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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Video (gameplay + commentary):[/h1] https://youtu.be/lD0RhYI70YY [h1]Review:[/h1] Recommended! There's lot to love about this game: [list] [*]Satisfying puzzles that I found generally intuitive and fun to solve. They were a little mind-bending but at no point did I feel completely stuck on a puzzle which I consider a positive. [*]Soothing music and beautiful visuals [*]Generally really relaxing to play [/list] That said, the game isn't without its downsides: [list] [*]There is one point (well, two points, but one that you have to win) in the game that requires combat and, at least for me, it was shockingly difficult/unintuitive by comparison to all the very thoughtful puzzles. It felt fairly out of place to me and ultimately I wish I could have skipped it in favor of more zen-like relaxation I got from the puzzles. Spoiler: [spoiler]For what it's worth, the combat sequence is the final boss battle and there are no puzzles or story elements after that point, so you could also skip the combat part and know you're not missing anything.[/spoiler] [*]Xbox controller support is incomplete. Currently, movement works but buttons are not mapped. [*]The game is extremely light on story. This didn't really bother me personally but it is worth noting. [*]Not sure if this is a con, but the game is relatively short. I was able to complete it in a little over an hour and would have been less had I not spent 20+ minutes on the combat part. [/list] Ultimately I found Moon River a very enjoyable experience and I would love to see a sequel with more interesting puzzles. Recommended!
One of those screen warping puzzle games, you should be able to finish it in about 2 hours. It's not a bad game, but there are some technical issues that should be mentioned. As far as I can tell, there is no controller support, even though some of the buttons might work by accident (the Unity controls don't do anything for me). When you start the game, it will tell you to hold (L) - which the actual L on the keyboard (use it for slow walk and to push blocks). After you do that, it will tell you to press (J) - that is the sword attack. Now you might be wondering if it has some combat, but the sword is mostly used for interacting with some of the puzzles, and the last boss fight. I also run into 2 glitches that forced me to reset the checkpoints, I suspect that the starting area is where most of the problems can happen. The game has 5 puzzle sections, each introducing a new puzzle element to the gameplay. I have played many similar games, so I did not enjoy the first half as much. Later in the game, the puzzles will incorporate more interesting mechanics such as moving platforms and elevation puzzles. I know this genre is not for everyone so I am not sure how fun it is, I personally enjoyed the logic here (mostly). I actually really like what they did with the boss fight - if only the game had more than one encounter like that. Utilizing the screen warping to fight enemies is a neat idea. The soundtrack really helped me to get through this game, I thought the ambient music here was relaxing and atmospheric. I don't mind the visuals for that matter, but I wish it had more visual storytelling instead of just 2 hours of puzzles. [h1] Pros: [/h1] + nice atmosphere / relaxing soundtrack + decent visuals, a pretty cute game + some interesting puzzle elements [h1] Cons: [/h1] - occasional glitches - needs controller support - I wanted more visual storytelling [b] Overall Thoughts: 6/10 [/b] This genre is obviously not for everyone, and this game could use a bit of polish. I enjoyed most of the puzzles and the logic, but I wanted to see a better balance between puzzles and visual storytelling. This game is 95% puzzles, 5% world building. I prefer a 60-40 ratio if you know what I mean. In my humble opinion, when you make an atmospheric puzzle game, you have to reward the player with some visual storytelling after each puzzle section - that way it's less tedious. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
A very cool top down screen wrapping puzzle game. The start of the game is a bit weird but when you get to the core gameplay, it gets really interesting. The biggest downside is that the interesting mechanics are not explored more: The game is really short. Gameplay and more details: https://gaming.youtube.com/watch?v=n_ZJ230dCtQ
Очень крутая игра с несложными головоломками. Самым большим недостатком является то, что не успеваешь привыкнуть к игре, как она уже заканчивается. Её можно пройти за час и столько же потратить на финального босса.
