
Explore an island filled with collectible creatures, a vast and varied wilderness, and dangerous towers on your way to restoring harmony with the land of Akama.
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About

Akama. A lone island, sitting in the middle of an endless ocean, and the site of a magical phenomenon known only as the Rift. It was once a source of limitless power for humanity through magical creatures called the Ateyan. Capable of incredible and wonderful feats of magic, they lived alongside humanity for centuries - until something destroyed this harmony.
The Ateyan disappeared, becoming motes of light on an almost deserted island. Human civilizations crumbled, its formerly great cities and industry reclaimed by nature. Generations passed in the shadow of ancient splendor. Then, something happened: The Rift began consuming the island, threatening the survival of humanity's remnants.
Monster Tribe puts you in the shoes of humanity's last hope, a sage born with a natural connection to the Ateyan, capable of calling them forth from the void between the real world and the Rift. Set out across Akama, collect an army of Ateyan, train them, and unearth long-forgotten secrets. Why did Akama fall? What caused the Ateyan to disappear into the void? Can the rift be stopped?
Can a single human make a difference?

The vast island has a long and terrible history. The disappearance of the Ateyan destroyed human civilization, leaving behind precious few survivors - and an endless array of secrets waiting to be discovered.
Awaken the Ateyan! Living within the void between the real and the Rift, they can be seen as motes of light floating across the island. Use your connection to awaken them and harness their power once more!
Explore ancient ruins and foreboding wilds. Gather resources to upgrade your equipment and help the awakened Ateyan grow and train - you'll need it.
Uncover lost lore and terrible secrets of those who came before. Can you survive long enough to reveal the frightening truth of what happened on Akama?

Nature has reclaimed Akama's great cities from humanity and it will not relinquish its conquests easily. Neither will the Ateyan simply surrender after centuries of peace from mankind.
Command teams of monsters in turn-based combat: Battles take place on a grid, where teams of up to four Ateyan square off against one another. Think, strategize, and prevail!
Develop a mighty team capable of facing the Rift. As your Ateyan gather experience, manage their development using a flexible RPG-style character system.
Overcome the ultimate challenges, entering the ancient Towers that dot the landscape of Akama. Face vicious monsters and solve complex puzzles to unlock the island's mysteries!
Vast island to explore where nature reclaimed the ruins of a once-mighty civilization.
Complex tactical battles between teams of monsters, using a turn-based system - brains over brawn!
72 Ateyan to gather, command, and develop into mighty fighters, using a flexible RPG system.
Special mutation forms, unlocked by harnessing the island's special resources and salvaging the ruins of a lost civilization.
Thought-provoking story, full of secrets to discover and questions to answer in mankind's desperate last attempt at survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The devs lit sold this game, at this point its like a stardew pokemon game with chunky animations and bugs (since the start theres a bug near a wall which causes you to restart ALL THE PROLOGUE). Not recommended buy Monster tribe and stardew valley.
Played a bit under an hour after the game crashed. Lost most of game time due to no autosave or regular save info? Decent concept for the game, confusing and some actions don't always work. Dev has not been active in fixing things from almost 2 years. Refunding, not going to bother with this.
This game may look like a pokemon clone but it really isn't. It plays like an adventure game that has evolution components, puzzles, and some grinding that adds the RPG element. The story isn't linear and allows you to explore a lot. The music is good and the battle system feels a bit like a tactical RPG. The game in it's current state does have bugs and I've had 3 crashes in 10 hours. It's cheap and has a ton of content though so it's a definite recommend for me.
Muy poco pulido, se nota que el desarrolador lo dejó abandonado...
P0g
help, i cant save this game :c its fun tho but id love to not have to restart
Monster Tribe is an ambitious indie RPG developed and published by Boundless Games that attempts to merge creature collection, tactical turn-based combat, exploration, and light survival mechanics into a single cohesive experience. Set on the mysterious island of Akama, the game introduces a world that once thrived alongside magical creatures known as Ateyan, only to be left in ruin after a catastrophic event tied to a destructive force called the Rift. Players take on the role of a sage capable of bonding with these creatures, venturing into a broken land to uncover its history, restore balance, and rebuild a fragile connection between humanity and the monsters that once defined the island’s ecosystem. At its core, Monster Tribe revolves around exploration and discovery. Akama is divided into multiple biomes, each offering different resources, enemy types, and Ateyan to encounter and collect. Movement through the world is steady and deliberate, with an emphasis on gathering materials such as plants, minerals, and relics that feed directly into progression systems. These resources are used to upgrade gear, improve tribe facilities, and unlock new possibilities for the creatures under your care. While the gathering mechanics are simple, they form the backbone of the game’s pacing, encouraging players to methodically explore every corner of the map rather than rushing through objectives. Combat shifts the experience into a tactical, grid-based format where up to four Ateyan face off against hostile creatures and environmental threats. Positioning, turn order, and skill usage all play important roles, rewarding players who take time to understand synergies between their monsters. Each Ateyan has distinct abilities and growth paths, allowing for varied team compositions and strategies. As creatures level up, players can shape their development through upgrades and mutations, unlocking alternate forms that modify stats and abilities. This system adds a layer of customization that can feel rewarding, especially when a carefully built team begins to perform efficiently in tougher encounters. Narratively, Monster Tribe presents a dense and lore-heavy world. The history of Akama, the disappearance of the Ateyan, and the origins of the Rift are conveyed through dialogue, environmental clues, and encounters with remnants of past civilizations. The story aims for a thoughtful, almost somber tone, emphasizing loss, decay, and the slow process of restoration. While the worldbuilding is rich on paper, the delivery can feel uneven. Large blocks of text and frequent exposition sometimes interrupt the flow of gameplay, making it difficult for some players to stay fully engaged with the story while managing exploration and combat systems. The game’s presentation reflects its indie roots, combining stylized environments with functional but occasionally cluttered interfaces. Visual design succeeds in differentiating biomes and creature types, though readability can suffer during busy combat encounters or menu navigation. Performance and polish have been points of contention among players, with reports of bugs, balance inconsistencies, and pacing issues affecting overall enjoyment. These rough edges can undermine the game’s more compelling ideas, especially for players expecting a smoother or more refined experience. Despite these issues, Monster Tribe has moments where its systems come together effectively. Building a team of Ateyan that complements your playstyle, uncovering new regions of Akama, and gradually pushing back against the influence of the Rift can feel genuinely satisfying. The game’s mixed reception largely stems from the gap between its strong conceptual foundation and its uneven execution. Players who enjoy tactical RPGs, creature collection, and slower-paced exploration may find plenty to appreciate, particularly if they are patient with repetition and technical shortcomings. In the end, Monster Tribe is a game defined by its ambition. It strives to offer depth, strategy, and a meaningful world, but does not always fully realize those goals. For players willing to engage with its systems, overlook rough spots, and invest time in learning its rhythms, it can provide a unique and thoughtful experience within the creature-collecting RPG space. For others seeking a more polished or streamlined adventure, its flaws may prove too distracting. As a result, Monster Tribe stands as an interesting but imperfect entry in the genre, one that hints at something greater even as it struggles to fully deliver on its promise. Rating: 5/10
Remember playing ActRaiser? Remember how much fun you had helping the citizens and rebuilding the land and being looked upon as a god. Now imagine the battle system was tactical grid based pokemon battles! This game combines them and improves on both along with some sweet graphics.
I really like the graphics and the character movements. The concept of the story is very interesting and so far I think it will be fun.
Overall premise is good, art style is ok, creature design is pretty good; *conceptually* this *could* be a good game. Everything else, tho? Kind of a mess. Even ignoring glaring performance issues like the frequent crashes and random drops in frames which, on their own, make the game a pain to play, at times; a lot of the in-game systems would benefit from more detail, both in how they're implemented and in how they're explained to the player. This applies to everything from the tool upgrade system, to the battles n action effects, etc. Unfortunately, it doesn't seem like these issues will be fixed any time soon, if ever.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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