
Ride 22 motorcycles with the official BMW, Honda, Kawasaki, KTM, Suzuki and Yamaha licences. Play solo or online at the handlebars of Superbike, Roadster and Custom models, and create, customize and develop your club.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Terrible game. Honestly
Симулятор наркотического прихода в котором ты думаешь что ты мотогонщик)
Основная фишка этой игры - менять мотоцикл при разных дорогах во время гонки. Идея ок, но на этом идеи заканчиваются. Что здесь не ок - это камера, которая все время опускается все ниже и ниже. К управлению можно привыкнуть. Звук мотоциклов можно сделать тише - не благодарите. Нитро так и не заработало - менял на любые кнопки, meh. Не помню за сколько ее покупал, но уж точно не за полную стоимость. Рублей 50 эта аркада точно стоит. Все остальные могут идти в симуляторы.
Motorcycle Club is an arcade-focused racing title that sets out to blend licensed motorcycle racing with a light club-management framework, aiming to offer something more social and progression-driven than a standard circuit racer. Developed by Kylotonn Entertainment and published by Nacon alongside Plug In Digital, the game presents an appealing concept on paper: real-world bikes, rival teams, and a sense of identity built around forming and growing your own motorcycle club. Unfortunately, while the ambition is evident, the final experience struggles to translate those ideas into consistently engaging gameplay. The core structure revolves around forming a club and competing against nine rival teams across a series of championships and events. Progression is tied to earning reputation and unlocking new motorcycles, with licensed brands such as BMW, Honda, Kawasaki, KTM, Suzuki, and Yamaha represented across multiple categories. These bikes are divided into classes that are meant to encourage variety in playstyle, and the game attempts to reward aggressive, stylish riding through a kudos system that grants points for drifts, wheelies, and risky maneuvers. This framework suggests an energetic, personality-driven arcade racer, but the moment-to-moment racing rarely delivers the excitement that such systems promise. Handling and physics are the game’s most frequently cited weaknesses. Rather than feeling responsive and intuitive, motorcycles often behave in a way that feels floaty and inconsistent. Cornering can feel imprecise, braking lacks satisfying weight, and acceleration does not always convey the power expected from high-performance bikes. Terrain transitions and collisions can feel abrupt, giving races an unpredictable quality that undermines player confidence. While arcade racers do not require strict realism, they do rely on clear feedback and control, and Motorcycle Club often struggles to provide that essential sense of connection between player input and on-screen behavior. Track design and race variety also contribute to a sense of repetition. Although the game features multiple circuits and locations, many tracks feel visually similar and mechanically familiar, leading to races that blur together over time. AI opponents rarely demonstrate adaptive or aggressive behavior, which diminishes tension and makes many events feel routine rather than competitive. Long play sessions can become monotonous, as progression often involves repeating similar races with only minor changes in difficulty or bike selection. Visually, Motorcycle Club sits in an awkward middle ground. The licensed motorcycles are reasonably well modeled, and it is clear that care was taken to represent real brands accurately. However, environments, textures, and lighting often feel dated or flat, lacking the sense of speed and spectacle that defines strong racing games. The presentation rarely amplifies the thrill of racing, instead feeling functional and subdued. Sound design further weakens immersion; engine audio lacks punch, and background music is sparse or forgettable, resulting in races that feel oddly quiet and restrained. The club-management aspect, which could have been a defining feature, remains largely superficial. Players can customize emblems and riders and recruit members, but these elements have minimal strategic impact. There is little depth in team development or decision-making, and the sense of building a living, competitive club never fully materializes. Instead, the management layer feels like a cosmetic wrapper around a fairly standard race progression system rather than a meaningful gameplay pillar. Multiplayer support is included, allowing online races with other players, but it does little to elevate the overall experience. The same handling issues and lack of mechanical depth persist in competitive play, and without a strong core racing feel, multiplayer struggles to maintain long-term appeal. What should have been a highlight — racing licensed bikes against other players — often ends up feeling underwhelming due to the underlying mechanics. In the end, Motorcycle Club is a game defined more by its intentions than its execution. It aims to offer an accessible arcade racer with identity, progression, and licensed appeal, but falls short in the areas that matter most for the genre. Repetitive races, weak handling feedback, shallow management systems, and an underwhelming audiovisual presentation prevent it from standing out in a crowded field of racing games. While dedicated fans of motorcycle racing may find some novelty in its club concept or licensed roster, most players will likely find the experience lacking the polish, excitement, and depth needed to sustain long-term engagement. Rating: 4/10
💋
this game even at 99 cents on sale wasn't worth the 99 cents. even with bad reviews i took a risk since it was so cheap and i still regret it. i did one race then uninstalled it. only reason I'm not gonna request a refund is because its only 99 cents. I'm not worried about a buck. but i definitely suggest not buying. not even worth the waste of time to download it.
ok
1/10
Tanto Kylotonn como Nacon, hacen juegos que visualmente son atractivos, se ven bien, pero en la ejecución y jugabilidad, son MEDIOCRES a más no poder, este juego de motos pintaba para algo interesante, pero no es el caso (sin importar que es de hace 10 años), lo mismo con su otro juego de motos más nuevo "Rims" un asco de juego... y se prevee lo mismo para su juego MX24... Es Arcade y esta perfecto, ese no es el problema, lo que lastra la jugabillidad es que los movimientos son muy toscos, la idea de cambiar de tipo de moto en el acto, quizá no es mala al ser arcade, pero el como se ejecuta sin justificar el "para que" es lo que no le da una idea firme al juego y queda muy ambiguo... En fin le doy manita arriba sólo porque es un juego de motos y casi no hay, y que lo compré por la módica cantidad de 0.49 Dólar, me gasto lo mismo en ponerle saldo a mi telefono mobil par aun día y ni lo uso, así que da igual
Moto Great
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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