
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一把趁手的武器对游戏的体验有着质的飞跃
玩久了以后发现,真正决定能不能活下来的是走位,不是火力。
每一局都有一点不一样,所以不会特别容易腻,这就是肉鸽FPS的魅力。
Ta guapo a nivel gráfico y a cuanto ritmo de combate, pero... se hace repetitivo bastante rápido, muy poca variedad de enemigos, entorno, armas, etc
Really good Roguelite-FPS with a charming retro style and some good game design ideas. One thing I especially enjoyed was that this game will not start you from the very first level on every single run. Instead, there are "chapters" of sorts (tied to the story) and once you clear one chapter, all subsequent runs will start further. This removes that old Roguelite issue where you start stronger and stronger (due to meta improvements) but always have to waste time on the first few levels - which by now would be way too easy for you.
It good
算是个不错的甜品级肉鸽,局外元素不多,局内运营好的话后面能玩得很舒服,但也很快就结束了,因为三个区域不是串联起来的,等发育起来基本都快打通当前区域了。 武器手感还行,万能搭配就是一把dps高的,一把aoe的,至于近战的话碰到武士刀就很爽,其他的近战无论属性多好都是玩具,因为这游戏近战、跳跃、闪避共用耐力条,这就决定了近战就是高风险低回报,后面在怪海里面游龙还要注意精力管理,跟魂差不多。 通关后还是得吐槽下:治疗、换弹减速不能跑、不能打断,很卡手;boss都是血牛,攻击模组虽然不多,但很折磨,好在还能sl,boss连招也没有那种秒人。
你的子弹永远没有怪多。但是打怪掉落的子弹又很好的弥补了这一点
本来想慢慢搜图,后来发现怪根本不给我这个机会,对了提醒一下,一定要留意脚下,有的蠕虫会偷偷爬脚下阴人
It's ok, but it really is a little too simple for my liking. The pew pew weapon sounds need more balls!! The aesthetics are mostly great though!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Terror of Hemasaurus | $302.7K | 1K | 91% | $5.99 |
| Isekai Sex Boutique | $302.8K | 771 | 89% | $10.99 |
| Sandwalkers | $302.8K | 547 | 76% | $19.99 |
| Initial Drift Online | $302.8K | 5.8K | 62% | $1.99 |
| Tomb Raider VI: The Angel of Darkness (2003) | $302.6K | 1.6K | 61% | $6.99 |
| Space Tyrant | $302.9K | 615 | 84% | $19.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |