
A dungeon crawler turn-based RPG where you play a hero that has the ability to possess creatures. Featured more than 10 creatures, each of them have a unique skill and ability, Including upgradable skills, ultimate skills, and combine with other skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Elynovia, a cursed land that was abandoned by god, once a peaceful place to live, now is nothing but eternal chaos and darkness. A place of the undead, demons, and unknown creatures roaming around aimlessly. The curse has not been lifted yet, until one day a god from another realm decides to interfere by reincarnation his greatest hero into this world. With the blessing of god, the hero's soul is able to choose and possess a new body or vessel from this world.

Fully animated battles
-Both Enemies and Player have animated image
-Stunning and beautiful skill effect
Unique Monsters, Skills, and Items
-Over 50+ Monsters type
-Over 80+ unique skills
-Over 80+ unique items
-All playable creatures have a unique skill tree
Element Affinity System
Each monster and player have different elements of weakness and strength
Procedurally Generated
Random events, monsters, treasure, and traps on certain dungeon
Battle systems
-Fast paced turn-based battles
-No Random Encounter Enemies
Genres
Engagement
Reviews
[h2] 基本功扎实,颇有想法,但可惜内容撑不起这份想法 [/h2] 本作是非常标准的回合制战斗角色扮演游戏,采用非常传统的具有明确的回合限制,在一个回合内决定行动的先后顺序的模式。简单来说就是所有角色在一个回合内轮流完成行动后才会进行到下一个回合,下一个回合中所有角色再次根据行动顺序行动。至于为何会采用这种模式,在游玩完本作后也能够理解其中的精心设计了。 首先本作有一个较为特殊的系统,就是角色攻击后的追加攻击系统,不同的角色可以通过升级给全部角色增加一个被动技能,以及两个专属的可以发动追加攻击的被动,这两个被动的发动条件分别是队友攻击后和自己攻击后,会额外追加一段攻击。不同于幻影异闻录中需要通过攻击被动才能发动追加攻击,本作中的追加攻击几乎可以说是毫无限制,只需要玩家进行攻击动作,另一名角色都可以无条件发动追加攻击,因此在这套系统中限制连续行动次数本身就是一种防止玩家输出严重膨胀的一种手段,毕竟如果换成没有固定的回合限制,角色根据速度可以连续行动,那么队伍中A角色无脑拉高速度,B角色无脑堆满输出,不断地利用高速的A角色连续行动触发B角色的追加攻击。制作人也有意将增加单回合的行动次数作为一种最高级的奖励,这方面后面也会提到。 而本作的另一个比较有意思的设计就是加护系统,玩家可以在地图上遇到各式各样的加护,大部分的加护其实都是战斗开始时发动一次攻击,不过还有两个比较特殊的加护,一个是刑天的加护,可以给玩家套盾,另一个是赫尔墨斯的加护,可以增加玩家在地图上的移动速度,并且在战斗的时候可以一回合行动两次。这些加护都是有战斗次数限制的,超过一定战斗次数就会失效,这也是我因此觉得制作人有意将增加单回合的行动次数作为一种最高级的奖励的佐证。 以上就是本作游玩下来的优点了,接下来聊聊几个比较明显的缺点。首先是配队的深度不够,本作采用的是回合制RPG中极其罕见的两人组队模式,结合上述提到的追加攻击系统,将宝贵的队友席位留给一个给队友上BUFF的辅助上其实是非常非常吃亏的,而且游戏中后期所有角色其实也有拥有了自我强化的技能,因此辅助在这个游戏其实是完全没有生态位的,而本作中也确实设计了两三个明确用来辅助的角色,这也就自然而然地躺了一整部游戏的冷板凳。其次是迷宫设计过于偷懒,本作中有十几张地图,但是大部分迷宫,其实都是随机生成的迷宫而已,玩家也就只是在随机生成的迷宫往下走而已,没有任何探索的感觉。最后就是鸡肋的装备锻造系统,装备锻造需要的材料过于复杂和稀有,而本作的流程其实又没那么长,以至于我到游戏通关都锻造不了几件装备,大部分锻造出来的装备属性甚至不如我在随机生成的迷宫里的宝箱开出来的装备。 综上所述,本作其实是一款非常小品级的回合制RPG,虽然游戏中可以看出制作人有非常多的巧思和设计,但无奈游戏内容过少,大部分设计都得不到发挥。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
