
Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here! MouseCraft is an A to B puzzle game where players help Schrödinger, the crazy cat scientist, in completing his mysterious, mice-powered invention.
Modeled estimate, not a reported figure. How we estimate →
About
Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here!
MouseCraft is an A to B puzzle game where players help Schrödinger, the crazy cat scientist, in completing his mysterious, mice-powered invention. Pile up Tetromino bricks to create a safe path for as many mice as possible, gather collectibles, fight enemies, use different types of blocks, blow up things and avoid environmental hazards in 80 handcrafted levels!
Experience a remix of two classic gameplay mechanics: Pile up Tetromino bricks to create a safe path for as many mice as possible.
Discover an epic tale of a crazy cat scientist who is striving to unlock the potential of a mysterious, mice-powered machine.
Defeat obstacles, overcome gaps and gather collectibles by using different types of blocks, be them explosive, crumbling or even jelly ones.
Prove your stacking skills in your own style- freeze the game by using the Active Pause feature or increase the speed any time you want.
Get involved by creating your own maps and show off your creativity by sharing them with our community.
Chill out while listening to our funky soundtrack scored by Mikolai Stroinski, the composer for Dark Souls 2, The Witcher 3 and The Vanishing of Ethan Carter.
80 hand-crafted levels (about 6-10 hours of gameplay).
7 different types of Tetromino Bricks, 2 types of Enviromental Hazards, Bombs, Enemies...
4 different locations.
Level Editor which allows you to create your own maps.
Full Steam integration, including: Cloud Saves, Achievements, Leaderboards and Trading Cards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Dutch, Italian, Czech, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game its so cool it was $2.95 on sale i got it for well worth took me around 7 hours to 100% i got stuck on a few level cuz im stoopid still havent messed around with level editor yet. 9/10 art and story 10/10 progression 8/10 fun
Juego asquerosamente mal optimizado, tengo gama alta y el juego crashea cada vez que cambio de ventana, no me deja ponerlo en modo ventana porque se ponen negros los niveles (solo niveles no interfaz) y para colmo a veces se congela al reiniciar un nivel, asco total
挺好玩的一个小游戏,适合摸鱼。
крысы вонючие, я вас и ваши семьи рот долбил >:(
Na hraní s dětmi je to dobrá hra za příznivou cenu. Pro dospělé jako odreagovaní asi taky OK,
Великолепная инди-головоломка. Получил 100% на PlayStation еще в 2016ом.
MouseCraft, developed and published by Crunching Koalas, is a delightfully inventive puzzle game that combines the mechanical precision of Tetris with the strategic foresight of Lemmings, resulting in a unique and satisfying experience that appeals to both casual and dedicated puzzle enthusiasts. The premise is simple but charming: you guide a group of mice through a series of contraptions and hazards to reach pieces of cheese, using blocks of various shapes and properties to build safe pathways. Overseeing the entire operation is Schrödinger, an eccentric feline scientist whose quirky laboratory becomes the stage for your experiments. Beneath the cartoonish surface lies a game that demands intelligence, patience, and creativity, constantly rewarding players for finding elegant solutions to deceptively complex puzzles. The gameplay mechanics are straightforward to grasp yet layered enough to remain engaging across the lengthy campaign. Each level presents a confined arena where mice automatically march forward once released, oblivious to danger. Your task is to place, rotate, and stack tetromino-like blocks to manipulate their path and help them reach safety. Early puzzles introduce the basics—building bridges over gaps or staircases up to the goal—but the game quickly escalates with the introduction of environmental hazards like water, crumbling blocks, acid pools, and deadly electrical traps. The simplicity of the interface allows players to focus entirely on problem-solving, and the generous undo and pause features ensure that experimentation never feels punishing. You’re encouraged to plan, test, and adjust your designs without fear of failure, making the process feel more like scientific discovery than trial-and-error frustration. As the puzzles grow more intricate, MouseCraft reveals a surprising degree of strategic depth. Some levels challenge you to manage multiple dangers simultaneously, forcing you to consider timing, block placement, and chain reactions all at once. Others limit your resources, demanding efficiency and foresight rather than brute force solutions. Each new mechanic is introduced at a measured pace, allowing players to fully understand one idea before layering on another. The game’s structure is expertly tuned to maintain momentum—it never overwhelms, yet it consistently tests your ability to think spatially and anticipate consequences. This careful balance of accessibility and challenge is one of MouseCraft’s greatest strengths, allowing players of all skill levels to feel clever and accomplished as they progress. The later stages, in particular, require a satisfying level of mastery, where solving a puzzle feels like completing a well-crafted equation. The presentation reinforces the game’s lighthearted tone without overshadowing its intellectual core. The visuals are crisp and colorful, with each element clearly defined to ensure readability during puzzle-solving. The laboratory setting, filled with bubbling beakers and glowing contraptions, provides a whimsical backdrop that enhances the sense of playful experimentation. Schrödinger, the feline inventor, adds personality to the experience with his expressive animations and endearing design, serving as both narrator and comic relief. The sound design complements the visual style with gentle music and sound effects that keep the atmosphere relaxed even when the puzzles become tense. It’s a cozy, inviting world where the challenge lies in thought, not reflexes—a rare quality in modern gaming. Beyond the main campaign, MouseCraft includes a built-in level editor that extends its replay value considerably. This feature allows players to design their own puzzles, combining the game’s existing mechanics in new and imaginative ways. Sharing and replaying custom creations adds an extra layer of creativity, turning the player from solver to inventor. It also reinforces one of the game’s central themes: experimentation. Just as Schrödinger conducts his tests in the lab, players can tinker endlessly with their own designs, refining layouts until they achieve perfect balance. It’s a testament to the game’s design philosophy that its mechanics remain satisfying whether you’re tackling developer-made levels or crafting your own. If there’s one criticism to be made, it’s that the formula doesn’t evolve dramatically beyond its core concept. Once you’ve mastered the placement of blocks and the handling of hazards, the novelty begins to wane slightly in the final chapters. The steady escalation of difficulty ensures engagement, but some puzzles can feel too similar in structure, relying on incremental tweaks rather than bold new ideas. Similarly, the presentation, while charming, doesn’t change much as the game progresses. Yet these are minor shortcomings in an otherwise polished and thoughtfully constructed experience. The game’s strength lies in its consistency—it knows exactly what it wants to be and delivers that vision with precision and care. MouseCraft succeeds because it celebrates intelligence, creativity, and curiosity without ever feeling pretentious or intimidating. It captures the joy of problem-solving in its purest form, rewarding observation, patience, and experimentation rather than speed or reflex. Its clever fusion of two classic puzzle formulas feels both nostalgic and refreshing, proof that innovation doesn’t always require reinvention—sometimes, it just needs a clever twist on familiar ideas. Whether you’re an experienced puzzle solver looking for a mental workout or a casual player seeking a relaxing, thoughtful experience, MouseCraft delivers an engaging blend of strategy, charm, and satisfaction. It’s a game that invites you to think like a scientist and play like a child, and that combination makes it quietly exceptional. Rating: 8/10
Дуже цікава гра! Рекомендую!
Great game but crashes a lot! I Play in a window so I can exit when it locks up.
好玩!但有三個缺點: 一﹑快捷鍵冇得自定義改鍵。 快捷鍵嘅預設布局好唔直覺,例如:將「第一次開始」同「中途暫停/中途開始」都分別布置喺「R」鍵同「F」鍵,而唔係一次過重疊布置喺「空白鍵」﹑上下左右嘅畫面移動都全部布置喺「箭咀鍵」,對於鍵鼠玩家唔方便。 二﹑方塊判定唔夠嚴謹。 有時候我中途將方塊放喺老鼠嘅前面,但老鼠無視前面嘅方塊,穿過喺方塊內部後,被系統判定死亡。 三﹑成日記唔住我較好咗嘅設定。 佢成日將我較好咗嘅「抗鋸齒」同「紋理」都較返去「關閉」同「超分辦率」。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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