
Moon Bullet is a side-scrolling endless shooter with pixelated graphics and simple controls to kill zombies in a short and childish sci-fi thriller. Plus, greate tunes, ginger roots and good dose of RNG.
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Nice Game '0'
A good gift
Grafica reto/pixel molto gradevole, gamplay semplice, adatto a questo genere di giochi. In sostanza devi sopravvivere a orde di zombi entro un tempo limite. Maggiori saranno i livelli superati e maggiore sarà il tempo impiegato a sopravvivere. Gioco divertente, molto consigliato.
[Important Note: The game changed a lot with the recent update so this review needs to be updated] Oftentimes we stumble across games in early deveelopment that look like they have so much potential, and we want to see them succeed. Currently, this game is like the frame of a house, it's solid and the possibilities for expanding it are endless, however right now it just has a few plastic sheets as a roof to keep the rain off. Gameplay involves running left or right, avoiding and shooting shambling zombies as they randomly emerge from the ground, until a timer runs out and you survive that wave. Try not to get surrounded, especially with no ammo left! (The video on the Store Page is outdated because the UI has been updated, but the following mechanics are the same.) You have "Lives", repesented by an icon of your severed head. (This acts more like Armor since you don't die if you lose a Life, but whatever.) When you take a hit, you lose one Life and blink with invulnerability for a few seconds. Losing all your Life results in game over. The game has survival aspects in the form of an Energy Bar that depletes as you run and a Hunger Bar that depletes over time. They can be restored by drinking the Pepsi and eating the pizza that falls out of the zombies' pockets. I'm not sure that's such a great idea, but it's not like Dominos is open during the zombie apocalypse; you take what you can get. A rifle is your only weapon, the zombies also can drop ammo for it. At the beginning it takes 3 shots to kill a zombie (assuming the bullets all hit their mark), but you can buy damage/ammo/accuracy upgrades between waves, with the money the zombies can also drop. (No wonder they shamble, their pockets are loaded with loot!) And...that's it. The game is fun once you actually play it. The loot drop balance is alright, but because it's RNG sometimes you get a great headstart on the first wave and other times you suffer and die by the second. Gameplay feels okay though the hitboxes could use some twerking because sometimes you get hit even though you're seemingly out of range of a zombie's reach. I like the ditzy southern valley girl personality the player character has. She says stuff between waves, and while I don't think she communicates her theories on zombie physiology in Engrish [i]entirely[/i] on purpose, it's funny to read anyway. I posted suggestions in the forum for greatly expanading this game, feel free to rattle off your own ideas. https://steamcommunity.com/app/749830/discussions/0/3559414588252100817/ Right now it's an okay game with functional (if not completely sensible) gameplay, but it definitely has room to grow into a cult hit.
this is a cool game being so simple is what makes it it so great. runs on old potato pc's great for offline play reminds me of the kingdom good achievements
Fun game, short but enjoyable. Just wish the dang zombies would stop spawning right under my feet.
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За 15 рублей, ну такое. Скучная и не интересная игра, раунд на 3 минуты, кончились патроны за 30 сек. будешь значит тупо бежать 2,5 минуты, просто бежать пока не закончиться время волны. Еда и вода не понял к чему тут, три касания зомби и ты труп. К чему эти внутриигровые предметы тоже не понял, да и зачем, если игра извините какашка. Died of Fear - игра этого же разработчика, точно такое же, сменил фон и персонажа.
It's alright. The gameplay is simple but the levels get harder as you go on and it always felt satisfying to me at least. I beat it on the first try which took about 25 minutes so IDK if it's worth the money really, but it did feel like it to me. I really like the animation of the zombies, they have this lurching walk that looks very creepy. I would say they are the best looking 2D zombies I've seen so that was pretty cool. The backgrounds and art overall were nice too, I'm not a big fan of pixel/retro art-styles but this game looks nice enough with it. One thing I don't understand is the money you collect, as there wasn't a shop or anything so I'm not really sure what that was for. The text is in broken English in places which is a shame, but overall it's a nice little game.
(Y)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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