
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
피드백 적극 수용하고 유저들과 소통하기로 극찬받았었는데 왜 갑자기 이런 행동을..
!?牌牌!?
최종 컨텐츠 인플레 x10 대단해
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Я не фанат карточных баттлеров, но сюжет и лор в этой игре просто великолепны, как в каком-нибудь аниме - захватили меня и не отпускают. Если Вам нравится стиль японских детективных, драматичных, психологических, мистических хорроров, то скорее всего, понравится и эта игра. Только учтите, что играть скорее всего придётся руками, так как автобой тут довольно примитивный, с очень простой логикой. Ну и перевод на русский пока что в альфа-тесте, придирчивым людям может не понравиться.[/b]
Lovecraftvari bir atmosferle harmanlanmış zevkli bir gacha oyunu. Onlarca karakter var. Her karakterin hikayesi ve özel yetenekleri mevcut. Bu da oyunu çok fazla çeşitliliğe ve komboya sahip kılıyor. Ana hikaye 9 bölümden oluşmakta ve 1. bölümün %70'ini bitirmem yaklaşık 4 saat sürdü. Kabaca 40-50 saatlik ana hikaye süresi vardır. Daha her karakterin kendi hikayesine ve gelen etkinliklere değinmiyorum bile. Görselliği ve müzikleriyle de oldukça keyifliydi. Tek sorunu Türkçe çeviri YZ ile yapılmış ve bazı yerlerde hatalar var. Boş vaktim olursa yapımcılara çevirmenlikte yardım etmeye çalışacağım.
不推荐,太能骗氪。新的融灾更新更是让人窒息。
its a really good read, honestly. gameplay is great but the story makes it something really special. definitely an underrated gem in the gacha space.
跑路了兄弟们跑路了,我发现这吊游戏策划是真活到头了,他是一点都不待见数值队,入坑十几天又攒又氪好不容易攒个420抽给末夏池结果给我歪的420抽差点没超限,而且像末夏这种纯数值怪到后期就是要吃亏的,你数值再高又怎么样,一套能打几十万爆发又怎么样,策划反手给BOSS加个转阶段无敌、受10%生命值伤害就免伤99%,每次都是伤害溢出一大把全被免疫了,真几把似马了,数值怪怎么能跟伟大的机制怪大人比呢,从我入坑选择羊沙拉萨队开始就一直被强行锁血恶心,到了nm第八章更是变本加厉,BOSS强行锁血了起码六次,起码六次啊,我抽个超限末夏就是来炸鱼爽的,结果给我排个赖着不死的虚化狗跳脸嘲讽我“哎,我就是不死,哎,你能拿我怎么样”,恶心死你爸了,羊沙萨夏也别干了,老老实实换回羊沙拉夏吧,什么?神父吞胎加几百次攻击力末夏收益高?都几把溢出几十万伤害了还高收益呢,BOSS一转阶段你不炸了,这吊游戏的平衡算是彻底烷基八氮了,谁爱玩谁玩去吧,跑路了兄弟们跑路了。
Bring back old d-tide and just add a new difficulties on top of that if you want
0氪直接走不用考虑,尼玛我充钱都充怪上面了是吧,凭什么我充3000还能玩这么憋屈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |