
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
БОЖЕ МОЙ, ЭТО ЛУЧШЕЕ ЧТО СЛУЧАЛОСЬ СО МНОЙ ПОСЛЕ РЕВЕРСА. Безумно люблю и обожаю, надеюсь, что ребята не забросят, потому что оно стоит того на все сиксевен из сиксевен безумно красивые дизайны, безумно приятный геймплей ux, правда, иногда бесит НО ЭТО УЖЕ НЕВАЖНО, ПОТОМУ ЧТО КРАСИВО ГУД ЛАК КИТАЙСКИ БРАТЬЯ
不错
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Entwickler haben dieses Jahr mehrmals die Community angelogen, extreme Balance patches gebracht, welche 90% aller Charactere nutzlos gemacht haben und tatsächlich Charactere sofort nachdem sie verfügbar waren im nachhinein generft. Game ist mega cool und das Gameplay ist unglaublich, aber es ist aufgrund der Entscheidungen der Entwickler in letzter Zeit nicht empfehlenswert.
杀戮尖塔但是美少女二游,剧情神音乐神美术也是神,策划纯粹的小头控制大脑,[spoiler] 不要杯子了孩子们男角色也有加聚聚,这个游戏纯粹的男女统一高黄色 [/spoiler]总之很推荐游玩 游戏里还有pvp,少数的拥有游玩性的二游了
美术满分,但交互太差了,像个缺胳膊少腿的半成品
游戏设定不错,耐玩
Rather good gamplay taking inspiration from slay the spire. art can look like midjourny at times but thats just because of the style
好玩,但也有缺点过剧情的手感太差了,字会慢慢显现出来不利落我个人是不太喜欢这种的会让手很累。灵肺肽和狂气真的不是抄袭的月计吗
Игра реально хорошо захватывает. Анимации - бомба. Персонажей получить легко, а подарки очень щедрые. Множество ивентов для фарма, которые в основном не требуют черезчур сильной прокачки. Система боёв не кажется однообразной, засчёт множества вариаций сопоставлений разных классов. Помимо классов, со своими уникальными способностями (по типу зародышей + востановление хп за вампиров) тут есть сопоставление карт, улучшающие персонажа , или "монументов", собирающийся из различных 6-и осколков. Вообщем - контента реально много. Правда сейчас немного кривой перевод на русский язык, но основной смысл более-менее ясен. Игра - бомба!
一个算不上资深的卡牌游戏玩家的评价 首先两周我只玩了这游戏四十多小时,只评价自己目前的真实感受 先来说这游戏的优点吧 1.美术无疑是最大优点,每张立绘我都认为是美不胜收的,pv也具有美感,我十分喜欢 2.在关卡探索上看得出是有巧思的,需要思考自己的每一步行动(但对于想速通的人无疑是麻烦的一点) 3.前期给的资源很足,作为渡过完全没问题 4.角色配音很到位 5.玩家对战模式挺有意思的,抛开了数值,有轮抽和预组两个模式,真挺好玩的,也不需要投入多的资源 6.血肉和深渊体系设计挺有意思的 接下来,是缺点 1.中后期根本没啥福利,前期确实资源很足,但是玩到后面就感觉没什么能做的了,每天上线想做点什么,结果发现主线打不过,要做活动任务体力又不够用,接着就有种无力感 2.角色和命轮(武器)很难抽,非常难抽,感觉比米家游戏还容易歪,需要的命更多(即重复抽出角色或武器的次数),感觉就是折磨,不多抽几命感觉角色强度跟不上,抽了资源又不够 3.活动就是套公式,给你剧情和关卡,打过以后给你一个银钥(主角技能),之后就是收集特定道具去抽奖励,我玩了几个活动都是这个套路,又由于我刚入坑,所以只能把基础的做了,困难基本上打不过,奖励很难拿满 4.游戏等级升得爆慢,我现在游戏等级是37,但我配队角色等级已经到50了,策划可能在故意压等级 5.老角色机制太牢了,感觉都没新角色好用,甚至可以说是天差地别 6.作为一个血肉队玩家,很多任务是很为难我的——血量要求!血肉的机制就是烧血,所以我很难把那些奖励拿了,真是难为我了 总之,还是能玩的,只不过这策划好像很神,说不定哪天就暴雷了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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