
Hit the gas in Motorbike Simulator MX Driving! Equipped with realistic 3D graphics and adrenaline-filled jumps, this game takes you to the top of motorcycle riding. Test your driving skills now!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Add controller support and open the game up to steam workshop, make some public posts, add maybe an extra map or two, and bam. This game COULD have been decent. Is it really that hard bro? - Me to the person whom made this terrible game with potential.
Я гей
Its alright, released yesterday at the time of writing, still needs alot more work for sure. VERY basic at the moment, sure there's many updates to come! :)
[b] P. S. If you have difficulties in the walktrough, this guide will be very useful: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] CATEGORY: NEUROTRASH, TOO BAD EVEN TO TAKE FOR FREE [/h1] This game is basically a glaring example of how shameless some developers can get. Take some random flash game from a free site, like Yandex Games, slap a tiny price on Steam, generate a cheap preview using the first AI you find, throw together a trailer quickly, throw in some ready-made primitive assets, mix it with Unity junk, and call it a full, standalone project – it's the absolute bottom, no doubt. As for the 'game' itself and its content? What positives could there even be when there's basically nothing to play? You can choose between two motorcycles (one free, green, the other a 50,000-cost clone) and a quad bike for 25,000. Are they different in any way? Not at all! Same clunky controls, same lousy physics. There's no content here at all. Maybe someone tried to find a way onto the highway like in the game trailer, but the so-called 'game map' is tiny and narrow, more like some provincial backyard than a real world (basically, I didn't find it). Vehicles handle and brake terribly in this setup. The environment doesn't react to the player at all. Occasionally, a couple of pedestrians will appear, falling awkwardly if you hit them. There are some slightly modified but still recognizable licensed cars around, just with their logos ripped off. And there’s absolutely no music in the game whatsoever, if you were wondering. All the gameplay in this game is just going in circles around the same 'four walls.' Or picking up randomly appearing money bags ($1000 each). You can also join 'races,' which pop up in random places. But calling it a race when all you do is drive through three checkpoints in these tiny spaces — I can’t even. No arrows, no barriers. That’s why I only played for like 10 minutes. Looks like the developers just wanted to show off that the machine translation managed to translate the tiny amount of game text into a few languages, but actually making a decent game — they totally forgot. A real shame. Verdict: https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [h3] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/h3]
Не покупайте это говно даже за бесплатно.Оно этого не стоит
говно полное не удобно
xyйHя полная гoвHо
Motorbike Simulator MX Driving, developed by Yusuf Islam Seyhan and Samet Acar and published by Inspector Studios, is an indie attempt to capture the thrill of motocross in an open-world setting. Released in mid-2024, the game positions itself as a skill-based driving simulator that encourages exploration, speed, and mastery of motorcycle mechanics. While it presents an ambitious concept for an indie title, player reception has been mixed, highlighting both the game’s potential and its noticeable shortcomings. The game’s environments are designed to support an open-world experience, featuring city streets, off-road tracks, and varied terrain meant to challenge players’ riding skills. The graphics, while commendable for an indie production, lack the polish and detail found in higher-budget motocross simulators, resulting in areas that can feel sparse or repetitive. Despite this, the combination of diverse landscapes and open exploration provides a sense of freedom, allowing players to experiment with speed, stunts, and navigation across different surfaces. The game’s visual style is functional, and lighting effects contribute modestly to the atmosphere, though the overall immersion is occasionally hindered by environmental simplicity. Central to Motorbike Simulator MX Driving is its checkpoint-based mission system. Players are tasked with reaching destinations within a time limit, navigating obstacles, and occasionally performing stunts. These missions are intended to test both precision and reflexes. However, feedback from players suggests that the objectives can quickly become repetitive, and the limited variety reduces long-term engagement. The physics engine, critical for a driving simulator, is inconsistent at times, with vehicles sometimes behaving unpredictably or lacking realistic responsiveness. While the game does reward skillful riding and careful maneuvering, these inconsistencies can frustrate players rather than enhance the challenge. Progression is handled through the unlocking of motorcycles and ATVs as rewards for completed missions. This system adds an element of incentive, encouraging continued play to access faster or more agile vehicles. Yet the variety of vehicles and upgrade options is limited, which diminishes the sense of achievement and depth expected from a simulation experience. Furthermore, the absence of multiplayer or online features reduces replayability, leaving the game feeling more like a short-term solo experience than a lasting motocross sandbox. The audio design aims to complement the riding experience. Engine sounds and environmental noises attempt to recreate the feel of speed and momentum, while the rush of wind and terrain interaction adds to the sensation of riding. Despite this, the soundscape can become monotonous over time due to limited variety in effects and the lack of a dynamic soundtrack or atmospheric audio cues. This occasionally detracts from immersion, making long play sessions feel less engaging than intended. In summary, Motorbike Simulator MX Driving is an ambitious indie title that delivers glimpses of the excitement and freedom of motocross riding but struggles with execution. Its open-world environments, progression system, and mission-based challenges provide a foundation for an enjoyable experience, yet inconsistent physics, repetitive objectives, and limited content hinder its overall appeal. For players seeking a more polished and comprehensive motocross simulation, alternatives such as MX Bikes or MX vs. ATV Legends may offer a more satisfying experience. Nonetheless, the game may still appeal to those curious about indie takes on the genre or looking for a casual, exploration-focused motorbike simulator. Rating: 5/10
Хорошая игра, мало функционало а так-же гемплей заключается в том чтобы просто ездить
very bad game and gontrols
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