
Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!

Following your village's tradition, you must move to an island in the sky to complete your Alchemy training. Armed with a team of nature spirits, magical potions, and the support of your new friends, you'll explore ancient temples, dangerous dungeons, and hostile biomes to uncover the dark secret of Moonstone Island.

Befriend NPCs, become a member of the community, go on dates, fall in love, and marry the villager of your dreams!
Build a new home on any of the 100 islands in your procedurally generated world
Grow crops and flowers to brew potions and tame spirits. Cultivate ingredients to cook your fave dishes for fun and stat bonuses!
Customize and decorate your home to make it uniquely yours with over 300 decorations

Travel by balloon, broom, and glider through unique biomes to reach the outer edges of the world to uncover the secrets of your floating home in the sky
Tame and befriend wild spirits to fight alongside you - Over 70 Spirits to tame!
Discover and explore dungeons to earn upgrades, collect loot and uncover secrets - Or take on the INFINIDUNGEON for neverending battles and rewards!
Optimize your character with unique skills and upgrades
Craft dozens of items and vehicles to prepare for the treacherous wilderness
Since we launched on September 20, 2023 we’ve been working hard to add more functionality and fun to the game, including:
Cooking!
41 new cards!
Over 50 new and free decorative items!
Marriage!
Infinidungeon!
Character Customization – Dress your alchemist up in adorable fits to reflect your play!
More QoL improvements than we can count!

Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Farming/Social Sim + Capsule Monsters + Deck Builder
Estoy disfrutando mucho con este juego. Los controles y mecánicas de farmeo tienen rango de mejora pero no afecta la experiencia general.
It is cute version of stardew valley
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute and cozy game, I'd love to have more contents in game!
I don't even know how to describe my impressions of this game. It was fun and whimsical, but only for the first in-game year, which isn't enough for me personally. My thought is the same as many others: if a mix of Stardew Valley and Pokémon sounds interesting, buy this game on sale and give it a try. Now, let’s talk about the pros and cons: Pros - I was really happy with the chest counter in dungeons and mines, no need to run around in circles a hundred times to check if you missed anything - The game’s pixel art style is beautifully done, and they give out various outfits for free as rewards for completing quests, you can also go crazy with decorating, there is a lot of cute decor items - I played with a controller, and fishing on the original difficulty was too hard for me. Many aspects of the gameplay, from the difficulty of the fishing minigame to the length of the day, can be adjusted in the settings. - In this game, you can date all the characters, even the weird ones (said with all my love). Cons - This was my first experience with a card battle game, and even I realized that the system is a bit finicky: you find a spirit with an ability you sort of like, spend a whole bunch of very limited resources on it, only to later find a spirit with an ability you like even more, but alas, you have nothing left to level it up with. In the end, I went to the wiki (which I don’t really like doing) and read up on the abilities of all the spirits in the game to decide which ones I wanted, because I only started comfortably progressing through the content once I’d focused all my resources on three spirits, which is actually kind of sad, since there are about a hundred of them. - Progress feels very uneven. At the start of the game, you don’t have enough money for upgrades, and then all of a sudden you have so much you don’t know what to spend it on. The quests also didn’t give me much satisfaction upon completion, but maybe that’s just me. Overall, it doesn’t give you that “just one more day” feeling. - Continuing on this topic, I wrote that it’s only fun to play for one in-game year, and it feels like the developers didn’t expect you to stick around for longer. Because please tell me why I’m getting an invitation to the festival in the second year that’s absolutely identical to the one from the first year, which said it would be fun to have someone new participating. Our parents show up on the last day of winter to congratulate us on passing the alchemist’s trial, but that only made sense in the first year. Why do they show up again in subsequent years to tell me the exact same thing when the trial has already been passed? And there are more moments like this than I’d like. - As in many games like this, NPCs have a set of five phrases that you’ll hear on repeat. The idea of going on dates is cute, but why do we have to just stand there awkwardly in the middle of the tavern? Couldn’t we sit on a chair or just do something? Even though you can go on 12 dates with each character, they’re so short that you don’t learn much about their story or personality. - Continuing on the topic of dates and marriage, as soon as you marry someone, they become, at best, decoration for your home. They’ll get a couple of new lines, but that’s it. 100% - about two-thirds of the time I spent playing the game went toward grinding certain achievements. The first thing I want to say is that if you don’t like Waldo, my condolences. The second thing I couldn’t quite figure out was whether spirit evolutions count toward the “Tame Them All” achievement—and yes, they do. For the achievement about cooking 100 dishes, the dubious dish also counts, just put any two ingredients in the oven (you can craft a few of them) and sleep for an hour, and the dishes will be ready. As always, there’s an achievement involving catching a ridiculously huge number of fish. To make it easier, first catch the three legendary fish the fisherman asks for (it’s easy to do with the bait he sells), this will let you upgrade your fishing rod, then eat the Voidfish Paella (Ossono will give you a recipe after doing all cooking quests), which skips the fishing minigame, have three Snorckos follow you to speed up the time it takes for fish to bite; drink the Time Dilation Potion so time stops while you’re inside the greenhouse, and once it’s upgraded to the max, you can fish inside it. Even with all these preparations, it took me an entire evening to get the achievement, but without them, it would have been even worse.
juegazo, la combinacion perfecta entre stardew valley y pokemon 10/10
Muy lindo y divertido. La mezcla de géneros funciona especialmente bien, la exploración lejos lo mejor. Los espíritus son muy variados, los tipos de islas también. La socialización es algo floja, pero los diseños son carismáticos. En fin, le metí tremenda viciada, 10/10.
I first played this game on the Switch, but I loved it so much I bought it for Steam too and am enjoying my second playthrough! Highly recommend!
It's a fun, cute game. It's not perfect but I'm easily able to overlook the flaws and have a fun time. The colors are pretty. I like collecting all the plants and spirits.
I like the colors and artstyle. I'm not so great at the battle system but I don't feel rushed to do it. I am sure I will get the hang of it eventually.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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