
Morok is interactive visual novel with a northern mood
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Завораживающая и жуткая игра. Короткая, на вечер, но безумно классная. Мне очень нравится, что тут прослеживается славянская мифология, которая играет важную роль. Графика - отдельная превосходная вещь. Сюжет, музыка, геймплей - всё идеально. Я в восторге от данной игры. Советую всем поиграть и погрузится в этот маленький мирок! Спасибо^^
очень классно красиво атмосферно
simple and short ( about 20 mins for one playthrough ) visual novel but with a very unique artstyle, that fits the creepiness of the story told perfectly - it's free, give it a try !
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не сказать чтобы прям совсем мусор. Но даже для бесплатного проекта слабовато. В итоге оценка скорее средненькая и в общем все же положительная.
Морок - игра, которая разочаровывает тем что не раскрыла свой потенциал хоть во многом уникальная и реально интересная (Своим мистическим сеттингом деревни!). В игре сильная атмосфера мрачной русской сказки с элементами славянской мифологии. Напоминает творчество Николая Васильевича Гоголя и его рассказ "Вий". Визуальный стиль похож чем-то на старые картинки в книгах, рисовка жутковатая и мрачная. Сюжет быстрый и рваный. Раскрытие многих персонажей предельно слабое! Квесты тут принеси, сгоняй туда и вернись... отстой! Слишком много этого! Но мне понравились загадки ворона они разбавили геймплей) Визуальная новелла будто сырая, недоделанная, слишком сжатая и короткая:( хоть потенциал был огромный! :(
It's free and the art is nice! There's only two things that really annoyed me with this game and those would be the one (1) glitch it has nearing the end of a certain storyline (one of the character sprites doesn't disappear when it should and covers up the other one - really annoying), as well as the general mechanics while playing what is a visual novel. Why do I not get a backlog/history of sorts for if I clicked too fast? The menu only pauses the game and allows you to go to the title screen but the game does not... need to be paused. I have NO idea how to save in this one lmao, and yet there's a load button on the title screen UI. Yeah, idk lol. I think these should be very basic features for a visual novel or any kind of game like this (not that it matters much though; the story is short enough in order to not need to save and it loads slow so clicking too fast would need to be deliberate). Although I do admit I didn't really try to experiment with other keys on my keyboard or whatever for this one because it was this short. Simply made do with my mouse. The story is okay too I guess; very linear and it has only like 3 endings I think? Haven't felt the need to get any others personally. Personally not for me. Maybe someone else would enjoy it more than I do. For a free game and only half an hour experience, I don't mind it. If you care about the kind of - I think it's best described as bleak - artstyle this game has, you might as well try it out. Nothing to lose, right?
Не плохая, короткая визуальная новелла, слегка есть недочёты в тексте, быстрые перепрыгивания, нет воды, иногда нужной. На раза 2 пройти на разные концовки, думаю, можно.
игра хорошая, жалко только, что достижений нет.
Прекрасно >_<
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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