
Motionless - is a first person shooter game where you can test your accuracy. The main task is to shoot at targets and receive bullets for successful hits. If you have spent all the bullets or you have no life left, you have lost. How many bullets can you collect?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Пойдет
idk
???????
Best .50 cents i ever spent
iyi oyun oynanabilir :)
It's a very simple, fun time killer. Shoot the shapes, red charges at you, and yellow kind of does it's own thing. Get hit 4 times and you die. I'd recommend it if it's on sale. I think even at $0.99 it's a little high, $0.74 might be more reasonable. Pro tip: If you stand in the corner, you can see the whole map, so you can survive for quite a while. I hit 100 bullets (points) pretty easily after a while in the corner.
XUINYA
si estas muy al re pedo y sos una persona competitiva compratelo. no tengo ni una hora de juego y me aburrí un poco pero algún dia voy a llegar a las 100 balas. pd: tocá la sensibilidad del ratón :)
É uma ótima opção para quem deseja melhorar a mira, ajustar a sensibilidade ideal.
This game is a very simple and fun time killer—perfect for when you just need a quick distraction. You shoot shapes while the red ones charge at you and the yellow ones do their own thing, and getting hit 4 times means game over. I’d recommend it if you can snag it on sale. Even at 0.99€ it feels a little steep; 0.74€ might be more in line with what it offers. Pro tip: Stand in the corner to get a full view of the map. It worked wonders for me—I hit 100 points (bullets) pretty easily by playing it safe.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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