
Tower defense game by WandCast Games. Battle armies of orcs, goblins and undead in a desperate bid for survival. Design a maze to confound your foes. Destroy them with towering defenses. Control the battle with your powers. Save your people from the ancient and evil Blood Orc! Game by two people.
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Languages: English**languages with full audio support
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Hello guys and gals, I recently played 8 hours in this game and got to level 10 and I wanted to give my opinions on the game. If you want to see my footage of the game it is available on my YouTube channel called Ginger Gaming Mentor. https://youtu.be/tI0Yq8eMFvg The story of the game is very good, and quite touching. I found myself pulled into the story of the dwarves struggle. Having played many tower defense style game before I really enjoyed this fresh take on the genre and I think this might be the best tower defense game I have ever played. The game has usable abilities on top of the use of towers, as well as a nice array of towers that really felt important to choose the correct ones. The game started out easy enough and then quickly the difficulty ramped up. Features like the running test of the monster maze time was extremely useful to know I was making the right choices in maze construction. The Heavily armored monsters posed quite a serious threat and many times I would come within a hairsbreadth of winning or losing and it was frustratingly fantastic. I felt challenged, and engaged, in both the story and the combat. I rate this game 10 out 10!
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One of the better indie tower defense games I've personally played in a long time. Watch my first play and impressions of this really fun TD strategy game here: https://www.youtube.com/watch?v=NpA-KLsLRTg&t=26s I really like the art and story you get before the game and between levels. I still believe that "Grid Defense: The Awakening" is the best damn tower defense game I've ever played even though it launched way back in 2008. The graphics in this game sadly aren't as clear or good as Grid Defense, but it does offer a lot of substance and the story helps add depth. A solid tower defense game and a very impressive first tile on Steam from these two indie developers! RECOMMENDED! My first impressions score is somewhere in the 8.5 to 9 range. It's better than it might look from the trailer,. and should please almost all TD game fans.
Mortals and Monsters: Blood Orc - Гра, що Спалахне вам Кров в жилах! 💥👹 Я завжди був прихильником ігор, де вам потрібно розробляти власні стратегії для виживання, і Mortals and Monsters: Blood Orc не відступає від цього правила. Ця гра в жанрі "Башта Оборони" від WandCast Games створена лише двома людьми, але в неї вкладено багато потуг та таланту. 🏹🧟 У грі вас чекає битва проти великих армій орків, гоблінів і неживих відьм. Ваше завдання - розробити заплутані лабіринти, щоб пригнічувати та збити своїх ворогів. Ви повинні будувати величезні вежі та захищати своє королівство від нашестя страшного Кровного Орка. 👑👺 Однак у Mortals and Monsters: Blood Orc є одна річ, яка виділяє її серед інших ігор цього жанру - ваші власні магічні сили. Ви зможете втручатися в бій та використовувати магію, щоб легше перемогти своїх ворогів. Це додає цій грі відмінний стратегічний елемент та робить її неймовірно захоплюючою. 🧙♂️✨ Mortals and Monsters: Blood Orc - це світ, де вам потрібно долати хвилі жахливих монстрів та використовувати всі свої навички та інтелект, щоб вижити. Ця гра призначена для справжніх любителів викликів та стратегій, і ви точно будете в захваті від її інтригуючого геймплею! 🎮🏰
WandCast Games'in kule savunma oyunu. Hayatta kalmak için umutsuz bir çaba içinde orklardan, goblinlerden ve ölümsüzlerden oluşan ordularla savaşın. Düşmanlarınızı şaşırtmak için bir labirent tasarlayın. Onları yüksek savunmalarla yok edin. Savaşı güçlerinizle kontrol edin. Halkınızı kadim ve kötü Kan Orklarından kurtarın! İki kişilik oyun.
Love mazing, hate that you have to do the ENTIRE MAZE on every level before you even see the enemies. Very tedious choice to only have one build phase. Pathable area is unclear and often enemies can walk through terrain or get stuck on objects. Camera cannot be tilted / turned to properly build in some locations. Cannot build 2x2 walls for any reason. Graphics look worse in motion. UI does not allow for selecting enemies to see their health / weaknesses. Phone game busy work of player only enemies that your towers ignore. No speed increase / decrease / in game pause. Cannot view tower range before building towers. I'm having fun so far and plan to complete, but am also very die hard for this genre.
OK so first off I received this game to review, Made by a new Indie Studio, It is a Tower Defence game - Pure and Simple...Except for one mechanic. You make the maze and must defend the core base, You start off with basic towers and a single spell which you can upgrade per level, You will learn more spells on later levels, be aware of the cool down on spells you have to choose the right time and location to use them. The Towers for attack of the encroaching arm can be built only on pre-existing structures, As you progress a multitude of towers become available, rapid fire, long range slow down all of which can be upgraded as you progress. If you are a Tower Defence Gamer you should like this game and I suggest you get it,
Love tower defense! Starts off easy but then levels become challenging and get very hard, very fast. Enjoyed building personalized and optimizing mazes. Has the hook to keep you coming back. One of the better tower defense games. Enjoying the journey and exploding wagons! Decent music, story and art work
Really torn on this one. It has a great look, and excellent fluff, quite engaging story, but that just isn't enough to overcome a few serious flaws. My main issue is that the maze building is really tedious. I was on level three, and my hand started to hurt before I even got half way through the process. I really wish that you could save and come back, on the maze building! I had seriously laid over two hundred pieces of wall, not counting when I something dropped in the wrong place and I had to redo a chunk. I had to quit out, and all that work is now gone. Sigh.. The second issue is that the towers almost seem secondary to the players hands-on weapon, Bombard in the early stages. It recharges so quickly that you seldom have time to do anything else. I really like a game with a strategic weapon options, but it shouldn't be something you need to be doing, all the time. There are even foes that can only be hit by it. Not far enough into really know much about the towers, but they seem to be upgrade twice and nothing else, very disappointing. Games like this are built on player-choices. Between the need to constantly be firing my own weapon, and the towers having so little to them, there simply isn't much game there. It's like eating chicken wings, a lot of flavor, but not much meat. Sad, I love the genre, but sometimes I think the free ones from Armour Games four years ago understood what makes the genre fun, and that knowledge has been lost.
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