
A dark-fantasy, turn-based, retro-fusion of classic turn-based RPGs and roguelikes, all presented with a unique neon aesthetic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know a game's good when the dev has to add DLC just to placate the people who insisted on being able to pay for something.
Moonring is a wonderful game that is also free, so it's worth at least trying out to see if you like it.
Awesome world-building with a great story behind it. Unfortunately, the combat and overall strategy boils down to one-shot enemies and recovering poise. Leaves you without much room for flexible, creative gameplay as you progress.
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Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing, deep lore good tactical combat and very chalenging. I dont know why but the music is not working.
I would like for people to ignore my 0.7 hours of playtime, as this is from when the game was new in 2023, and I tried the game out when it dropped, and then held off on it for a while. I later came back to the game, and played it in steam offline mode, where I probably put well over 100 hours into it. I also bought the Nintendo Switch version, (and spent over 200 more hours on it) which does actually cost money, ($15 USD) because 1) I wanted to support Mr. Dene Carter, and 2) I really just wanted to play the game on the go, and I take my switch (2) around with me a lot more frequently than I do my steam deck. The switch version DOES come with the $5 DLC included, but the main reason for the cost of the switch version, is that Mr. Carter spent a lot of his own money trying to bring the game to switch, and it ended up costing him more than he expected. First, he already released the game for free. He made it over the course of multiple years, and decided to give back to the gaming community just because he could. And he decided to do so during the 2020 pandemic and I think this is an extremely nice thing for him to do. It speaks volumes about the kind of man he is, and how much he loves the gaming community and industry, and the player/consumers. Second, in a reddit post, Mr. Carter stated that the cost of porting the game to switch was a lot more than he anticipated. He also said that his wife supported him working for free and giving his game out for free, since they had the means to do so. But he did also say that while they were far from being broke and truly struggling, that it did take a decent amount of money away from their family's savings/budget. This is where I have the most respect for Mr. Carter. He said "and to be fair to my wife, who has supported me in releasing my game for free, I felt like I needed to charge for the switch version after it cost us so much money our of our own pockets for me to port it to the switch" and I have an immense amount of respect for a man who respects his wife in this way, but is also just flat out determined to give the community he loves so much something to just enjoy for completely free initially. I am married, and I love my wife to death and beyond. One thing that I cannot stand is a man who does not respect his wife. And the fact that Mr. Carter acknowledges the sacrifice his wife has made for him to engage in his passion is one that I personally cannot underappreciate - especially when he still have everyone a free PC version. (And keep in mind that if switch players do not having a gaming PC, the game will still run on literally any budget laptop from the last 15 years, meaning that anyone can play it for free with their school laptop or 'facebook machine'). Now lets talk about the game itself. The game does look like the old RPGs from well before my time (I was born in 1995) and specially the Ultima games, which I have only played Ultima 7, and did not finish it truth be told. But Moonring *plays* and *feels* much more like a modern game inspired by a retro game, rather than it does feel like a super old and quite frankly "outdated" game. (and I mean this in a very good way). The thing is that RPGs that are actually that old, just feel exteremely clunky by todays standards, both with their UI/UX, and their feeling with things like movement just not feeling smooth at all, and you can often times practically see the game redrawing each from when you move lol. Moonring feels smooth. It also has one of the best OSTs I have ever had the joyful experience of experiencing while playing a game. It sets the mood and atmosphere incredibly well. When you combine that immaculate OST with the game's colorful visual aesthetic, it makes for an incredible and transformative experience, meaning you really do start to get lost in the world and start to imagine that you are there, similar to how you feel when you read a good fantasy book. I will also add the the game's text dialogue is not extremely long winded, so if you can tolerate no voice acting (obviously) but cannot do extremely long paragraphs with a lot of exposition, this game just does not drone on for too long. It says what it needs to say to give you the feeling, vibe, experience, and information you need to understand what is going on, but does overstay its time doing so, and lets you move back on to playing relatively quickly. I personally think it strikes a VERY good balance with this. The game is a open world RPG, where you are free to explore, do quest, and live your life the way you really want to. Think kind of like if skyrim was a 2D turnbased game from the late 80s with an absolutely insane and wild set of lore. ***(I want to clairify before this next paragraph that his game is NOT a roguelike or roguelite. It's just got some inspirations from that genre's roots in terms of movement/combat. Not gameplay loop and progression).*** The game is turn based, and its inspired by what I and a lot of people refer to as "Traditional Roguelikes" which are usually pretty different from today's modern action roguelikes such as hades (which is a phenomenal game, just modern and different.). The main thing amount traditional roguelikes is that the game is turn based, but that includes movement and combat. Enemies and NPCs move when you move. When you press the movement key to walk in any direction, the enemies will also move one space (usually) at that same time. This may feel VERY weird to todays players who didnt grow up with this, but I promise that it is something you can get used to very quickly, and will have a LOT of fun with. I did NOT grow up with these kinds of games, I am 31, and I did not play a game like this for the first time until I was 27. If I was able to get used to it pretty quickly at that age in 2022 (playing a different game), you can get used to it as well. Ultima 4 is a game that I *think* this is probably pretty close to, and that game is from 10 years before I was born, and I did not play a game like it until I was 27. And games changed a LOT more between 1985 when ultima 4 came out, and the 3D PS1 games that were out when I was born in 1995. This is a much more drastic change than the games we get in 2026 than the games we got in 2016, which honestly look, feel, and play almost identical. I say this is show that even though this game is inspired by games ~10 years older than me, those games were already anicent by the time I was born, and they were beyond ancient by the time I was a kid playing a PS2/Xbox360. And they are pre-historic by today's standards - But the game is still completely playable for gamers who did not grow up with those kinds of games just like how I did not. This is because of Mr. Carter's phenomenal game design. Don't go thinking I like this game because its nostalgic. This type of game was very much completely foreign to me until I was well into adulthood. With that said, just give the game a shot and try it out. Maybe watch some youtube videos on it to get an idea of what's going on and how to play it. The game feels absolutely magical while still being approachable. The last thing I need to talk about is the RPG mechanics. This game is different. You do not have your typical D&D inspired stats system and leveling up. Instead in the game's lore, there are different gods, all with their own tenants to follow. When you choose to worship a god, you get skills for that kind of play style. Exmaple: Worshiping the god Our Lady of the Sanguine Moon is the god for witchcraft. You have skills for potions and ointments, and you can feed on blood. - but eating food is a sin and you will lose favor with your god. These types of things apply for all 5 of the gods. 10/10 Game. go play it. Its free after all.
I love roguelikes, but I don't understand this one. I tried playing through this game several times thinking I just keep missing something important. I can rarely make it out of the first dungeon behind the starting point. I did beat it once (on my first playthrough oddly enough), but I couldn't do anything else without dying immediately. There are random enemies that will simply destroy you even though you seem to be making it through a dungeon okay. I have to be missing something.
Plays good on the steamdeck
five little moonrings for my archon fingers
Its an amazing game. Especially when its free.
Как эта игра вообще может быть бесплатной, она в соло уделывает caves of cud
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 178 | 94% | Free | |
| $48K | 176 | 89% | $9.99 | |
| $41.2K | 380 | 91% | $4.99 | |
| $13.3K | 24 | 83% | $19.99 | |
| $1.9K | 8 | 62% | $7.99 |