
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术风格无敌,人物的文学性等很强,机制还好
看到sr的时候嗅到了氪金手游的味道,打完序章跑路了。 游戏不错,但在steam上,我还是想玩单机。 还是推荐一下吧。。。
偶爾玩玩的 被美術人設吸引而來的 感覺劇情上是不斷吃刀子的微憂鬱向 不建議睡覺前遊玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
deep
非常好玩,画工顶级(*^_^*)
BEST GAME
Honestly this game's a bit hard to rate for me; I love the gameplay and mechanics, the Gacha aspect is generous [i] (I've managed to get most of the characters I like/need) [/i], and the story is decent. I would talk about all this, but I'd like to harp on my issues. Character designs are where it falls apart a bit for me; no/few dark-skinned characters. Those who do exist [i] (who I am defining as Wanda, Thais and Goliath) [/i], from what I've seen, are in a little bit of bad taste [i] (at the time of writing I am halfway through chapter 7, where Thais appears) [/i]. Now, is it as bad as Genshin white-washing the cultures entirely? Of course not, but that's an absurdly low bar to clear. The automatic/AI translation does suck, but the story doesn't suffer too much in my opinion, just the descriptions of some cards/relics that are iffy. As for the more recent updates that are planned [b] please refer to other recent negative reviews [/b]. I'm not far enough into progression to make any assertions but as it sounds late-game content will be getting worse in the near future and the game will become more pay to win. Overall it's a fun game suffering from the same issues as 99% of gacha games, just less chronically. I hate that this game has these issues as it has a strong gameplay loop. [i] P.S. I will return to edit this review if any of these points become void (either via an update or me exploring more of the game) OR these points gets worse, and I want to further detail them. I do apologise if some of them ARE null from later content that I haven't accessed, I just wanted to express my current opinions. And yes, I wouldn't necessarily recommend the game. [/i]
nice visals
This thing is pure FOMO You can get Saya, but now you have to pull for her (she used to be free) and they dont even give out the 250 free pulls anymore You are better off playing something else instead of this FOMO festival
Kind of a run of the mill deck fighting game with gacha. Beautiful characters and design, but nothing really pushes it beyond its more notable contemporaries. Still okay tho if this is your thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.9K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |