
An independent story-based cinematic FPS game describing the drama of a student 's. Story is based on experienced emotions.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
~ ZORLUK ~ 🔲 Babaannem bile oynar ☑️ Kolay 🔲 Normal 🔲 Zor 🔲 Dark Souls ~ GRAFİKLER ~ 🔲 Paint terk 🔲 Kötü ☑️ İdare eder 🔲 Grafiğin bu oyunda bir önemi yok 🔲 Tatlı 🔲 Güzel 🔲 Muazzam ~ SES-MÜZİK ~ 🔲 Kötü ☑️ Ehh 🔲 İyi 🔲 Güzel 🔲 Kulak orgazmı ~ FİYAT ~ 🔲 Ücretsiz oyun 🔲 Hak ettiğinden çok daha düşük 🔲 İdeal fiyat ☑️ Daha ucuz olabilirdi 🔲 Gereğinden fazla pahalı 🔲 Paranızı çöpe atın daha iyi ~ PC GEREKSİNİMLERİ ~ ☑️ Tost makinesi 🔲 Ortalama 🔲 Yüksek 🔲 NASA bilgisayarı ~ UZUNLUK ~ ☑️ Çok kısa (0-3 saat) 🔲 Kısa (3-15 saat) 🔲 Ortalama (15-50 saat) 🔲 Uzun (50-90 saat) 🔲Aşırı uzun (90-200 saat) 🔲 Sonu yok ~ EĞLENCE ~ 🔲 Ders çalışmak daha eğlenceli ☑️ Eğlenmesi zor 🔲 Orta eğlence 🔲 Oldukça eğlenceli 🔲 Muazzam eğlence ~ TEKRAR OYNANABİLİRLİK~ ☑️ Tek seferlik deneyim 🔲 Yıllar sonra belki 🔲 Kesinlikle oynanabilir ~ FİYATINA DEĞER Mİ? ~ ☑️ Hayır 🔲 İndirim bekleyin 🔲 Evet ~ HİKAYE ~ 🔲 Hikayesi yok 🔲 Kötü ☑️ Ortalama 🔲 İyi 🔲 Mükemmel
Керим Кумбасар, вы мой герой, спасибо за самолетик с ножками
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это отрицательное ревью, но есть (Керим Кумбасар) нюанс: Если вы смотрели The Room (Комната) от Томми Вайсо, то эта игра +- тоже самое, только из другой сферы Отличное пособие для начинающих геймдевов как делать НЕ НАДО Эта игра про чмоню со всеми вытекающими клише, которые возможны, сюжет линеен и не проработан, диалоги смешные и неказистые, про перевод с турецкого на английский уже есть множество язвительных комментариев в других ревью на нормальном английском языке, добавить тут нечего Данная игра не является хоррором, но несколько скримеров есть (Я КРАЙНЕ РЕКОМЕНДУЮ ИГРАТЬ НА МИНИМАЛЬНОЙ ГРОМКОСТИ, ТАК КАК СКРИМЕРЫ УБЬЮТ ВАШИ БАРАБАННЫЕ ПЕРЕПОНКИ, ХОТЬ И НЕ НАПУГАЮТ) Ах да, настроек громкости в игре нет, убавляйте через микшер Игра сделана на Юнити одним человеком (О славься великий Керим Кумбасар) через одно место, поэтому мы имеем следующие проблемы: Текстуры моментами исчезают, анимации кривые, про звук я писал выше частично + он неравномерный в целом по разным локациям, меню настроек если открыть в игре, то потом не закроешь и выходить приходится через alt + f4, убогие шрифты которые вероятно Керим выбирал на шару. А ну и еще здесь везде Керим Кумбасар, если вы еще не заметили (Представьте эго человека, который это сотворил, уморительно) Итого игра получает 1 Керима Кумбасара из 10 (Потому что двух и более Керимов Кумбасаров во Вселенной быть не может) Но как пособие для начинающих игроделов 10/10
This old game has subpar optimization—yet I played through it even as my PC’s PCH temperature hovered above 90°C. Its story carries profound weight. Undoubtedly, the male protagonist lies at the core of this tragedy, a vivid illustration of the adage “a pitiable man is bound to have his faults.” As an outsider, my judgment may feel trivial—I cannot truly descend into the abyss of his psyche or measure every ounce of despair he endured. The world around him was cold and cruel: the malicious squeezing of peers, no one truly willing to “see” his pain (or rather, no one had the capacity or willingness to interpret his silent plea for help). This reminds me of Frankl’s observations in the concentration camps: the deepest suffering often stems from the utter annihilation of meaning and the complete rupture of connection. I understand the weight of despair—“I once wanted to die.” Who hasn’t etched with them a shattering setback, a moment of being torn apart? Trauma is a universal human condition. Yet the core of existentialism lies in this: though circumstances shape us, how we respond to them defines our essence. The male lead’s abyss of bullying is suffocating, but as Heidegger might argue, even in the deepest predicament, one retains a sliver of possibility—a “thrown project”—however small the choice. What he chose was absolute silence and internalization: no seeking refuge in others (like his seemingly harsh father), no attempt at resistance (even symbolic, doomed to fail). He sealed his trauma