
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to leave a review after finishing the first chapter, as wow the buildup and payoff are crazy good. My jaw was dropped at the end, as all the dots connected themselves at the same time at the climax. Holy crap. Not to mention, the gameplay also is very fun, yes it is inspired by Slay the Spire, but it's unique in a way that doesn't detract from the fun of this type of gameplay. As for the gacha, access to resources is fairly generous, though they don't spoil you that much for just getting the game, rather it is reasonably distributed as you progress. I am chuffed to bits, though my review may change as I progress, it's been a great experience, and I'm surprised it took me so long to hear of this gacha game.
First impressions are great. Great soundtrack and a decent card battler system.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 742 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saya Morimens got her feet out
扫码游戏赶紧区四
muy bueno es todos sus aspecto (principalmente su historia), hasta en un capitulo le podes dar un cierto cierre a la historia si no quieres seguir jugando, ya q considero después de tal punto es puro pósame que no es necesario jugarlo
很有趣的打牌游戏,类肉鸽的设计锦上添花,但是走格子式的地图探索缺乏足够自由度使之大打折扣,以及,为什么是抽卡游戏啊
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абсолютно не понимаю ебанавтов, которые ставят игре дизы за не очень хороший перевод, невозможность зайти и за "не люблю карточки и аниме", радуйтесь, что ИНДИ студия, инди, ♥♥♥♥♥, студия, сделала хотя бы какой-то перевод для русского и других языков и продолжает его улучшать, то что вы не можете войти в игру - это проблема не создателей, а вашего ♥♥♥♥♥♥♥ интернета и отруба сервов клаудфлаера, играю с прошлого года и проблем с заходом НЕТ, как и со скачиванием обновы. Про последнее вообще не понимаю, ну правда, это даже не в рофл пишется, ♥♥♥♥♥ ты скачиваешь игру с аниме стилистикой, гачей и карточками, а потом жалуешься на аниме стилистику, гачу и карточки???? Игра ебейшая, артстайл ебейший, боёвка классная, да и сюжет, если использовать больше 1 извилины мозга, можно прекрасно понять и с кривым переводом.
好玩 这个游戏在小号上打了60h 这个号上的主号太非了 总时长80h打完全部主线 画风和剧情都挺喜欢的 属于卡牌游戏
总的来说把类杀戮尖塔游戏做成二游只会消磨玩家对这种玩法的热情,但话又说回来,游戏玩法关我剧情向玩家什么事? 忘却前夜牛逼! 数值牛逼!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.9K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |