
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 747 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
튜토리얼 중 소리 조절도 불가하고... 1배속은 너무 느리고 2배속은 스킵처럼 너무 빠릅니다.. 슬더스 재밌게해서 플레이해본건데 이건 모바일 게임 느낌이에요 가챠 있는..
и снова гачи
说的过去的游戏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 749 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
greatest game created
Its great give it a try
개인적으로 슬레이 더 스파이어를 뛰어넘는 최고의 서브컬쳐 덱빌딩 게임이라고 생각합니다 스토리가 정말 재밌고 엔드컨텐츠의 재미도 훌륭하며 일퀘의 난이도도 낮아 진입장벽이 낮다고 생각합니다. 사소한 문제는 GPT번역된 일부 스토리들은 몰입을 꺤다는 점밖에 없습니다. 게임의 BM시스템도 합리적이고 재화도 많이 줘서 진입장벽이 낮으니 부디 플레이 해보시길 권합니다.
나름 잘만들엇는데 번역부분 걸려서 재미 느끼기어려움 난이도 부분은 어렵지 않고 스무스하게 가짐 성장 개념을 섞엇다는것에 새로움 느낌
好刀好刀
First off, mfs here are complaining for all the wrong reasons, they geniunely play this like a regular gacha where power is king and you have to be better than everyone else, so here how not be giga gamer elite if you want: 1. The game is extremely generous and you can get characters very easily, even if you didn't save up for them beforehand, 2. While each character have 3 main upgrade and 12 notch, you does not need them all, even at at 1 they provide everything needed about the character, and 3 copy is extremely easy to get, the game give you so much gems to roll you won't even notice. 3. What does the uprgade these guys keep crying about?, 3 are actual gameplay mechanic, the other are literally just bonus, from 4 to 12 are, with the exception of notch 7 and 14, they are ALL small stat buff, 7 is over charge to your ult, this is easy to get and you can reach here pretty easily, and that's about it, 14 gave your ult charge card a buff, you mostly don't need this. 4. Notice how i said you can farm copy, every 10 day the shop refresh and give you a copy for 500 lantern, lantern you get for rolling, this count even for normal pulls which they gave you a shi ton off, literally just play normally and get 1000 of them every ten days, so, if you get unlucky and only roll 1 copy?, 1 month and that unit get to 4, it is that easy.
特别喜欢里面的画面和音乐,我也不知道自己为什么来玩的这个,感觉就像是很随性的样子,不过说真的这有一种小时候在一些软件里面下一些风格独特的游戏一样,我好像还是当时那样的一个小孩一样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112.2K | 205 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.9K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |