
Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!

Following your village's tradition, you must move to an island in the sky to complete your Alchemy training. Armed with a team of nature spirits, magical potions, and the support of your new friends, you'll explore ancient temples, dangerous dungeons, and hostile biomes to uncover the dark secret of Moonstone Island.

Befriend NPCs, become a member of the community, go on dates, fall in love, and marry the villager of your dreams!
Build a new home on any of the 100 islands in your procedurally generated world
Grow crops and flowers to brew potions and tame spirits. Cultivate ingredients to cook your fave dishes for fun and stat bonuses!
Customize and decorate your home to make it uniquely yours with over 300 decorations

Travel by balloon, broom, and glider through unique biomes to reach the outer edges of the world to uncover the secrets of your floating home in the sky
Tame and befriend wild spirits to fight alongside you - Over 70 Spirits to tame!
Discover and explore dungeons to earn upgrades, collect loot and uncover secrets - Or take on the INFINIDUNGEON for neverending battles and rewards!
Optimize your character with unique skills and upgrades
Craft dozens of items and vehicles to prepare for the treacherous wilderness
Since we launched on September 20, 2023 we’ve been working hard to add more functionality and fun to the game, including:
Cooking!
41 new cards!
Over 50 new and free decorative items!
Marriage!
Infinidungeon!
Character Customization – Dress your alchemist up in adorable fits to reflect your play!
More QoL improvements than we can count!

Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying this more than I thought I would. I played through the entire demo, immediately bought the game, and sank another 5 hours into it while barely looking away. Turn-based critter battles (spirits), dungeon crawling, farming/crafting, and exploration. (And a town to befriend/date). Admittedly befriending a town and the people in it are the least of my concerns. The first thing I did was pick a direction and jump off the edge of a island to find another. The turn-based combat is based on cards you add to your deck for the spirits you have. The system reminds me of any magic-esk card game, and I play it by going all attack all day. Your options for cards to add to your deck (at critter level-up) is random, but can be skewed through talent tree's to pull more 'rare' cards. The spirits you keep can follow you around, or not. But who is out and following you does alter interactions with the world around you (from raising %chance in dialogue to other things). But mostly I'm having the time of my life jumping from island to island, foraging random crops, discovering mines, and almost getting mowed down by a crazy dude in a chicken house. It's a beautiful little game, that I'm thoroughly enjoying while I haven't even made it through the first season yet!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 fun cozy game but really easy you can get an infinite going pretty simply what really annoys me are the achievements i hate the fishing one i feel it is unnecessary at first i was gonna give it a 7/10 but the secret boss are cool especially tollsbell so that is why i gave it an 8 i would recommend the game but DO NOT try to get all achievements it was really annoying
GOOD
O jogo é muito bom, gastei algumas horas me divertindo nele, contudo, achei o sistema de relacionamento simples demais, poderia ter mais personagens, neutros principalmente, e novas coisas pós zeramento.
This game is like a fusion of Stardew Valley, Pokemon and Slay the Spire (in the combat system). I don't really like the graphics and mechanics on the combat system, I think they are much improvable, but I do like the crafting system, freedom to explore isles and the amount it brings to personalize your experience inside the game. Can be felt a bit overwhelming in the start, maybe a further introduction (without letters) could improve the initial phases of the game, including combat. Overall, a very enjoyable game and a new concept of game very worth the price.
I don't love card battlers, really not my thing--but Moonstone Island might break me of that. Good depth, love the life sim, combat is actually pretty fun, and the creature collection is really fun when you combine it with the flying. Most life sims fail because they don't have core game mechanics play off each other, Moonstone Island does this flawlessly. Truthfully, I played the game years ago and had a bit of a "meh" reaction because there was no way to make my character look like a boy. That's been changed in a recent update. I still think it's a little silly that the creator forces you to spend a decent amount of in-game effort just to effectively pick a gender, but it's their game and they can do what they want with it.
缝合怪呀哈哈哈 星露谷+宝可梦 卡牌回合制作战不适合我这种心急的人 一般般吧玩到一半懒得跑图了就弃了
感觉制作组非常偷懒不思进取,都出了几年了,太不上心了,非常多的游戏体验的优化都没做. 背包没有锁定物品功能,快捷存放一股脑就全存进去了.种子种地上不显示名字都不知道是什么种子.镰刀选目标也奇奇怪怪的,一不小心就把旁边没成熟的割了.战斗时在牌堆里选牌,光标也不知道跑到哪里了,一直按着左键才会移动到视野里。手柄想在设置里移动光标,也是动一下摇杆然后松开再动一下摇杆,光标才会移动,...还有非常多的糟糕游戏体验我说不完根本说不完
stardew valley vibes mit QoL und mit pokemon kämpfen. macht viel spaß und man vergisst die zeit.
Sehr viel zu entdecken, auszuprobieren und entspannt spielen
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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