
After years in cryoprison, Dr. Green awakens on a mutant-infested Earth colony. Seeking redemption and his estranged daughter Anna, he battles through a ravaged planet in a 4-hour campaign of intense combat, encounters, and adventure. Monsterland has hybrid tile/ASCII visuals & Steam Deck support.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
After 10 years of sleep, Dr. Green wakes up in cryoprison on an Earth colony overrun by Mutants (former humans). Green has a past to atone for, but he also must find his estranged daughter Anna. On his way through the ravaged planet, he will be faced with intense combat, encounter survivors, and feel the wind of adventure. Will this story have a happy ending?
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Monsterland is written on its own ASCII engine, its 4-hour campaign featuring a multitude of scripted sequences within 2D, Doom-style levels. There's also an option for hybrid ASCII/tile visuals. The game auto-detects Steam Deck and supports its controls.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지금은 문헌에서나 찾아볼까 말까 한 BASIC시절의 감성을 느끼게 해주는 게임. 그 당시의 향수를 느끼고 싶다면 해도 나쁘진 않음. 전체적인 게임 진행은 몬스터들과 싸우면서 주변 탐색해서 키카드 얻고 다음 지역으로 넘어가는 형식 (특수한 형태로 우주선 탈출과 라스트 보스 스테이지 있음.) 팁 : 총알은 전체적으로 모지르진 않지만 플라즈마, 핵 총알은 라스트 보스전에 유효하니 약간 아끼는게 좋을지도? (컨트롤 자신 있으면 상관없음, 게임자체는 라스트 보스전 말고는 다 쉬웠음, 라스트 보스도 사실 그리 어렵지 않음) (나 같은 경우 모지라서 핵으로 반피 정도 깎은 뒤 머신건으로 정면 승부함) 도전과제는 엔딩만 보면 다 딸 수 있음.
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Great fun *twinstick shooter.. I really like this game.. Like with old txt based mudds, you use your imagination. The added sound effects is a huge bonus. I am sure some people will miss out by dismissing this game on sight. It's to bad really. * I had a hard time labeling this game but I see others have used top down shooter. That is better description, sorry for any confusion.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이정도 감성은 있어야 레트로 아닐까? 레트로팔이 게임들에게 일침을 넣는 게임이 아닌가 싶음. 그냥 단지 구식이고 고전게임 복제한다고 레트로가 아니라 옛날 감성을 살리면서 새로운 게임일 필요가 있다는거. 보통은 레트로풍이라면서 개성도 없는 카피겜 만들어놓고 개발비도 뻔히 보이는데 다른 대작 인디게임급 가격에 파는데 이 게임은 가격적인 부분에서도 양심적임. 아니 혜자라면 혜자라고 할수있을 정도. 물론 이런게임이니만큼 기대 할수 있는 상한선은 있기마련이고 레트로풍에 관심 없으면 재미는 없을수 있음. 애초에 머드게임급정도나 Rogue 정도의 게임이라...
Monsterland is an older game from 2015. It's a venerable 9 years old at the time of this review. It's a 2D top down shooter, but get this, it's a novel concept that I guarantee won't blow your mind, it's an ASCII/text game. Like if Hack/Rogue was a top down shooter. Yeah, told you it wouldn't blow your mind. See, just because an idea is (somewhat) novel, doesn't mean it's a good idea. Indeed, this was overwhelmingly rejected and ignored by gamers as the player counts below will show. It's not hard to see why. But first, obviously because the developers didn't bother with any graphics, you have to use your imagination to play this one, and that's also a problem. Failing to understand that gaming is a visual medium is failing to understand gaming and game development. Not doing the job properly and using ASCII art or pixelcrap or whatever, phoning the graphics in like this, is not "clever" or "innovative", it's lazy. There's some sci-fi theme as you're a prisoner and there's a lot of aliens/monsters, but they're just represented by ASCII characters. You can move and shoot in four cardinal directions but that's it. There's actually some depth in the design, different weapons and so on, but all of this is really wasted effort due to the failed graphics. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The text-only interface is a complete fail. Even in the 1970's, video games had graphics. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. That's right, 9 whole years this has been on Steam it only ever had 5 consecutive players peak, and that only happened once. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Monsterland is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer claims my review contains falsehoods; there are none. The developer is quite simply full of crap and flinging every bit of crap he can throw at the wall in case something sticks, but absolutely none of it changes the objective facts of my review. The developer simply attacks me and the review in a desperate attempt to avoid accepting the fundamental truth; this is a crap game from a crap developer. And these are facts, supported by data. Let's break this pathetic breach of guidelines down to prove just why the developer is so full of crap. The developer claims I pretend "retro" games don't exist. Nowhere did I say that, a bold faced lie. I simply point out that this game is defective and I explain clearly why. Why did the developer immediately start off with lies? We all know why. The developer falsely assumes this is the only account I played this garbage heap on. Another lie, of course, the developer did no research and angrily attacks just because the truth is something he's not emotionally mature enough to handle. The developer is American, by the way... it's always the American amateurs who lose thier crap when they don't get handed a participation trophy. It's also irrelevant, and here's why: In an attempt to discredit the facts and validity of my review the developer seems to think that the game must be played for several hours before determining any objective facts about it. Apparently, before deciding a carton of rancid milk has gone sour, the developer thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. What rubbish. [b]Playing a bad game for longer will not make the graphics better, cause the code to change, controls to become better, or fix any bugs or other defects in it.