
After retrieving an unknown radio emitting object from the asteroid belt in the year 2184, all contact is lost with Moonbase One. You have been sent to investigate the ten-story complex and recover the unsent crew logs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Alien boiled down to its basic elements - facehuggers, androids, aliens, and saving Jonesy the cat. Atmospheric as balls and well worth the 2 quid asking price.
Watch my review on this game! YouTube Video Link: https://youtu.be/bLkGz9k2APE At a first glance of the content provided on the steam page you might seem to think this game already looks kind of boring and bland to you. Just wait because I have to tell you that this game is much better then what it looks like. As soon as you kick in to the game you can already tell this developer is looking to make a professional and fun little arcade game. It has various enemies to kill and many different objectives to accomplish. There are also randomized maps that make the game unique every time and two game modes to make the fun last longer. There isn't a lot of music which is what I am slightly disappointed in, but the music that is offered such as the menu music fits the game really well. The last little quirk I have with this game is it seems some-what slow or that in between walk times there isn't much to do, but watch your character walk which can get boring sometimes. Other than those few cons I still think that this game is a great little fun arcade game to play and I could see that this game has some good potential to add some more great content and ideas! If you don't trust my review then just check out my video at the top to see the game in action!
[table] [tr] [th]Follow our [url= https://steamcommunity.com/groups/SpaceExperience] [b]GROUP[/b] [/url] and [url= https://store.steampowered.com/curator/37277628-Space-Experience/] [b]CURATOR[/b] [/url] for more interesting games and quality reviews! [/th] [/tr] [/table] Moonbase Down is a light RPG with horror elements presented in charming retro graphics. The tasks at hand seems simple enough at first but soon you realize that not everything is as straight forward as you thought. Kill the enemies or run past them, the choice is yours, just dont leave the cat behind! This simple yet brilliant game gives a nice nod to the Alien franchise and i love it. [table] [tr] [th] [h1] [u] [i]If you like my review, please consider following our [url= https://steamcommunity.com/groups/SpaceExperience] [b]GROUP[/b] [/url] and [url= https://store.steampowered.com/curator/37277628-Space-Experience/] [b]CURATOR[/b] [/url]pages on Steam! [/i][/u][/h1] [tr] [th] [url=https://store.steampowered.com/curator/37277628-Space-Experience/] [b]CURATOR[/b]: [/url]A large number of structured lists of games for various categories and genres. [/th] [/tr] [tr] [th] [url= https://steamcommunity.com/groups/SpaceExperience] [b]GROUP[/b]: [/url] Discuss games, ask questions, get news and suggest games for review. [/th] [/tr] [tr] [/tr]
A multi-directional shooter meets survival horror! I would have been ecstatic to get this game on my Atari 2600 back in the day. It's a far more faithful interpretation of Alien than what was featured on that platform. Moonbase Down blends elements of the Alien film, Metroid, Awful Green Things, Robotron and Starflight with some original design to provide a simple and fun experience. If you wonder what Alien on the Atari was like, it was Pac-Man... but with aliens! My guess is that was the exact elevator pitch.
Limited ammo on a ship infested with alien scum. The only way out is through....and don't forget the cat.
oyun güzel oyun taktiğe dayanıyor aslında leveller fazla olduğunda baya iyi ve en befret ettiğim şey ise şu siktiğimin kedisi yüzünden öldüm hep oyun şuyan erken erişimde alın derim
game is pretty cool. cool horror vibes and p simple but good gameplay. i'd say give it a try if you're okay with walking a lot. (i'm impatient, so that didn't exactly hit with me) quit my run though because i lost the cat via some strange collision glitch. sux. also no windowed mode i'd still at least give it a try still.
Extremely low effort. Maps are made out of a single tile for the most part, plus one slightly different tile for the start tile, one for the exit tile, one for the mid-level objective tile (it either refills your energy or gives you ammo), and ONE WHOLE non-enemy object: what you see in the store page screenshots is not a single level, the whole game looks exactly like that with no meaningful variations. With a single exception, every level is either about finding the exit or about finding the mid-level objective first then finding the exit: the mid-level objectives are always mandatory by the way, you NEED to get the ammo pickup to move on even if you're already well stocked and you NEED to use the energy refill tile to move on even if you're full on energy. The single exception is the level in which you have to find the cat, which plays out just like any of the ammo pickup levels. Enemy variety is pretty good, I think it's 8 different types in total, but the only viable strategy is running (well, walking, you can't run in this game) past them to save ammo for the few times in which they end up camping the exit. Speaking of which, enemies appear to spawn out of thin air in many cases, and I'm not just talking about the enemy that can open portals: you'll be walking down a corridor then suddenly there will be 3 alien eggs around you, stuff like that. Weapon variety is much worse: one weapon with ammo, one weaker weapon that uses energy for when you run out of ammo, and "stasis" mines that do damage in an area. The gameplay itself has some interesting ideas, such as the lock on system and the cat regenerating your energy when you escort it, but as a whole it can't salvage a campaign that boils down to 55 minutes of walking and 5 minutes of shooting. And then there's the absolutely incomprehensible things: Why is the walk speed so painfully slow? Why is the mid-level ammo objective indicated to you while the mid-level energy objective not indicated in any way, and you'll have to figure it out yourself once you find the exit and it doesn't work? Why are the vast majority of the crew logs placed directly on top of the exit, making them literally impossible to miss? Why have the "stasis" mine accompanied by a log that tells you about the alien stasis tech and how you can use the mine to slow them, if it doesn't actually slow them in any way and just deals damage as if it was a normal mine? Why can you sometimes replenish energy way past its cap (the UI won't indicate it properly, but you'll see it stick to 100% for minutes instead of decaying with time as normal), and why sometimes you can't? Why is there experience and level ups that seem to affect nothing at all? Why did this game need a custom EULA that doesn't contain anything besides the usual legalese boilerplate, some of which doesn't even apply to the game?
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