
Every grip is a rebellion against fate. The top holds the only secret method to defeat the demon king, but the path there is paved with countless falls. We pay tribute to every challenger. Reaching the end, you win the dawn of the world; and every attempt, you have already won your own dawn.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"More Jump" is a platform jumping game. I pay tribute to "Jump King" and "Angry Birds". The game requires extremely strong skills and patience. A slight mistake may force you to start over. We never think it's a mistake if you don't reach the top. Because the phrase "do my best" already shows your courage to move forward. You have actually won against yourself. Of course, we encourage you to reach the top. In this way, you will not only prove your gaming skills but also recognize your efforts in life.
Gameplay
The game operation is very simple: just control the slime's angle and force with the mouse, and release it to make the slime jump. Although the operation is simple, the prediction of the jumping angle and landing point for each step is extremely important.
1.Just hold your body and you can jump.
2.The difficulty increases in each level.
3. Time and again, falling down
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
画面精致,场景元素丰富绚丽,玩起来还是有一定难度的,但是很上头停不下来
我觉得你这对于jumpking的致敬很好,但这么难的关卡设计就很坏!第二关我就有点不行了,那个掉落的反弹我真的是
2D平台跳跳乐,失败落地有物理反馈,很容易一错再错,控制史莱姆把握好角度和力度,松开即可, 需要耐心来判断落脚点,画风很可爱,萌萌哒,但难度还是有一点的。
画风可爱!史莱姆猫猫的平台跳跃冒险,手残党也爱玩
玩法跟愤怒的小鸟的有点类似的平台跳跃游戏,玩起来很上头,难度也有点
破防了破防了!我已经“尽我所能了”!操作简单但是关卡很难!在一次次的掉落中让我认清了自己,我是小FW
这画风挺舒适,操作也很简单,就是判定落脚点来把控方向和力度,如果不是手残党的话,玩起来还是很上头的
现在什么脑残游戏都能打个 “精确平台” tag了吗? 首发的100好评还是刷的,我说评论区怎么一股水军味呢。 粗制滥造,优化也是一坨,渲染也是史,玩法更是屎中屎。给我钱都不玩。
画风可爱的跳跳乐游戏,难度不低!史莱姆还会落地反弹几下,比较坑人
看到游戏名字,我以为主角是魔王呢,没想到是史莱姆,还是有点可爱那种。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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