
Become a motorbike mechanic and build your empire. Buy, repair, renovate, and create your own dreamed custom motorcycle.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the head of a motorcycle mechanic empire in this realistic simulation game. Start from the small garage, upgrade, and buy bigger with new possibilities. Take orders from customers, find old bikes, and give them a new life.
When playing the Motorcycle Mechanic Simulator:
play endlessly with various types of bikes
try not to get lost with over 400 parts in each motorcycle
explore the wide library of custom parts
renovate old motorcycles and build custom bikes
take orders from customers, earn money and XP
choose between various available garages and furnish them
check how your motorbikes work on test tracks
search for special/custom parts in the junkyard location
discover the shop with parts, various devices, and furniture
customize parts by yourself by painting or water transfer printing


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 69% | — | $982.3K |
| $19.99 | 632ratings | 35% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
新手指引和视角操作手感简直是一坨,save翻译成拯救。机翻太出戏了,用全英文能看懂要求,专有名词又看不懂了。等后面什么时候出了好一点的汉化mod我再来玩。
Достаточно интересный симулятор
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Turkish, Portuguese - Brazil, Vietnamese +2 more
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genel olarak yetersiz. Model sayısı az, sadece 4-5 motosiklet yapmak ♥♥♥ sıkıyor, hikaye yok, hedeflediğin şey sadece para kazanmak o da fazlasıyla kolay. müzik yetersiz, az, böyle bir chill oyuna daha fazla parça olması gerekiyor.
6.5/10
hyvä
Pretty chill game like Car Mechanic sim
sehr cool wen man gerne an motorräder schraubt und selber noch keines hat
At first, Motorcycle Mechanic Simulator 2021 is genuinely enjoyable. Building your workshop, unlocking new diagnostic tools, gaining experience, and gradually expanding your garage creates a satisfying sense of progression. It feels like there's a lot waiting to be discovered. Unfortunately, that feeling doesn't last very long. The biggest issue is the repair system itself. Around 95% of the jobs tell you exactly which parts need replacing, leaving almost no room for actual diagnostics or problem-solving. Instead of investigating what's wrong with the motorcycle, you simply remove the highlighted parts, install new ones, and move on. Even the performance-related jobs, such as improving handling or increasing top speed, often come down to replacing a specific exhaust or handlebar without much logic behind it. After a while, every contract starts feeling exactly the same. Because of that, I quickly switched my focus to restoring motorcycles from the scrapyard. While it's a fun alternative at first, it also becomes repetitive. There's only one scrapyard location, the layout never changes, and after a few visits you already know where everything is. The only thing that changes is which three motorcycles spawn there. The restoration system has its own odd moments as well. Being able to repair almost every single part sounds great until you realize you're repairing things that realistically should always be replaced, like seals and other consumable components. It makes the whole process feel a little less believable. Another feature that never really made sense to me was the garage progression. The game offers three different workshops: small, medium, and large. On paper, it sounds like a natural upgrade, but in practice I never felt any advantage. I always preferred working on one motorcycle at a time, so the small garage was more than enough for almost the entire game. I only used the medium garage a few times when I accepted two repair jobs at once. The large garage actually felt less convenient than the smallest one. Instead of making my work more efficient, I found myself running between rooms trying to remember where I had left each bike. When restoring motorcycles from the scrapyard, I simply left the remaining bikes in the parking lot. I would finish restoring one, sell it, bring the next one inside, and repeat the process. It was faster and far more practical than using the biggest workshop. Personally, I think this system could have been designed much better. Rather than unlocking three separate garages, I would have preferred expanding a single workshop with additional motorcycle lifts and workstations. That would make progression feel meaningful instead of simply giving players a larger building with no real gameplay advantage. I had fully upgraded everything after roughly 20 hours and honestly could have stopped playing there. The only reason I spent another 11 hours was to complete all 30 Steam achievements. The final grind for $500,000 became much more about efficiency than fun. I eventually realized there was little reason to restore anything other than sports bikes because they could easily generate $20,000–30,000 profit per restoration, while other models simply weren't worth the time spent disassembling and rebuilding them. The game definitely has potential, but it feels like that potential was never fully realized. More repair jobs that actually require investigation instead of giving you the answer immediately, more scrapyard locations, random events, and a greater variety of workshop activities would have made the gameplay much more engaging in the long run. I still enjoyed my time with it, completed all 30 Steam achievements, and don't regret playing it. However, after about 15–20 hours I had already seen almost everything the game had to offer. With a little more depth and variety, this could have been a fantastic motorcycle mechanic simulator instead of one that becomes repetitive much sooner than it should.
