
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 940reviews | 81% | — | $474.3K |
| $24.99 | 23ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
服务器很烂,合作模式加入房间经常卡在界面,不能开始游戏也不能邀请.差评
与朋友在线联机玩,进入新扇区时,联机的朋友卡在选图页面进不了
マルチもあるようですがソロでプレイした感想です。 部屋の敵を全滅させて次の部屋に移動するタイプのローグライクFPS。 たまるポイントで永続強化要素あり。 程よい難易度と軽快なアクション豊富なステージ構成で楽しく遊べた。 モンスターのアニメーションが凝っていてよかったです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a roguelike for people with limited time. A game you can actually complete. Sure the skilltree is unexciting (1% increases boo). The art is nice but not particularly varied. Some playstyles aren't really viable (can't melee some bosses). The game is pretty shallow and the story is barely there. But the gunplay is fun, there's a good variety of weapons, hidden bosses are pretty cool, it's well optimized and affordable. I enjoyed my time with it. The horror vibes were cool at first but a sequel could definitely use more varied environments that aren't so damn dark.
my first 2 runs: 1) crash in room full of explosives 2) got stuck in the first weapon room by falling on the lower platform, forcing me to manually quit and losing all progress what a great first impression furthermore the game is buggy mess, I do NOT recommend this game to anyone who wants to have fun, you wont find it here, just frustration.
нувобще игра типа такая какбы есть чето там паделать ну можно чемто занятся , но сдругой староны недалико ушла от броузерки какойто. .. короч сриднячокЮ . ище баланса пушак нет вобще ноэто ладон.. токо я всю гамзу прошол и невстретил пуджа. разраб ты его добавил в гамзу или яненашол его?? плюс я видел там всякие флаги но неодоного из них США флага небыло. короч можно купить гамзу токо по скидке крупнай. . мин. 60% . всем пока ,
Wo Moros Protocol 2
if youre going to have manual reload u need to have a clip emplty ping or a low clip sound otherwise it just feels bad -especially with single shot at a time reloads which dont always have the same clip size or automatics which arent easy to keep track of. (particularly clunky with single shot reloads without any satisfaction of a more realistic or invovled reload) Dash on rmb and a separate sprint key feels clunky compared to contemporaries (which often dont have a sprint and a faster base speed) and robs weapons of having alt-fires to spice up combat. Also dash feels less useufl than it shoudl given sprinting doesnt deplete stamina unlike both it and jumping and is omnidirectional. (its also just not a system that benefits from stamina in the first place as its not as careful and deliberate as other games with similar systems e.g fromsoft and ranged weapons dont care about it- it may as well be dash charges) Equipping augments also feels clunky and missing any sort of juice - would have been better if it werent doable at any time and instead have augment install stations. Enemy compass is bad and is just a red arrow taking up space on your screen. tilting your head in its direction doesnt even lead you to the enemy. Protagonist is carboard and ditracts from the expereince any time hes on screen, would benefit more from just not having him as a presence inner dialogue or chattering to himself feels unneccesary when he has nothing interesting going on visually or personality wise. Honestly just a mute protagonist wouldve at least made you feel more cool than a guy going whuh huh wuhhhhh ??? guhh ? (doesnt help that the people around you are cooler, like why cant we be those women instead) also women showing up and the camera angles immediately changing to show off ass and heels is kinda just the developers just getting horny mid development - its okay to have cool tall sexy women, take re8 but the moment you do nothing but ass camera and step on me mommy scenes is the moment you become misogynysic. (if you wanted to do it in a way that made more sense youd just use the players eyes as a way to show off the character especially given the rest of the games in first person and just using the low shot angle to convey her height and dommineering, changing the camera just makes the devs feel like the want to have their cake and eat it too as they make the pc not be a pervert by breaking the diagesis to do it themselves) (anyway if u want a better version of this id just go play nightmare reaper recently got a multiplayer patch too)
Fun game, its an FPS that really heavily leans into the pillars of the roguelike genre. I hope they do a sequel at some point. Seems like a good formula to build on!
Its an interesting game with interesting aspects, though i feel the jiggle physics were... Unnecessary too say the least. If your fine with this kind of content (I know damn well what kind of people you are) then i'd say its a good game, oh yeah, the game... Pretty much the original doom games but you can look up and down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 23 | 74% | $24.99 | |
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| $516.3K | 901 | 82% | $19.99 | |
| $116.9K | 346 | 72% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.4K | 428 | 98% | $34.99 | |
| $474.2K | 709 | 96% | $24.99 | |
| $474.1K | 1.9K | 91% | $9.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $474.7K | 1K | 66% | $19.99 | |
| $474.8K | 3K | 88% | $7.99 |