
Ride 22 motorcycles with the official BMW, Honda, Kawasaki, KTM, Suzuki and Yamaha licences. Play solo or online at the handlebars of Superbike, Roadster and Custom models, and create, customize and develop your club.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 153reviews | 31% | — | $34.8K |
| $19.99 | 1.3Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible game. Honestly
Motorcycle Club is an arcade-focused racing title that sets out to blend licensed motorcycle racing with a light club-management framework, aiming to offer something more social and progression-driven than a standard circuit racer. Developed by Kylotonn Entertainment and published by Nacon alongside Plug In Digital, the game presents an appealing concept on paper: real-world bikes, rival teams, and a sense of identity built around forming and growing your own motorcycle club. Unfortunately, while the ambition is evident, the final experience struggles to translate those ideas into consistently engaging gameplay. The core structure revolves around forming a club and competing against nine rival teams across a series of championships and events. Progression is tied to earning reputation and unlocking new motorcycles, with licensed brands such as BMW, Honda, Kawasaki, KTM, Suzuki, and Yamaha represented across multiple categories. These bikes are divided into classes that are meant to encourage variety in playstyle, and the game attempts to reward aggressive, stylish riding through a kudos system that grants points for drifts, wheelies, and risky maneuvers. This framework suggests an energetic, personality-driven arcade racer, but the moment-to-moment racing rarely delivers the excitement that such systems promise. Handling and physics are the game’s most frequently cited weaknesses. Rather than feeling responsive and intuitive, motorcycles often behave in a way that feels floaty and inconsistent. Cornering can feel imprecise, braking lacks satisfying weight, and acceleration does not always convey the power expected from high-performance bikes. Terrain transitions and collisions can feel abrupt, giving races an unpredictable quality that undermines player confidence. While arcade racers do not require strict realism, they do rely on clear feedback and control, and Motorcycle Club often struggles to provide that essential sense of connection between player input and on-screen behavior. Track design and race variety also contribute to a sense of repetition. Although the game features multiple circuits and locations, many tracks feel visually similar and mechanically familiar, leading to races that blur together over time. AI opponents rarely demonstrate adaptive or aggressive behavior, which diminishes tension and makes many events feel routine rather than competitive. Long play sessions can become monotonous, as progression often involves repeating similar races with only minor changes in difficulty or bike selection. Visually, Motorcycle Club sits in an awkward middle ground. The licensed motorcycles are reasonably well modeled, and it is clear that care was taken to represent real brands accurately. However, environments, textures, and lighting often feel dated or flat, lacking the sense of speed and spectacle that defines strong racing games. The presentation rarely amplifies the thrill of racing, instead feeling functional and subdued. Sound design further weakens immersion; engine audio lacks punch, and background music is sparse or forgettable, resulting in races that feel oddly quiet and restrained. The club-management aspect, which could have been a defining feature, remains largely superficial. Players can customize emblems and riders and recruit members, but these elements have minimal strategic impact. There is little depth in team development or decision-making, and the sense of building a living, competitive club never fully materializes. Instead, the management layer feels like a cosmetic wrapper around a fairly standard race progression system rather than a meaningful gameplay pillar. Multiplayer support is included, allowing online races with other players, but it does little to elevate the overall experience. The same handling issues and lack of mechanical depth persist in competitive play, and without a strong core racing feel, multiplayer struggles to maintain long-term appeal. What should have been a highlight — racing licensed bikes against other players — often ends up feeling underwhelming due to the underlying mechanics. In the end, Motorcycle Club is a game defined more by its intentions than its execution. It aims to offer an accessible arcade racer with identity, progression, and licensed appeal, but falls short in the areas that matter most for the genre. Repetitive races, weak handling feedback, shallow management systems, and an underwhelming audiovisual presentation prevent it from standing out in a crowded field of racing games. While dedicated fans of motorcycle racing may find some novelty in its club concept or licensed roster, most players will likely find the experience lacking the polish, excitement, and depth needed to sustain long-term engagement. Rating: 4/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Симулятор наркотического прихода в котором ты думаешь что ты мотогонщик)
💋
10/10 would rather go through a break up than play through this again.
Основная фишка этой игры - менять мотоцикл при разных дорогах во время гонки. Идея ок, но на этом идеи заканчиваются. Что здесь не ок - это камера, которая все время опускается все ниже и ниже. К управлению можно привыкнуть. Звук мотоциклов можно сделать тише - не благодарите. Нитро так и не заработало - менял на любые кнопки, meh. Не помню за сколько ее покупал, но уж точно не за полную стоимость. Рублей 50 эта аркада точно стоит. Все остальные могут идти в симуляторы.
СКУЧНОЕ ПОСТНОЕ ГОВНО
średnia i po czasie się nudzi
1/10
just no
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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