Был неприятно удивлён. Заиграл до дыр и CMS2018 и CMS2021. Серия с Машинами развивается, стараясь учитывать недостатки предшественников и когда я увидел Мотоциклы думал что хотя бы она на уровне CMS2021 (тем более почти под одной вывеской вышла). Тут много до меня написали про баги и кривизну управления... Такое ощущение что игра недоделана. А также непонятно зачем ломать то что работает в "соседнем" собрате про Машины. На вскидку ряд вопросов: - Зачем поменяли комбинации быстрых клавиш? Вы же под одной линейкой выпускаете две похожие игры, может имеет смысл пользовательский опыт делать одинаковым чтобы игроки одной игры легко въезжали во вторую? Это я к работе со списком покупок. Казалось бы мелочь, но мозг скрипит. - Общая проблема и про машины и про мотоциклы - непонятно по каким критериям определяется ремонтируемая деталь или нет. Если в Машинах это ещё терпимо, то в мотоциклах доходит до смеха - какие-то сраные крышки - одни ремонтируются, другие - нет (хотя вроде почти одинаковые), зато в 100% можно восстановить РЕЗИНУ, СТЁКЛА ФАР, ЛАМПОЧКИ ФАР, ЦЕПИ и некоторые ШЕСТЕРНИ (а почему не все тогда???). Очень хотелось бы видеть у конкретной детали - она относится к восстанавливаемым или нет - в Машинах я примерно уже по памяти их отличаю, но было бы хорошо если бы игра мне с этим помогала. - Одна из центральных механик - это очерёдность разбора. Как вам перфоманс при котором можно снять звёздочку цепи без съёма самой цепи (цепь висит в воздухе после)? - Покраска... В Мотоциклах это что за гранью добра и зла... Каждую сраную деталь ты вынужден крутить/вертеть и красить... Как определять достаточно ли ты хорошо покрасил? Правильный ли цвет выбрал (в заданиях ни слово не сказано про то каким цветом красить, просто - покрась и всё)? Как покрасить тем же цветом что и соседняя деталь уже стоящая на моте? - Ремонт деталей сделали максимально тупым. В Машинах 2018 - был просто процент успешности и ты играл в лотерею, в Машинах 2021 - сделали мини-игру (прикольно, мне нравится), в Мотоциклах - это всегда успех - высыпаешь гору деталей (которые по версии игры ремонтируемые) на ремонтный стол, жмёшь кнопку, ждёшь пока сделается. Причём ремонтируются детали независимо от износа (в машинах ниже 15% не ремонтируются) - можно в труху убитую деталь воскресить до 100% без риска, без напряга - нажав кнопку. - Навыки сбросились при перезаходе в игру (спасибо что хоть не насовсем, можно опять их раскидать). Зато куча бессмысленной хрени в виде декораций. Зачем мне все эти предметы и возможность их раскидывать по локациям? Зачем вообще возможность кастомного расположения предметов в мастерской? Больше всего в играх мне не нравятся бессмысленные механики - которые вообще никак не влияют на игровой процесс, но время ты на них игровое вынужден тратить. В общем повезло мне с тем что игру я купил на распродаже в наборе с Машинами 2021, т.е стоила она почти ничего. Было бы обидно купить такое за какую-то полную цену. А ведь они ещё и DLC для неё продают... Печаль.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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