
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10! Loved this game every moment. I just wish there was more of it. More bosses, moveset options, characters, biomes, and even an endless mode would be amazing. But it was amazing through and through, can't wait for full release!
目前内容太少了,数值给的太重了
My only gripe so far is that it likes to cut off the banger music kinda ruining that DMC flow you get, and its very pack traversal pack traversal which gets a bit old on the earlier levels when its just 3-4 types of enemies * edit : after you beat the first biome the combat really picks up and it becomes more puzzle platform rogue-like with different types of enemies, had some problems when i was blink striking between traps and i took huge damage despite being in the invuln state for some attacks but overall the industrial factory has to be my favorite tileset so far with the platforming and dynamic arena's.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 255 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game for the song in the trailer and it didn't appear. Game was pretty cool but i need those bosses to have a stupid dumb awesome vocal track to hype me up. I'll change it when I hear more :)
This game positively SLAPS. Play some beats in the BG and youre good to go.
Rough around the edges but I like what they're going for. Biggest complaints aren't even about gameplay for me, I just hope they get around to changing the UI, and remove the delay when you open menus in the hideout before a run.
This game is actually so sick. Can't wait for it to leave early access!
**Morbid Metal** is a stylish, high-octane hack-and-slash roguelite that already feels excellent in Early Access. Developed by Screen Juice (started by solo developer Felix Schade) and published by Ubisoft, it launched on Steam on April 8, 2026, and has maintained Very Positive reviews (around 81% overall). ### The Core Fantasy You play as the last AI created by a mysterious Operator, trapped in a collapsing dystopian simulation. Your goal is to fight through waves of machines, uncover fragments of humanity’s self-inflicted downfall, and eventually escape. The presentation is pure heavy metal: gritty industrial ruins, floating technological islands, and a soundtrack full of brutal drums and shredding guitars that perfectly match the combat. ### Combat Is the Star This is where *Morbid Metal* shines brightest. You control three distinct characters and can shapeshift between them **instantly**, even mid-combo: - **Flux** — Lightning-fast precision striker. Blades, mobility, and single-target execution. - **Ekku** — Heavy-hitting brawler built for area devastation and brutal slam attacks. - **Vekta** — Ranged controller who grips, pulls, and dominates from a distance. Each character has unique basic attacks, two skills, and an ultimate, all on independent cooldowns. The real magic happens when you start chaining them together. A perfect dodge gives character-specific counters (Ekku’s can launch enemies for juggles), and seamless swaps turn fights into a fluid techno-ballet of blades, heavy impacts, and ranged control. The combat has strong Devil May Cry DNA mixed with modern character-action responsiveness. It feels tight, weighty, and deeply satisfying once the muscle memory kicks in. There’s a real skill ceiling here that rewards learning the full kit and weaving forms together. ### Roguelite Loop (Still Growing) Runs follow the classic structure: clear rooms, fight, pick upgrades, push deeper, face bosses. Between runs you get lasting meta-progression. The current systems include: - Routines (ability modifiers) - Corporas (stat boosts) - Devil’s Bargains (risk/reward trade-offs) - Operator’s Trials for high-stakes rewards Right now the progression is the weaker side. Upgrades can feel a bit flat or lack the wild synergies that make games like *Hades* explode with possibility. Runs can start to feel similar after a while, and the number of biomes and enemies is still limited (as expected in Early Access). The developers have a Year One roadmap and plan to add a new playable character, more environments, and new bosses. ### Presentation & Technical State The game looks sharp for its price point, with high-fidelity character models and atmospheric environments. Performance is solid on mid-range hardware, and it runs acceptably on Steam Deck (though not fully optimized yet). Controller support is good. ### Verdict **Morbid Metal** already has excellent bones. The shapeshifting combat system is genuinely special and feels better than many full-priced character-action games. The roguelite systems still need more depth and variety, but the foundation is strong enough that the game is fun *right now*. At its current Early Access price (usually around $18–25 depending on region and sales), it’s an easy recommendation if you love stylish combat and don’t mind supporting a game still growing. If Screen Juice and Ubisoft continue delivering on the roadmap, this has real potential to become a standout in the action-roguelite space. **Score: 8/10** (Early Access) **Best for:** Fans of Devil May Cry-style combat, roguelites with strong moment-to-moment gameplay, and anyone who wants something that feels metal in both sound and substance. If you enjoy chaining stylish combos and learning a high skill ceiling system, jump in. The core loop already hits hard.
i left the game running so i have 4 hours but it's a good game
Needs 2 more Biomes and more enemy types and then it's easily worth the asking price. So far I really enjoy what's here, just not enough to really keep me playing, which rouge-lites are all about.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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