り込まれる形や、 ある機能の達成がパズルの形で、プログラミング的に出題されるものが多いが、 これは、コロンブスの卵的に、プログラムコードをいじるパズルです、 プログラム的パズルゲームとしては単純ながらも独自性を持ったゲームな気がします。 何となく安いからバンドルを買った中に入ってたこのパズルゲームですが、目当てのものより良かったです。 同じギミックが含まれている Escape From Hard Driveもオススメです。
В принципе отличная головоломка, основанная на правильном выставлении порядка уже имеющихся строк кода, немного похожего на С++, чтобы получить нужный результат. Но впечатление где-то с середины очень сильно портит: 1) игра не запоминает уже измененный код, потому случайное нажатие Esc или вынужденный выход из игры вынуждает все начинать с начала 2) ошибки выполнения кода выдаются без расшифровки причины 3) хотя и есть пошаговое выполнение, смысла в нем около нуля, так как не видно значений переменных 4) самые сложные уровни часто требуют не какой-то осмысленный вывод, а набор бессмысленных символов/чисел 5) в окне редактора кода не видно номера текущего уровня
I'm not a programmer, but I have dabbled in it a bit. I don't know what it'll be like for someone with no prior experience in programming, as you'd also have to gain an understanding of the programming-lingo/logic-concept. I'd also imagine this is boring and a bit silly for a seasoned programmer, but as someone identifying as the target demographic; it's a puzzle game with a programming theme. I'm only a couple dozens of levels in so I cannot speak for the later stages, but so far so good.
First, let's start with the good points. The puzzles are quite challenging, it requires some logic thinking, some forward thinking, and analyzing skills. I'm pretty sure seasoned programmers will find this game quite fun to do. The UI is clean, and the fact that it feels like a miniature IDE makes it aesthetically pleasing to look at. I'm not sure about the music, since I turned it off when streaming, but the sound effects are effective while not being distracting. It's also clear where code can and can't be dragged to, as bits of code separated by a blank line are separate blocks where you can sort within. However, I want to give this game an overwhelming positive review, and while I do like this game and its idea, there are quite a few buts that doesn't make this a must recommend to everyone, especially not beginning programmers. I wouldn't recommend it as a learning tool for new programmers at least. The first issue is the saving of currently in-progress puzzles, as well as the saving of the final solution. While streaming, I want to go back to code after solving it, to go through it step by step explaining what the code does. However, after solving the code, it immediately kicks me back into the puzzle select screen, and when I click onto an already solved puzzle, it's completely reset. I wish there was a way to just go back to the puzzle to run through the code, as I would have loved to use this as a complementary learning tool for beginners. Which brings me to another issue. Variable watching. There's only one difficulty, and while I can understand you want to give seasoned programmers a challenge, it does make this game quite a niche. An optional variable watching option would make it quite a bit more accessible to people who are new to programming, or who want to improve themselves. The third point actually has something to do with one of the chapters, functions. For some reason, a decision was made to make variables passed on as arguments references or pointers. As far as I know, this neither happens in languages like Python nor in languages like C without implicitly stating it's a pointer / reference when used with numericals like integers or floats. This is one of the biggest reason why I cannot recommend this game to non-programmers, as it will cause a lot of confusion. Right now, this gets a tentatively positive review. I still see some merrit to this game, and I did have quite some fun with it. But some of the design choices do make it less accessible for others.
Not good on Legion Go S. Was hoping for something to play on lunch breaks but there is no controller support at all from what I can tell. I tried streaming from my LeGoS to my laptop, using a mouse, but that wasn't ideal.
Never thought I would enjoy a game like this, but I just played for 2.5 hours straight and having a blast.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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