25.10.27更新: 游戏玩了几个小时了,上手体验一言以蔽之就是个爽游RPG。 各种设计都挺爽的,但也不是没难度,打BOSS什么的难度还是挺在线的。 前期爽是爽,但是开局除外。 游戏教程关一过,有一段时间没有队友,全地图几乎一个怪都打不过。 不过还好只是几乎,整个地图只有教学关门口的一只树可以轻松打过的, 为了能过拿第一个队友的关,我在那刷了几十只树,真的坐牢。 好在这傻逼体验就这一次,之后就没有了。 不过我这次更新,主要目的倒也不是补充一个几小时初感受, 主要是这游戏又有个问题弄得我几乎玩不下去: 游戏有几个地图,卡到爆炸,在我这老爷机上一秒2帧直接变成真PPT。 浑身难受,除虫魂又燃烧起来了,于是查了半天终于找到了原因: TSR_Mirror这个插件直接卡爆了。 我也不知道到底是因为某些地图的代码冲突导致这玩意卡爆了,还是这玩意本身就是卡爆了, 但讲道理,一个RM游戏,我真的不在意战斗以外的画面特效,更不会需要什么镜面效果。 于是解决这问题的方法就很简单了,直接禁掉这个插件就行了: 1,文件www\js\plugins.js的171行,TSR_Mirror配置的开头,直接把status项从true改成false,就再也不会被这个插件卡了。 ===== 以下为更新前原内容 ===== 本贴暂且和评测无关,因此默认个好评。 游戏还没开始玩,但窗口模式大小位置总不对,还一出LOGO就变全屏,让我强迫症发作很难受。 于是看了下代码,其实很好改好,因此在这记录一下。 1,文件www\js\plugins.js的276行,MOG_TitleSplashScreen配置的最后,把Full Screen Mode项的true改成false,这样显示LOGO就不再切全屏了。 2,文件package.json中,把width和height的值分别改成1280和720,然后再后面加一行【"position": "center",】注意后面的逗号不要漏了,这样窗口大小就不会出错,而且会自动居中了。之前窗口大小出错的原因是,插件Community_Basic和YEP_CoreEngine,各自把窗口扩大了共2次所以就超级加倍了。由于YEP中是检查package里的窗口大小来自动调节的,所以只要在package里改一下数值,就能巧妙的跳过YEP对窗口大小的调节。 强迫症舒服了,现在可以开始玩游戏了。
还不错,挺有意思的游戏。内容有点短,打完最终boss突然就结束了,没有二周目可惜。
8/10 This game is good so far Really like the vibe of the first forest Beware: don't go under the camp
i think i might be secretly addicted, however writing this means that maybe its not a secret at all.
[h1]简介[/h1] 《凡人之躯》是一款回合制角色扮演游戏,战斗中有行动顺序设计,每个回合的明确的行动顺序让所有角色按顺序完成行动,再进入下一回合。还有装备锻造、人员招募、队伍组成等系统,最大的特色莫过于围绕“容器”的培养机制。 [h1]特色[/h1] 游戏的剧情和剧情对话都很简练,虽然本作是一款传统的回合制游戏,战斗系统有过一定的优化和改进,而且攻击动作虽然简单也极具力量感,明雷遇敌机制,所有敌人都可见于地图,可以按需选择是否要战斗或者是快速过图。每个角色都拥有专属技能树,并能自主控制升级时解锁的技能,丰富的角色招募可构建的队伍,技能学习、装备加成、可自由分配或集中使用的永久属性强化道具等。成长节奏较快。 [h1]培养[/h1] 本作除了基础的提示和目标指引再没有任何引导,所以多存档没坏处,因为很有可能因一次失误突然暴毙,或者错过什么事件。一定要重视角色培养机制,不然会觉得战斗难度陡然增加,技能上优先解锁"容器强化",在获得第二个角色并升级容器后,协同作战非常有趣且富有策略性。 [h1]一些待优化的地方[/h1] 也因为是太传统的回合制游戏,所以有些系统和操作做的很复杂,比如地牢中仅提供单次治疗点,治疗道具稀少,队伍中仅女巫拥有吸血技能但是标志奥弱的那种,战斗中虽有恢复技能但收效甚微,总之就是恢复方式要么是升级要么回基地。最让人难受的莫过于视觉影响,各种黑屏和迷雾,影响点击路径时的识别。还有制作装备的材料需求过高而收益微乎其微,掉落装备配合优秀词缀已完全够用。 [h1]总结[/h1] 总的来说,本作实质上是一款体量较小的回合制角色扮演游戏,作品有着不少开发者想法和设计。由于游戏的体量问题,一些设计理念未能得到实现,就游戏乐趣还是值得一玩。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
번역이 아쉽긴 한데 알만툴로 이렇게 잘 만든 게임이 몇 없죠. 유기되지 않았으면 ㅜㅜ
It was quite fun. I died a few times at the start because of my "luck" to get the 2nd vessel, but after that it went rolling. The dev was quite reactive to correct the minor bug I spotted. Potential improvement point : The crafting : - Knowing where to get some component was not always clear - Evaluation of resulting gear
갓겜 재밌음 ^^b
7.5/10
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Players by region
Where this game's players are, estimated from review languages.
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