
Keep an eye on the time to ensure you make the most of your week in the psychospherical house of MOUTHOLE. Solve puzzles and unravel mysteries to forge convoluted paths of discovery and exploration. Navigate quotidian existence. Crawl into your mouth. Brush your teeth?
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MOUTHOLE is a surrealist exploration video game and “drug addled nightmare” simulator developed by Anything Nose Studios, a development studio that was active over in Wales. That’s basically the most I was able to find in terms of their history, development or otherwise sadly other than the fact they shut down after the release of MOUTHOLE. How did I encounter the game however? MOUTHOLE was a game where I wasn’t really sure where I heard about it to be honest, it could be from any specific location. It could’ve been a buddy on Steam wishlisted it, it could’ve been through the cesspool that is Twitter, it could’ve been through Bloody Disgusting’s game recommendations list. Whatever the case, I was attracted to the title through its surreal nature that reminded me of the likes of OK/Normal, LSD Simulator and Cruelty Squad and the fact that it honestly seemed like a horror game through it’s surreal nature itself. Originally I was going to stream this for a friend of mine on Saturdays but my G Jinx didn’t really feel into the game so I ended up streaming it for my dude the Big G on over the past two Wednesdays or so due to it’s sheer length and the amount of endings/interesting unlockables to find. For those who don’t wanna read a novel, the game is good and I like it a lot. If you wanna read why I like it, look below. Plot/Sound Design/Art Design: https://backloggd.com/u/gamemast15r/review/3472416/ The gameplay for MOUTHOLE is rather unique in the fact that you can’t totally pin down what exactly the gameplay IS persay. A lot of it is choosing what to do with your time at home, like if you want to brush your teeth for an hour or fix your TV for four hours and with that in mind, you only have a certain amount of hours per day over a total of five days. You think that the time management aspect would actually be frustrating or annoying but I never really found it to be a big deal considering how much stuff there is to do. It’s not just that, want to jump on a trampoline? You can. Wanna focus on watering your plants? Do it. There’s a lot to do and a lot of ways you can go about how you spend your next five days. You might think, this sounds boring right? It can, BUT everything changes when you grab the sponge from the shower and then clean up the mirror in the bathroom on the top floor. Once you do that you gain the ability to [spoiler] “crawl into your mouth” and that’s when it gets REALLY weird, in ways that are completely fascinating. First things first, time stops in all of these worlds and the shop so you don’t have to worry about losing time anywhere except the house specifically. Next there are five “holes” you can get content from in your mouth: the first one would be the “Mesa”, which is automatically open and brings you to a desert world for which you’ll definitely come back for content later. After grabbing a key, you can open up a door downstairs in the house to grab some TV Plugs in order to fix the TV to open up the Static TV world in your mouth. Go in there, buy the lockbox key after grabbing two to three coins throughout your journey to open the lockbox in the Static World and use that to grab a manual which you can fix up a door in the basement in the real world. From there open it up to open up the door world which will lead you to the ability to turn yourself into a car. Why can you turn your body into a car? Who the hell knows, but it allows you to drive fast everywhere and leads to different variations of dialogue and top speed at the expense of brakes that are hard to manage (hold Shift I believe or press ESC to hard stop). I managed to jump over a large gap into a small ass church after getting into the Uvula Hole (which has you tickle it twenty times to where you can shrink yourself) and ended up grabbing an artifact that killed the driver of the car world to be able to race his ghost in the Mesa World. You wanna jump out of the map on the trampoline? You can find a secret hidden maze which allows you to find a special hat and a cheat code. That’s right, there’s cheat codes you can type in and find around the world as well, and it’s free![/spoiler] Why am I giving you a spoilery tutorial? Because the natural sense of progression in this game feels both out of the box yet strangely logical once you get into the pattern of everything. Want to [spoiler]open up the green gunk hole in your mouth? Clean up your kitchen with three separate chores over three separate days.[/spoiler] Anything and everything can lead to a new discovery, new avenues of weird s h i t that’ll lead you to laugh like hell or question what’s even going on. Each ending has their own summary at the top, while the rest of the endings describe how you spent your time, how much money you made and more which makes each individual playthrough unique and interesting. In one playthrough I managed to get robbed by a guy in the TV Static world, and in another I accidentally killed Bob the Worm with a glove he’s been looking for and it made me extremely sad because he’s surprisingly a heartfelt guy. The amount of random stuff that goes on (which can also be tracked via a special value meter you can find out about when you get all the endings) is astounding and the random things that you find in your exploration make this a fascinating game. There isn’t much else I can say except I would highly suggest for people who want a deeply surreal and strange experience: go play this game now and enjoy how weird it all is as it’s a unique game that not too many people have captured the vibe of. After the release of MOUTHOLE, not a lot would seem to happen, or at least not a lot would seem to happen publically. The only things I can find happen to be that MOUTHOLE would continue to get ported to other consoles such as the Playstation, Xbox and the Nintendo Switch which are awesome! From there they would continue the development of a game called Diacritic, a sort of puzzle game based around manipulating 3D shapes in space. However this would abruptly get shut down and taken off Steam? Why is that? Answer three: Anything Nose Productions announced that the company was shuttering. Why is it? I don’t know. All I know is that Diacritic is now considered a cancelled and lost game, and MOUTHOLE itself is now unavailable to play on Steam anymore, which I’m glad they listed for free as it allowed me to pick up the game myself as a hidden gem. From there it’s just static, nothing and it’s quite a shame as it would be nice to know what happened, and also it’s just a shame when things end in general. It makes me wonder however, if the Steam version is closed down and unable to be played, why are the console versions of the game still up along with Itch.io and such? I’m unsure, especially considering MOUTHOLE’s ports to consoles ended up happening literally ten to eleven days ago. Whatever the case is, while the developers might be no more, this game is freaky as hell and deserves to be played by more people so if you want to pick it up or if it slightly interests you? Do it. Links: https://steamcommunity.com/sharedfiles/filedetails/?id=3219413266 https://steamcommunity.com/sharedfiles/filedetails/?id=3261743942 https://steamcommunity.com/sharedfiles/filedetails/?id=3485775194 https://store.steampowered.com/news/app/2777740/view/516335345719052511 https://store.steampowered.com/app/2777740/MOUTHOLE/ https://www.nintendo.com/us/store/products/mouthole-switch/?srsltid=AfmBOop8jhWSbRo-Ad8vgvHKN_f_HZ--QQprfj8ALKpwt6CIpChsxWN5 https://anythingnose.itch.io/mouthole https://delistedgames.com/anything-nose-productions-closing-down-mouthole-made-free-until-its-delisting-on-steam/ https://store.steampowered.com/app/3481650/Diacritic/ https://x.com/anythingnose?lang=en https://anythingnoseproductions.bandcamp.com/album/mouthole-soundtrack https://www.youtube.com/watch?v=09f4odZW2h4 https://www.youtube.com/watch?v=dZEX5IeTNwI https://anythingnoseproductions.bandcamp.com/album/mouthole-soundtrack
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remember to floss kids I have a fondness for absolutely strange artistic projects like this shame to hear about the studio shutdown
Pretty neat multi-ending 3d puzzle adventure game with clear Yume Nikki and LSD Simulator like influences. The game feels very weird and abstract, but as you play you connect the dots. Things like what is the purpose of strength and coins and certain items. The main connection you'll find is how things unlock between the real world and your mouth (sort of a dream world or kind of like your subconscious). There is also a time management mechanic in the game where certain actions take up your time in the real world and you only have 5 days, so you kind of want to carefully choose what you do based on your goals. The came has save states though so your also not discouraged from experimenting and the game is short so a restart isn't a big deal either. Despite the game being pretty open and being able to fall in all sorts of endings, the progression through your mouth world is mostly logical and linear so that really helped me have a goal of what to do most of the time. I got the Car Ending as my first major ending and it felt like a pretty satisfying set of events. With that you clearly see you can do more and you are essentially encouraged to figure out the rest of the endings, some easier to do and some harder. The feeling that there are so many approaches and slowly understanding the absurdity was a really cool feeling. Sometimes it feels like your breaking the game but the developer built it with that feeling in mind. And all the various actions you might think of mostly seem to be handled in some way so the rewards for screwing around and trying everything was satisfying. When you get an ending, the game even acknowledges certain aspects about your run. While I did like screwing around after my first ending, actually trying to get all ending felt pretty tedious so I think that aspect isn't as fun. Sometimes certain actions seemed to also not worked even if they seemed they should have (For example I had one save where it seemed the esophagus could not open anymore and I wasn't able to trigger the Static ending even though I'm pretty sure I covered all the requirements). Basically once you feel you have an understanding of the world its not as fun to experiment. The puzzles also aren't anything too complex for the most part. I think the puzzle of getting the glove was really well made though since it could be solved multiple ways. Overall, this was a really cool experience. Breaking through the weirdness and understanding the world and its rules felt cool and made me feel smart. But once you understand things trying to get through everything isn't so fun, but you don't need to get everything so that's ok.
игра давит на тему зубов, странно, но прикольно. я не боюсь зубного, я не боюсь зубного!
When I was younger, I was constrained both monetarily and technologically. Aside from the Wii and my dad’s old Genesis, the computer games I played were either old or free on itch.io or Game Jolt. While the low-resolution pixelated 3D games might be nostalgic of the original PlayStation 1 for some, they will always remind me of trying to find free games that could run on the family computer or eventually my old MacBook Air. Lilith Zone’s works are some of my favorites, and Bernband is still one of the best games I have ever played. Mouthole takes me back to that time, and I am sorry for both the developers and future players that this one is no longer available. If you liked Fatum Betula, you would have enjoyed this.
i wish more people had played this game, i got it when i heard it was going free because of the studio shutdown, reminds me of yume nikki, and i love weird games like that honestly amazing game, really sad the studio shut down
Y'know, I knew I was in for a hell of a time when I saw text fall out of a nose and then was immediately eye ♥♥♥♥♥♥ by flashing colors before having Mr Bad Touch shove his fingers in my mouth to get off on his tooth fetish while interrogating me about my hobbies. The Conventionally wiser would say to shut the game off and run for my life and not to be some kinda cretin and keep playing whatever this game is. However, I am infact a filthy ♥♥♥♥♥♥♥ cretin because I enjoyed this game far more than I should have. I know they don't have the game listed or available for purchase anymore but I believe they still have it up on Itch.io and I would absolutely recommend giving it a playthrough if you're looking to scratch an itch for bizarrities. https://anythingnose.itch.io/mouthole
Beautiful game, devastated that the dev team can no longer make games. Hopefully in the future they will get a chance.
This game is really good and it is a shame that it is no longer available. 10/10
Truly fleshy and inspirational. Were all gonna die. 9/10 dentists recommend this gingivitis infested fever dream. The other dentist is busy trying to become a surgeon to resuscitate anything nose productions for another masterpiece like this. Beyond a shame they became a spooky ghost but it was a very short and sweet ride.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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