[/b] So why insist the game needs to be played longer? This is simply psychological denial on the part of the developer. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this game to become apparent. Playing the game for longer will not change them.[/b] The developer wierdly insists that plain text is the same thing as graphics. Why would they lie about something so self-evident? More lies from a crap, failed developer. Obviously it's not the same. The developer admits the game doesn't have sufficient video options, as they tacitly confirm my own findings. I couldn't set this to 720p, or 1080p, and the developer fails to understand that Borderless Window mode doesn't properly account for DPI scaling... which any developer who knew what they were doing would know. So in one fell swoop the developer confirms the facts of my review and announces he has no idea what he is doing; he is full of crap. See the pattern here? There's better free text only games and better games with actual graphics (yes, we all know text is not graphics), so charging $2 for something incredibly inferior is absolutely overpricing it. Another lie from a developer consistently proving that he's full of crap. Finally, the developer demonstrates that he thinks he's smart while accidentally confessing he has no idea what ad populum fallacy is. Ad populum fallacy is where one tries to convince someone that something is true because other people may have said so. None of that has taken place here, as I don't refer to anyone else's opinion when stating the hard facts contained in my review. The developer got confused, and thought because I demonstrated the SteamDB data that shows the game was an objective failure, that somehow amounts to opinion. Unfortunately for Mr Full Of Crap, data is not opinion, it's fact. His false and misleading claim that I used a fallacy here is just one more in a litany of coping mechanisms for an objective failure of a developer. Edit: The developer has begun stalking me, poring over my other reviews and staring at my user profile. This is weird, creepy behaviour from a failed game developer. My reviews for other games have no bearing on the dismal quality of this failed game. If I changed all my other reviews to positive, this game wouldn't suddenly change from text-only to having decent graphics, gameplay, nor will it suddenly become popular amongst gamers, if you recall, the peak player count was only 5 players who didn't stick around. Current SteamDB figures show practically nobody touches this. Facts don't lie.
[h1]A MS-DOS Styled Text Shooter[/h1] https://www.youtube.com/watch?v=OAxnHfSUkKI Don't let the graphics fool you, this is actually a pretty well designed shooter similar to horror shooters like Dead Space or Doom but remarkably only uses letters as the graphic detail of everything in the game. + Surprisingly fun, going into this I had a lot of doubts + Very atmospheric sounds which adds a LOT to the feeling of being in some sort of futuristic ship or lab filled with monsters. + Interesting level design where you can break through walls of certain areas, and has quite a bit of exploration with hidden items and paths. + The story is a bit cliche, but told very well and adds a sense of mystery and purpose + I personally find it pretty incredible that someone could even make a game like this - At some parts, it's a bit hard to tell where to go or what to do, and I think this is primarily because of the graphic limitations. - It is hard to tell what distance monsters can attack you from, i think it's like 3 squares away, and since there's no animation you tend to get hit a lot even when you are circling around them. - Since you can't fire diagonally it can be a challenge to line up enemies - No controller support (or at least it did not work with my Xbox One controller) which was a bit disappointing considering this is basically a twin-stick shooter.
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Keine Ahnung. Das Spiel respektiert mich als Spieler nicht. Hatte 2 mal Endlosschleife "Bist du sicher das du beenden möchtest", weil ich der On-Screen Anleitung (Space=Enter=Escape) geglaubt habe (Nur Space ist "Eingabe"). Danach bin ich in einem ASCII Labyrinth rumgelaufen und wusste nicht um was es geht oder was zu tun ist. Hatte danach keine Lust mehr mich mit dem Spiel auseinanderzusetzen. --> Zu kryptisch und unfreundlich zum Spieler.
A good game by a good guy. Ask him to add more nuclear weapons. He loves that. :) Needs explosions that almost use up all available memory.
Yıllarca kriyo-hapishanede kaldıktan sonra Dr. Green, mutant istilasına uğramış bir Dünya kolonisinde uyanır. Kurtuluşu ve yabancılaşmış kızı Anna'yı arayan Dr. Green, yoğun çatışmalar, karşılaşmalar ve maceralarla dolu 4 saatlik bir kampanyada harap olmuş bir gezegende savaşır. Mutant Gate, hibrit ASCII görsellerine sahiptir.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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