within, letting it fester and rot, until it became a consuming darkness. This was compulsive repetition. Unconsciously, he may have identified with his abusers, transforming external violence into a deadlier self-directed attack—one that ultimately spilled outward onto others. He bore the harm yet failed (or refused) to channel it into action; instead, the harm itself became the sole proof of his existence, a sanctuary from the harder choices (facing fear, seeking help, taking risks). His isolation was both imposed by the outside world and a silent complicity of his own—a profound passivity that rejected all possible connection. Thus, the tragedy was inevitable. The two bullies were certainly the primary culprits, sowing seeds of evil, but the male lead’s choices (or refusal to choose) allowed that evil to grow wildly, eventually strangling the most innocent of them all, Amy. Their evil “did not warrant death”—this speaks not just to legal measure, but to the utter deprivation of the possibility of existence. Death ends all chance of repentance, redemption, or change (Camus: Death is the only ultimate injustice). Amy, then, became the purest sacrifice in this silent storm, an absolutely innocent soul ensnared in a web of destruction woven by the cowardice, malice, and evasion of others. The male lead is pitiable; his helplessness is real. But his “hatefulness” lies in his total abandonment of the responsibility to “be a subject” (Jaspers). He let trauma define and devour him, eventually turning himself into an agent of destruction. Amy’s blood reflects not only his past wounds but the abyss of his choice to sink rather than even faintly resist. In this sense, the root of the tragedy lies not only in the external evil but in that heart that refused to kindle even a tiny spark of light amid the darkness. His pity could not redeem his hatefulness; Amy’s innocence rendered the tragedy all the more desolate and heavy.
This game is pretty poor overall, wonky character animation where his arms don't even move, looks like he's being walked by puppet strings. The game is slow and visually muddy, poor option control, language option in options menu is cutoff. I'm giving this a negative review for both being technically shoddy, not being scary as advertised, and being a waste of your time. Multiple achievements are tied to braindead RNG finding an item in a haystack and I'm just not sitting here another hour because whoever designed this game had no idea what they're doing, stop putting achievements in these terrible asset flips to be impossible RNG crap to artifically extend the playtime for your terrible videogames. Do not waste money on this, not worth your time or effort and a BORING waste of your time. I tried to get slightly further in the game, went through the most boring and ugly outdoor camping sequence ever, as you SLOWLY look for rocks and debris to build a fire, can't see anything, game won't tell you where to go, wandering and wandering at night with no hint of where to go and I officially don't care anymore, the game doesn't even have the courtesy of proofreading the English script because it's terrible and any possibility of getting immersed is gonna be shattered.
I agree that this game is broken and needs a lot of polishing—performance issues, rough animations, and awkward English make it feel dull at times. However, let’s not forget that this is the work of an independent developer, and for a first project, it’s actually quite impressive. Games should be appreciated for what they offer, not just what we expect from them. Despite being picky about graphics and performance, I still managed to enjoy this game, which says a lot. Not many games can make me overlook their flaws, and that alone makes this one worth recognizing.
oyun gerçekten iyi ama psikolişi sikici gerçekten korkunç geçe tovalete giderken altıma sıçıyom tavşan çıkıcak diye
Ganz interessantes Spiel, auch wenn die Abstürze zum Teil nerven.
no idea why this game has mostly positive reviews. it's hot garbage, even by 2015 standards.
👍
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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