
With the death of your aunt you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely horrible frame rates, looked promising but sadly this extreme shuttering can cause EYE DAMAGE! Don`t play it unless you are masochistic or don`t need eyes. I need mine and I`ll try to look for better one... P.S. Tried several fixes already - still the same garbage, better frame rates but no music. Yuck this and move on!
Honestly, it's nowhere near as bad as others are making it out to be. It's a pleasant enough little RPGmaker crafting sim, if you like that kind of thing. Nothing special. If you have lag problems (and you probably will), simply turn off weather effects and problem solved. Don't be deceived by my hours played. That must have reset. I played to the end and it takes much longer than 6 hours to get there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个开发者的好几个游戏都是类似的ACT+sandbox相结合 比较大量的可制作物品+养成模式,其实光从内容来说是值得深挖的游戏 但最大的问题就是RPG Maker真的不是一款合格的动作类游戏引擎
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Well okay then................................................................................................ So I beat the game today, but what I find is that I was pretty underwhelmed by the ending. I guess the real quesiton is.....what ending? It lasted like 5 second and there was like zero fighting. There was about 8 lines of conversation. The concept of the tavern running is pretty good, and its fun upgrading the tavern and getting rich and famous from it, the issue lies that as other have said, it feels fairly disconnected. While I like that I dont have to deal with the grunt work of getting mats for meals or anyhting (becasue I pay tehm to do it, why should I?), there seem to be a lack of people who treat you as the owner, your own staff barely know you exist and aside from ugrading, there is nothing else to do at the tavern. It would have bene pretty neat to have little options where you can get drunk and vomit or do things with the customers, however none of that exists. As for the combat, I went more of a minion lord than a person who actually fights, and that worked pretty good for me. I like that aspect becasue if I am rich enough why not have a bunch of hired thugs to do your bdding right? TRying to fight yourself is a nightmare though because the controls mixed with the choppy movement and screen chopping makes it near impossible to fight anything, hence you must rely on your minions to do the fighting for you 90% of the time. Your spouse is also extremly disconnected, they only have a single line of text they repeat over and over and over and they don't even do anything aside from laze around in the room repeating their one line conversation, which was a pretty big dissapointment for me becasue I like to have at least a pretended relationship in a game. It felt as though I was forced into an arranged marriage to a broken record. This game should be concidered a game simialr to that of Adventure Capitalist with elements of a dungeon crawler, becasue thats all it really is, a simulated tavern without any real interaction. Although, I did kind of enjoy it a bit, would have been nice if the game was not lagging 100% of the time on a computer that runs Planetside 2 and FF14 on extreme graphics with no problems. I am not sure why the un-neccessary lag but it certainly affects the enjoyability of the game. Also, to wrap up......... a gremlin came up to me and said he was a gnome. Gremlins and Gnomes are two different races.
It excessively grindy... though i did enjoy running around it world i found there was a lot of rng. You die alot and i do mean a lot but once you find a set up that works its not half bad. i did enjoy it but unless you are very patient i suggest you look elsewhere.
Moonstone Tavern: A Fantasy Tavern Sim is an engaging hybrid of tavern management, role-playing, crafting, and exploration that invites players to restore a neglected inn to its former prestige. Developed and published by Trevor Jones, the game revolves around inheriting the rundown Moonstone Tavern from a quirky relative and transforming it into a thriving destination for travelers, adventurers, and townsfolk. Rather than limiting itself to business management alone, the experience expands into a fantasy adventure where nearly every activity contributes to the tavern's long-term success. This combination of genres gives the game a distinctive identity, offering players far more than the typical management simulator. At its core, the game revolves around rebuilding and expanding the tavern through careful planning and resource management. Players begin with only a small, deteriorating establishment that requires extensive repairs and upgrades before it can attract larger crowds. Profits earned from renting rooms, serving guests, and improving customer satisfaction can be reinvested into expanding the building, decorating interiors, and unlocking new amenities. Watching the humble tavern gradually evolve into a bustling business delivers a satisfying sense of progression that rewards patience and thoughtful decision-making. Outside the tavern walls lies a fantasy world filled with opportunities for adventure. Players venture into forests, caves, and dangerous regions to collect crafting materials, battle monsters, complete quests, and uncover hidden treasures. These expeditions are not isolated side activities but an essential part of the overall gameplay loop, as the resources gathered during exploration directly support the tavern's development. Valuable loot can be sold, rare ingredients can be crafted into useful items, and discoveries often open new paths for expanding both the business and the player's capabilities. Crafting is another major pillar of the experience, allowing players to produce furniture, equipment, tools, and supplies instead of relying solely on merchants. Harvesting resources and creating useful items strengthens the feeling of self-sufficiency while adding another rewarding layer to progression. The interconnected nature of exploration, gathering, crafting, and management ensures that no activity feels disconnected from the others. Every expedition contributes to the tavern, and every improvement to the tavern provides greater opportunities for future adventures. The game's retro-inspired pixel art complements its fantasy setting with a warm and nostalgic atmosphere. Character sprites, environments, and interior designs evoke the charm of classic role-playing games while maintaining a cozy aesthetic that suits the relaxed pace of tavern life. Although the visuals are relatively simple compared to modern simulation titles, they possess enough personality to make the world inviting. Combined with pleasant music and ambient sound effects, the presentation encourages players to settle into the steady rhythm of building a successful establishment. One of the game's greatest strengths is the freedom it gives players to determine how they wish to progress. Some may dedicate their efforts to maximizing tavern efficiency and attracting more guests, while others may spend extended periods exploring the wilderness in search of rare materials and valuable treasures. The absence of a rigid progression system makes each playthrough feel more personal, allowing players to prioritize the aspects they enjoy most while gradually unlocking additional content. Despite its creative design, Moonstone Tavern is not without flaws. The user interface occasionally feels cumbersome, and certain mechanics could benefit from clearer tutorials or better explanations. Inventory management sometimes becomes tedious, while the pacing of gathering resources may feel repetitive during longer sessions. Combat and exploration, although enjoyable, can also become somewhat predictable as players encounter familiar enemies and repeated tasks. These rough edges reveal the limitations of an ambitious independent project, even though they rarely overshadow the core gameplay loop. Overall, Moonstone Tavern: A Fantasy Tavern Sim successfully blends business management with fantasy role-playing to create a relaxing and rewarding experience for players who enjoy gradual progression and open-ended gameplay. Its combination of tavern customization, exploration, crafting, and character growth offers plenty of variety, ensuring that players are rarely confined to a single activity for long. While the game lacks the refinement and polish of larger-budget simulators, its creativity, charm, and interconnected systems make it a worthwhile experience for fans of fantasy management games and sandbox RPGs alike. Rating: 5/10
Jogo possui uma proposta muito boa, porém mau executada. Deveriam ter polido melhor a jogabilidade,
救济性好评,米中文也不推荐。chinese can u do it? 能更新中文吗?202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I am loving this game the story line is fun. yeah bit rought around the edges but if your into the Indie RPGmaker style games this w a harvestmoon kind of twist this is really lots of fun!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 196 | 77% | $6.99 | |
| $19.1K | 72 | 35% | $6.99 | |
| $15.8K | 86 | 50% | $4.99 | |
| $949 | 5 | 100% | $5.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.4K | 289 | 84% | $7.99 | |
| $40.4K | 284 | 69% | $7.99 | |
| $40.4K | 106 | 97% | $7.19 | |
| $40.5K | 142 | 65% | $15.99 | |
| $40.4K | 109 | 64% | $19.99 | |
| $40.4K | 131 | 65% | $11.99 |