Moon RIver ist ein sehr gelungenes Puzzle Abenteuer. Es bietet sehr abwechslungsreiche Rätselpassagen und sieht wirklich sehr schön aus. Das Spiel hat keine aktive Geschichte die es verfolgt und man weiss auch nicht genau wer der Protagonist ist. Man spielt einen Unbekannten. Man kann rennen, laufen und mit dem Schwert zuschlagen. Mehr braucht es auch nicht. Denn die Rätsel vor die uns das Spiel stellt, sind allesamt auf ihre eigene Art und weise fordernd und interessant. Zum Schluss wartet ein Bosskampf auf unseren kleinen Helden. Wie bereits im kompletten Spiel wird auch hier, nichts erklärt. Das Spiel fordert den Spieler heraus auf die kleinen Details und Hints zu achten. Das muss als Tutorial genügen. Und tut es im Endeffekt auch. Leider hat das Spiel 2-3 kleinere Contras. Die Controllersteuerung (Xbox One) funktionierte in meinem Fall leider nicht. Ich fand das jedoch nicht schlimm, da sich das Spiel mit der Tastatur auch sehr gut steuern lässt. 3 Mal hat sich der Protagonist im Level aufgehängt. Man musste dieses Level neustarten. Auch hier aber nicht so schlimm wie es sich anhört, da die Level nicht sehr gross sind. Und der 3. Punkt ist nicht wirklich ein Contra-Punkt, sondern eher ein Manko. Mir persönlich hat beim Endkampf die Bossmusik gefehlt. Das waren meine einzigen Negativpunkte. Alles andere war wirklich fantastisch. Ich habe das Spiel im Livestream auf Twitch in ca. 3 Stunden durchgespielt. Wer gerne mehr sehen will, kann sich mein VOD dazu anschauen. [h2]Bewertung in Zahlen[/h2] Grafik/Sound: [b]7/10[/b] Spieldesign: [b]7/10[/b] Content Umfang: [b]8/10[/b] Balance: [b]8/10[/b] Atmosphäre: [b]7/10[/b] Das Spiel bekommt von mir deshalb eine [b]Kaufempfehlung[/b]! Zum VOD geht es hier lang: https://www.twitch.tv/videos/1021572225
Here's a totally objective review of the game: https://www.youtube.com/watch?v=sNvXR7XLTUA (10/10)
TL:DR I liked the puzzles but the game was too short and I hated the glitches and combat. I had to restart sections a number of times due to the game glitching and getting stuck. It mostly happened when jumping from above and catching on a wall. It also happened a few times during the final boss fight. These glitches were frustrating and really put a damper on the game for me. The puzzle mechanics have been done before but I still enjoyed them. Having movable boxes as perspectives was particularly a nice challenge. The game was too short though. My play time is lengthened by having to repeat sections and spending far too long on the boss fight. Overall I'd guess that the actual game play took me a little over an hour. My biggest issue though is the combat. I couldn't stand it. I wanted a chill puzzle game and other than the combat it delivered on that vibe. I found it difficult to line up my sword strikes properly and for the final boss fight where the placement of the blows matters this caused me some grief. The idea of fighting and enemy and having to strategically use the screen edges should have been an awesome challenge. I couldn't stand it though because the boss constantly stopped off screen making it hard to use the screen warping well. I'd like to see more from the developer. This is a good start.
Heyo! Sonoket 3 sentence review go: A short and surprisingly challenging game where walls and floors loop back on each other to create a mind-bendingly fun puzzle game. Very minimal design in the game as well as lack of menus and options detract from the game but not enough to not recommend it. Just a treat to play through at the pricepoint. If you want more than that I have a First 30 video up on the game where you can see the First 30 minutes of gameplay with some more thorough thoughts after it. Recommended! https://youtu.be/mDIwNKwhJuI
I recommend this game ONLY due to the chill vibe with the puzzles, music, and art work. BUT the combat is terrible! i spent an extra 45 min on the boss alone! he constantly flew off screen so you couldn't even use the screen warp to get behind him and if you did, somehow, get behind him you sword isn't lined up so you miss and get stuck in spike hell. The bounce off damage mechanic is terrible (you get hit by a spike, which bounces you into another spike until you die). I would suggest you play the game until the final boss as there is nothing past that point to save yourself any frustration.
Game freezes at light cutscene
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