
Mortanis Prisoners - A survival horror game set in a Third Reich concentration camp where the camp's leadership, upon discovering a planned rebellion, orders the execution of all accomplices. Main protagonist encounter an even more terrifying fate. Will they be able to escape the nightmare?
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Mortanis Prisoners - a survival horror game set in a Third Reich concentration camp where the camp's leadership, upon discovering a planned rebellion, orders the execution of all accomplices. Main protagonist encounter an even more terrifying fate.
Horror atmosphere
Intriguing storyline
Realistic shooting
Puzzles
Inventory management
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
下記に実況動画を投稿しています。(全Part.3) 本作を購入するか検討中の方は、参考にして頂ければと思います。 [url=https://youtu.be/iLm_00Q2qkY] https://youtu.be/iLm_00Q2qkY [/url] (和訳付き) [hr][/hr] 【ゲーム概要】 一人称視点のサバイバルホラー。 ナチス・ドイツ時代の強制収容所に勤める主人公Justina。 反逆組織のメンバーであることがバレ、人体実験送りになってしまった。 そして、暗く寒い場所で目覚めた彼女だったが... 【備考】 ・サイレントヒル風 ―回避スキルがないタイプ ・英語の読解力は必須 ―ドキュメント多め、主人公もちょくちょく喋る ―謎解きのヒントもドキュメント内にある 【感想】 〇ストーリー ―ドキュメントが主。強制収容所で何が起こったのかを中心にしっかり展開 〇作中の雰囲気 ―サイレントヒルを彷彿とさせるマップデザイン ―得体の知れなさがある世界観 〇クリーチャーデザイン ―ゾンビのようでゾンビではない、でも人っぽい質感 ―世界観もあって、正体を考察したくなる 〇ゲームバランス ―意外と難しくない、程よい感じ ―頻繁に弾薬が落ちているので、弾切れの心配はあまりない △ゲーム本編を通して経験する世界については、背景などが語られていない ―元の世界における、強制収容所以外の背景も展開して欲しかった
MUY RECOMENDADO / DURACION APROX. 2 a 3 horas (de acuerdo al ritmo que vayas) Es un titulo con una ambientación oscura y claustrofóbica de un campo de concentración, combinada con elementos sobrenaturales que intensifican el horror. Se destaca el uso de gestión de inventario, recursos limitados y resolución de acertijos, evocando el estilo de los clásicos Resident Evil. La historia es descrita como una experiencia tensa y bien estructurada, donde el protagonista debe enfrentar tanto la crueldad humana como pesadillas inexplicables. Por ultimo, LAMENTABLEMENTE no se encuentra con subtitulos en ESPAÑOL, es un punto NEGATIVO a mi parecer, pero si cuenta con LOGROS. Buen trabajo.
Запоздалый обзор пишу. Отличная игра, Алексей, вы большой молодец, я надеюсь продажи вас не разочаровали, и вы будете дальше делать, но даже если продажи не оправдались, продолжайте, купил также на ВК плей для поддержи. Добавьте туда достижения пожалуйста. Ваши игры игры и Владимира обязательно буду покупать!
For people that would remember, pretty close concept than the first Alone in The Dark, it has no challenging / frustrating (depends on the point of view) parts like Outlast, is more like exploration and cross puzzle solving within a dark environment resembling Alone in the dark. I have to agree with some reviews about a huge miss opportunity within the story, very little is told when the concept itself is great and a lot more could have been done to show / tell a deeper story and even more so a bit more to the end of the game. Said all of the above is still a very enjoyable game at a very reasonable price, some very well made locations which one does not mind having to backtrack to solve the various puzzles to finish the game. Did not come across any bug or any part that would make you want to drop the game.
polecam
i got scammed
Хороший хоррор, чем-то напоминает Резидент. По времени игра не очень длинная, интересно прохождение, смотри на моем канале : https://youtu.be/MG2Kbmry6jk
A Decent Indie Effort with Room to Grow If you're looking for a quick, low-stakes experience, Mortanis Prisoners isn't a bad way to spend an afternoon—provided you go in with the right expectations. It feels very much like a small-scale passion project, and while it has its charms, there are some significant pacing issues that keep it from being a "must-play" at full price. The Breakdown: The Pacing: The movement speed is a major hurdle. The "run" button basically just gets you to a standard walking speed, and the regular walk is painstakingly slow. Without a jump mechanic, traversing the environment can feel like a bit of a chore. The Challenge: To put it bluntly, it's very easy. The enemies don't offer much in the way of engagement or threat, and you’ll likely breeze through the content without much resistance. Gameplay & Feel: It’s a slow-burn experience. While it’s not "bad," it definitely needs more polish on the enemy variety and player mobility to make the gameplay loop feel truly rewarding. Final Thoughts: I’m not mad I bought it, and I’m not mad I played it—I actually knocked out 100% of the achievements in about 5 hours. It’s a fine little project, but it’s hard to recommend at a higher price point. Pro Tip: Limit yourself from picking this up until it’s under $5. At that price, it’s a fair trade for a few hours of gameplay.
certainly not a bad experience thus far (and i've only just begun - but most would agree that the opening hour of a game is likely its most important) but its not quite what i thought it would be. the trailer indicated a game with more bite (especially considering the historical weight that it wields) but the opening half hour has felt like a slog to me and despite the interesting tidbits of lore and information sprinkled throughout, I, as a player, see no real reason to continue...i dont know. this one is a solid 5/10 for me. another example of why steam needs a "mediocre" button. i may revisit it but there are just so many other titles to enjoy and this one failed to engage me as a player during those crucial opening moments (other than the fact that the narrator of the game's intro sounded to me like oft-criticized-YouTube-historian Mark Felton). the monsters looked cool. *shrugs*
Игра короткая и жуткая, как мой писюн. Прошел первый раз за два часа, и то потому что поймал в моменте тупняк, не мог найти проход. Второе прохождение, на якобы гига сложности, пролетело за час, в чем сложность я так и не понял. Жалко, что разработчики не смогли выдавить побольше игры из себя, ведь атмосферкой и внезапными мобами из-за угла, она может дать просраться.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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