
Mortal Glory is a fantasy-themed tactical roguelike game about recruiting a team of gladiators and pitting them against brutal competition in a blood-soaked tournament. Train your gladiators, find a legendary sword, learn ancient spells, recruit a celebrity, cheat - do whatever it takes to bring glory to your name!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−80% | 582reviews | 87% | — | $22K |
| $3.99−50% | 17ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
Rating: 3.9 / 5 Fun little arena game, would be nice if there was different money scaling options sometimes you just don't have enough. Also the game has run breaking events that will randomly kill your strongest gladiator. I haven't played the DLC but the base game is okay. Overall a single run you'll see the entirety of the game the difficulty just gets harder and harder. Maybe if there were upgrades you could get after a run like a prestige for your manager and it helps your future runs?
2025/12/14 游戏时长 4小时 成就解锁进度 4/36 买了DLC,玩职业生涯模式才能玩下去。 原版我是不知道怎么才能打赢。 总体感觉是节奏非常、非常、非常慢。 话说,有2代了, 还有必要买这个一代么?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Polish**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun . The pace is worker friendly . The equipment customization and stat building mechanics are done so right. Trully one of my top favorite games now and i will never forget it .
2+ hours for my 1st run (can Save & Quit anytime), ended 1 fight short of the final boss. Some of these random daily decisions are nail biters, game is niche enough there's no wiki to try to looking them up. I skipped the first 2-3, finally took the next (sacrifice) since I had 3 main fighters + 5-6 others. It killed my wizard with 120 base mana, but got a tome that gives the equipped fighter +80 mana & couple other bonuses. Was able to replace him 2 fights later. Easily could see myself putting in 20+ hours, but I'm more focused on console games right now. Only "issue" with the game is that bows (DLC) feel over-tuned early game, that range is exception strong when most gladiators can only move 1-2 spaces a turn. & late-game there's a quickshot ability that doesn't end your turn. There are some spells that lower enemy AP & dodge chance, which can make them manageable, but can be an absolute menace if you don't have that kind of magic.
Great little tactical game! It's really not as hard as the game lets on. There's a bunch of different races and stats to customize your team, but really you just want the highest tier gladiator with appropriate gear for their stats. The story mode is satisfying for a couple of playthroughs, but other than unlocking harder difficulties there isn't much else to do. I can see career mode being an absolutely amazing addition to this game and will definitely pick up the DLC in the future.
競技場SLG 組隊伍挑戰競技場 隊伍最多四人, 同種族不能同時上場(很重要!) 戰鬥計算簡單加減乘除, 一目瞭然 把敵人打飛是特色, 造成敵人位移加上碰撞傷害 其他中毒, 燃燒, Buff, Debuff比較一般 場上被擊敗會受傷, 下一場開始生命較低 受傷隨著闖關自動恢復或花錢療育 受傷過重會死亡 每個人能裝三件裝備, 四種技能, 四種屬性 都是很基本的SLG 總共五大關, 每關三小關然後對抗最終冠軍隊 元素拆解: 正統SLG 單純簡易的系統(數值) 一場一小時以內, 節奏快 自由組隊 主要學習點: 理解屬性的重要 -敏捷影響移動次數 -盔甲無法透過屬性增加, 只能靠裝備 -魔防太低容易被敵方法師秒殺 裝備與技能的取捨 -裝備和技能欄位有限, 如何取捨很重要 缺點: 小品遊戲內容較少, 玩過一兩輪就差不多了
entretenido
Death and glory awaits!
Perfect Turn based game !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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