
A procedurally-generated adventure game! Explore unique worlds with wild forests, ice-capped mountains and ancient ruins. Talk to giant snails, seek out magical items, and forge the weapons that will help you on your journey!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great!
Я придбав цю гру собі в подарунок на дн, бо стежив за розробником у твіттері й хотілося такого—авторського. Пікселі, генеративні рівні, саундтрек. І ще рік зовсім не грав у неї. А потім запустив… за 74 години пройшов усіх персонажів. Ну але ці години склалися з порівняно невеликих шматочків (для мене це плюс). Одразу все було незрозуміло, десь після 3 персонажа все стало повторюваним структурно, але деякі додаткові варіації сюжету справді кумедні. Повторюваність не настільки набридла, щоб закинути, а динаміка дозволяла грати трохи бездумно. Іноді це саме те, що треба.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game, backed on kickstarter looong time ago!
Really cool aesthetic
请尽快支持中文,谢谢
I love to be the moon man
Nice little game, with awesome looking world. A little weird but to be honest that's only its advantage!
i have waited so long for this game. and at the end i feel soo unsatisfied. it's not a terraria like game. it's a hardcore rougelike game with some crafting mechanics. you can even make a house!...but why make it if you are gonna die?
The game feels great to play, love discovering stuff for the first time, I'm enjoying it a lot!
a game that doesnt feel like it reaches its full potential still a fun time breaking the game up into rooms instead of having it be one continuous landscape is something that i think makes the gameplay flow less good it breaks up the flow with loading screens and it just feels like youre hopping from island to island
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $57.7K | 3.4K | 86% | $0.89 | |
| $1M | 3.3K | 86% | $16.99 | |
| $96.8K | 429 | 96% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 114 | 58% | $13.99 | |
| $47.5K | 180 | 68% | $9.99 | |
| $47.5K | 176 | 95% | $6.99 | |
| $47.5K | 200 | 62% | $14.99 | |
| $47.5K | 154 | 90% | $11.99 | |
| $47.5K | 65 | 85% | $19.99 |