
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩久了以后最大的习惯就是,进门先摸一遍地图看看退路。
像素风居然还能把压迫感做出来,这点挺厉害的。
喜欢这种靠玩法撑起来的游戏,没有复杂系统,没有数值膨胀,就是靠战斗和节奏让人一直想继续
Fun game, its an FPS that really heavily leans into the pillars of the roguelike genre. I hope they do a sequel at some point. Seems like a good formula to build on!
很吃这种科幻恐怖风格,不靠Jump Scare硬吓人,而是整个环境都让人有点紧张。
喜欢探索的人应该会挺喜欢,很多时候不是为了通关,是想看看下一扇门后面藏着什么。
Can't get more then 4 FPS in the game. If you have Linux and nvidia, avoid this game.
i liked the combat, and the voxel graphics, me and a friend had a blast playing through the game but got stuck at the 2nd act boss due to constant cubes mimicking our movements while also having to concentrate on fighting the boss. we also didn't like a majority of the parkour-based challenge rooms, some were fine and simple while others took too long to figure out and even then if you did figure it out, you might overshoot or undershoot the jump bringing you back to the start since there are no checkpoints. Finally we decided the challenge rooms weren't fun to do for the reward we were given and never decided to do them again, which depending on melee damage, range damage increase, or a flat 100 credit increase, didn't feel rewarding in the slightest, only tedious.
I would not recommend the game in the current state due to its numerous bugs that make us lose the game on co-op. Such as getting softlocked in a bossfight, because the host died on an unreachable spot, is waiting for a revival and the boss does not progress. Or that the controls gets stuck in a way that we get unable to fire without first switching to another weapon. Even minor things like having the skip lore sequence icon shown on the UI during a level. My friend who plays on a gamepad said that it does not even reconnect it properly when he loses it for a while. The last time the controls even got stuck so badly for him that he could neither fire nor switch weapons anymore during a bossfight, so we lost again. I probably would change the review to positive if it gets fixes, because the game is quite okay-ish and kinda fun, but as of now we agreed to play something else until some more fixes roll out.
一开始觉得是Doom,玩了一会发现还有点Dead Space那味,打着打着就停不下来了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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